You Know My Name: Rise of the Whispered One

You Know My Name: Rise of the Whispered One

The dead can no longer be resurrected...and those who have been resurrected in the past are slowly dying. Worse, all roads lead to the Undying King.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

Weekly / Tuesday - 5:00 PM UTC

May 5 / Session 2

Session Duration / 3–3.5 hours

5 / 6 Seats Filled

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Schedule

Tue, May 05 | 5:00 PM – Session 2

Tue, May 12 | 5:00 PM – Session 3

Tue, May 19 | 5:00 PM – Session 4

Tue, May 26 | 5:00 PM – Session 5

Tue, Jun 02 | 5:00 PM – Session 6

Tue, Jun 09 | 5:00 PM – Session 7

Meet your party members

5/6

About the adventure

There is a pestilence throughout the land. Those who have recently died cannot be resurrected, and those who had once been resurrected are now wasting away and slowly returning to the permanence of death. Events have been set into motion to find and destroy the artifact causing this phenomenon, but hope is fleeting as party after party of adventurers go into the jungles of Chult in search of the artifact and are not heard from again. You are part of a last-ditch effort to suceed where all others have failed, as time is running out to solve this mystery and end the curse...but the conclusion of this quest only opens the door for an even greater evil to reveal his machinations and threaten the existence of the entire multiverse itself.... This is a D&D campaign which (initially) takes place in the Forgotten Realms setting and is designed to take a character from 1st level all the way to 20th. It includes content from the following adventure modules: Tomb of Annihilation Vecna: Nest of the Eldritch Eye Vecna: Eve of Ruin Those familiar with the source material may be in for a surprise or two, as this campaign departs from the text on a regular basis. Your expedition will be marred by more than the local inhabitants--the Undying King himself will set his Eye on you early on...and what starts in the Forgotten Realms will not necessarily stay there. This is an adventure designed for both the new player and the experienced one to enjoy!

Game style

Combat Heavy

Dungeon Crawl

Hexcrawl / Exploration

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4.6

(13)

3 years on StartPlaying

120 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

Average response time: 2 hours

Response rate: 100%

About me

Everyone has a story in them. Let me help you find yours. It can be hard for those who want to play TTRPGs, but either can’t find a group or just don’t know how to get started. Let me make that easier for you by offering my services as a professional Game Master for whatever game system you’re interested in playing. Let’s build a story together, while leaving you the freedom to explore and enjoy the world you’re creating without being bogged down by rules and multiple plotlines to keep track of. I've been doing this for over 30 years and have garnered a reputation for being a little outside the box but--at the same time--being 100% inclusive. The goal is for everyone to have fun and for nobody to feel left out. Also, if you see me advertising a game with no players yet, and the scheduled day and time doesn't work, message me with a day and time that would work and I can possibly move it to that schedule. Please don't hesitate to reach out with any questions!

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Character creation

Creating your character

Character creation will take place during Session 0, but you are welcome to get a head start if you like. My basic guidelines are as follows: 1. Stats are determined by rolling 4d6 and dropping the lowest per stat. 2. Leveling up is milestone-based. 3. Encumbrance is enforced, but coin weight is ignored. 4. I allow all official content (including Unearthed Arcana), as well as most 3rd-party content with prior approval.

The current party

The party currently consists of the following: 2nd-level Aasimar fighter 2nd-level Elf wizard 2nd-level Tortle druid 2nd-level Human rogue 2nd-level Lizardfolk barbarian The party is also currently being assisted by two NPC guides: Human Druid - CR 2 Vegepygmy - CR 1/4

What to expect

Preparing for the session

Players will need access to a mic, as well as both Discord and D&D Beyond.

What Paul brings to the table

I'll set the scene, but remember that we're telling this story together as a group; feel free to exercise a little creative license, as I will be doing the same. At the same time, I will be respectful and inclusive of everyone at my table, and I expect all of you to be the same. All are welcome, so long as an individual's beliefs do not openly conflict with the beliefs of others. Having said that, I will be doing voices for NPCs (you are welcome to do the same for your PCs), and I will try to be as inoffensive as possible with those voices so please let me know if a particular accent makes you uncomfortable. I also utilize ambient music depending on the mood and the environment of the game, but I will try to keep it in the background as much as possible. I also embrace the Rule of Cool in most situations, so long as your arguement for a particular action is compelling enough.

Homebrew rules

I have two homebrew rules I personally use, and we can talk about including others during Session 0: 1. Healing potions can be used as bonus actions. The difference is that if you choose to use them as a regular action, you get the maximum effect of the potion without rolling dice. 2. Should a player need to roll a death save, only the player who rolled it and the DM are allowed to know the results for each roll. All other players will just have to guess how close or far away from death their comrade actually is.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Paul creates a safe table

Session 0 is used for character creation and to set expectations. Lines and veils are provided upon request, as well as debriefing.

Content warnings

Safety tools used

Frequently asked questions