Image by Amy Perret
A Tour of the Spinward Marches
With an old rust bucket of a starship, a ragtag crew of Travellers explore seedy downports, dangerous derelicts, and ever-present political intrigue.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Weekly / Thursday - 1:00 AM UTC
May 21 / Session 2
Session Duration / 3–4 hours
Campaign Length / 12+ Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
Explore the Spinward Marches as a rag-tag crew struggling to make ends meet in a galaxy that cares little about you. The Marches is the Third Imperium's frontier. This border sector of scattered independent and aligned worlds contains tense politics, constant opportunity, and a cold war that has been stewing for decades. Your actions can have consequences far more significant in this powder-keg region of space. Your characters will start as detached scouts for the Third Imperium. You have retired, but the Imperial Interstellar Scout Service never truly lets its members go. Your tentative freedom comes with a free, aging and rusty scout starship to ply the space-lanes with, but such a gift has strings attached. Expect the IISS to have missions for you from time to time. The adventure will start with your characters reuniting after exiting their careers and choosing the itinerant path of a Traveller. Connections between characters are established during character creation. Your characters have been hired by Mr. Anders Casarii to recover a misplaced scout ship. Upon recovery and refit, your Travellers will take possession of this same scout ship to do with as you please. (Some conditions apply). If you roll starship benefits during character creation, this can be used to upgrade the quality of this starting ship, or start with a larger ship. Art used with permission from Mongoose Publishing.
Game style
Combat Lite
Roleplay Heavy
Rules as Written (RaW)
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
About me
I've been a GM for over 15 years now, and have been playing since the late 90's and Advanced Dungeons and Dragons 2e. I have run Dungeons and Dragons (0e, B/X, 1e, 3.5, 5e), Vampire: The Masquerade, Call of Cthulhu, Fate, Cyberpunk, Mechwarrior, Pathfinder (1e, 2e), and Traveller in that time. I'm a huge fan of rules-lite games that allow for quick resolution. Personally I view my improvisational ability as my greatest strength as a GM. I have a strong emphasis on player agency and player driven stories. I love giving my players a sandbox and seeing what stories they want to tell. I also specialize in taking the ideas my players have about their characters backstories, enemies, and friends, and weaving those into scenarios seamlessly. I often work with published modules, but rarely run them out of the box. I like to customize them to the players and characters at my table in order to make them more engaging and enjoyable experiences. I am a trans lesbian, queer friendly, and inclusive. I will use safety tools if desired, though have for the most part used informal interrupts and messages if any lines are crossed. I believe in strong session 0s to establish expectations and lines. Both on my side and that of my players. I have a low tolerance for disruptive players and am not afraid to eject them from my table.
View Profile →Character creation
Creating your character
Traveller character creation follows a lifepath system. It is fine going in with an idea of what you want to be, but you may end up somewhere completely different. You may want to be a doctor, but then get drafted into the army and serve on the front lines as a battle medic, or something even wilder. We will generate stats by rolling 12d6 and replacing your two lowest rolls with 5s. You then pair two numbers together to create a statistic and place it where you wish. During the lifepath process you get 2 free rerolls and 1 automatic success. If you don't use these, you may trade them in at the end of character creation for bonuses for your character that fit their concept.
What to expect
Preparing for the session
A free account for Fantasy Grounds is needed. Additionally, a microphone is required. I have a webcam and will be on camera. I prefer other players to be on camera as well, as a part of roleplay is body language. This is not required, however. A character portrait can be a useful aid in roleplay. If you provide one I will upload it and create a token into Fantasy Grounds upon request.
What Fey brings to the table
We will be using Fantasy Grounds as our VTT, which requires a free account to access. I will be providing maps and tokens. The content I own in Fantasy Grounds will be available for players to use as they desire. I will be be providing improvisational reactions to your choices, emphasizing problem solving and actions having consequences. My games can be tense at times, but at other times hilarious, it depends on the energy I have to work with! I view the rules as a solid framework to guide a story and only break them when necessary, however I tend to play rules-lite games that allow for player creativity in their DNA.
Homebrew rules
I provide 2 free rerolls during character creation, and one automatic success. Character creation uses a variant found in the Traveller Companion that allows a bit more flexibility and slightly more heroic stats.
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How Fey creates a safe table
Lines and Veils can be discussed during Session 0, or sent to me privately. Type X or N into the chat during play for other issues.
Content warnings
Safety tools used
