The Inn at the End of Time | Welcome to Paryllaxx

The Inn at the End of Time | Welcome to Paryllaxx

Welcome to Paryllaxx. You've been lost in the wintery woods for quite some time. How did you get here? Better yet...where did that inn just come from?

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Friday - 5:00 PM UTC

Session Duration / 3–3.5 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to Paryllaxx. In a distant corner of the multiverse, there exists a world the size of a brown dwarf star. The geographical effects of its accelerated planetary rotation have caused the landmasses to twist into what appears from the heavens as a large, unending spiral. This, in turn, has caused the oceans to follow suit and is the reason the entire oceanic flow has been named the Spyral Sea by those who travel it. You can't remember how you ended up in the woods after dark on what seems to be the longest night of the year. As you trudge through the snow, you struggle to get your bearings in this endless forest. You want nothing more than a way out, and then you see it: a light off in the distance. Your pace quickens toward the light, and you find yourself at the doorstep of an inn. You knock on the door, and it is immediately answered by an older gentlemen who bids you welcome and ushers you in. The heat of the fireplace immediately takes the cold out of your bones, and the innkeeper offers you a seat at a large table where--as you sit for what feels like the first time in years--he places a warm cup of mulled wine in front of you. As you drink, there is another knock at the door. The innkeeper welcomes in another adventurer much like yourself. This person is familiar to you, and you are familiar to them. Others arrive shortly after, one at a time, until the table is full. As you all warm to the comfort of the inn, you begin to remember things. As each of you tells your story, you begin to realize more and more how you all know each other...and the realization of how you all ended up lost in these forsaken woods brings a different kind of chill to your bones. You're going to need more mulled wine.... This fantasy campaign takes a group of adventurers on a roller coaster ride to the past to right something that once went wrong, and proves that--on the longest night of the year--second chances are possible.

Game style

Combat Heavy

Dungeon Crawl

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4.6

(13)

3 years on StartPlaying

120 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

Average response time: 2 hours

Response rate: 100%

About me

Everyone has a story in them. Let me help you find yours. It can be hard for those who want to play TTRPGs, but either can’t find a group or just don’t know how to get started. Let me make that easier for you by offering my services as a professional Game Master for whatever game system you’re interested in playing. Let’s build a story together, while leaving you the freedom to explore and enjoy the world you’re creating without being bogged down by rules and multiple plotlines to keep track of. I've been doing this for over 30 years and have garnered a reputation for being a little outside the box but--at the same time--being 100% inclusive. The goal is for everyone to have fun and for nobody to feel left out. Also, if you see me advertising a game with no players yet, and the scheduled day and time doesn't work, message me with a day and time that would work and I can possibly move it to that schedule. Please don't hesitate to reach out with any questions!

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Character creation

Creating your character

Character creation will take place during Session 0, but you are welcome to get a head start if you like. My basic guidelines are as follows: 1. Stats are determined by rolling 4d6 and dropping the lowest per stat. 2. Leveling up is milestone-based. 3. Encumbrance is enforced, but coin weight is ignored. 4. I allow all official content (including Unearthed Arcana), as well as most 3rd-party content with prior approval.

What to expect

Preparing for the session

Players will need access to a mic, as well as both Discord and D&D Beyond.

What Paul brings to the table

I'll set the scene, but remember that we're telling this story together as a group; feel free to exercise a little creative license, as I will be doing the same. At the same time, I will be respectful and inclusive of everyone at my table, and I expect all of you to be the same. All are welcome, so long as an individual's beliefs do not openly conflict with the beliefs of others. Having said that, I will be doing voices for NPCs (you are welcome to do the same for your PCs), and I will try to be as inoffensive as possible with those voices so please let me know if a particular accent makes you uncomfortable. I also utilize ambient music depending on the mood and the environment of the game, but I will try to keep it in the background as much as possible. I also embrace the Rule of Cool in most situations, so long as your arguement for a particular action is compelling enough.

Homebrew rules

I have two homebrew rules I personally use, and we can talk about including others during Session 0: 1. Healing potions can be used as bonus actions. The difference is that if you choose to use them as a regular action, you get the maximum effect of the potion without rolling dice. 2. Should a player need to roll a death save, only the player who rolled it and the DM are allowed to know the results for each roll. All other players will just have to guess how close or far away from death their comrade actually is.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Paul creates a safe table

Session 0 is used for character creation and to set expectations. Lines and veils are provided upon request, as well as debriefing.

Content warnings

Safety tools used

Frequently asked questions