The Great Breaking (Learn to Play Fabula Ultima!)

The Great Breaking (Learn to Play Fabula Ultima!)

You are Novice Bookbinders, having earned your Librarium licenses. What stories will you choose to make your mark on? Will you finish them or be lost?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$25.00

/ Session

Details

Weekly / Tuesday - 7:00 PM UTC

Apr 21 / Session 0

Session Duration / 3–4 hours

3 / 6 Seats Filled

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Schedule

Tue, Apr 21 | 7:00 PM – Session 0

Tue, Apr 28 | 7:00 PM – Session 1

Tue, May 05 | 7:00 PM – Session 2

Tue, May 12 | 7:00 PM – Session 3

Meet your party members

3/6

About the adventure

A thousand years ago, the world faced a calamity of epic proportions. The world had nearly depleted all of its natural resources. As the situation turned towards its bleakest, a great Sage, uncovered a Forbidden Legacy, magic that allows one to enter stories and remove things from them, anything from blades of grass to Fabled Relics. However, only a small few were compatible with the magic, their fate both grand and malleable enough to conjoin with the magic's influence. And they would learn that once begun, a story was forced to run its course, none could intercede lest they risk incurring Paradox. Even so, the magic was miraculous. The magic was an Omen. For what they did not, could not, know was that anything taken from a story was removed permanently and even the grandest divinities would have trouble returning even the humblest Trophy. Now, a millennia later, the calamity has been averted and the once miraculous magic has become almost common. At a young age, children from all across the world are examined to see if they are compatible with the Miracle magic and thus trained to become Bookbinders. You all are novice Bookbinders, the latest generation of heroes able to enter stories and change the world. What will your legacy be? Daring Adventurers or Heralds of the end of all things?

Game style

Puzzle / Mystery Focused

Hexcrawl / Exploration

Roleplay Heavy

Theater of the Mind

Meet the Game Master
Streamer
BIMPOC
Black
Neurodivergent
Teacher/Educator

4 years on StartPlaying

1070 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 4 hours

Response rate: 100%

About me

I love tabletops, both for the creativity they force both the players and GM to bring to bear, and for the camaraderie they build within everyone. I am not a GM that is incredibly Rule-Heavy, instead I see the Rules as a Guideline for players and their Storyteller to have a similar basis for understanding. I have experience as a Storyteller for Pathfinder 2e, Pokémon Tabletop United/Advanced, Shadowrun, Glitterhearts, Chronicles of Darkness, and more. Homebrew is welcome (upon review). And I am willing to learn new Games if a party gets the itch for something specific. LGBT+ friendly!

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Character creation

Creating your character

Character Creation will be handled as a group as part of Session 0. Players who join later may instead create their characters using Chronicles of Aether and submit them. We will be using the Core Rulebook, High Fantasy, and Natural Fantasy for this campaign.

What to expect

Preparing for the session

All players should have a stable internet connection and a Discord Account

What Tsire Divyn brings to the table

The Virtual Tabletop, the Maps, DA RULES, and the FUN~

Equipment needed to play

Headphones

Internet

Microphone

Safety

How Tsire Divyn creates a safe table

Before starting the game all players will be given a rundown on what safety tools we at the table will be using.

Content warnings

Safety tools used

Frequently asked questions