
Tsire Divyn (he/him)
5.0
(46)
3 years on StartPlaying
774 games hosted
Highly rated for: Creativity, Storytelling, Voices
Average response time: 2 hours
Response rate: 100%
About me
I love tabletops, both for the creativity they force both the players and GM to bring to bear, and for the camaraderie they build within everyone. I am not a GM that is incredibly Rule-Heavy, instead I see the Rules as a Guideline for players and their Storyteller to have a similar basis for understanding. I have experience as a Storyteller for Pathfinder 2e, Pokémon Tabletop United/Advanced, Shadowrun, Glitterhearts, Chronicles of Darkness, and more. Homebrew is welcome (upon review). And I am willing to learn new Games if a party gets the itch for something specific. LGBT+ friendly!
GM Style
Rule Fluid. I'll allow almost anything once and then work in logic and restrictions afterwards. I do voices and love when players role play.
Games played
Game platforms used
Game Master Reviews (46)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Voices
Tsire is an amazing story teller and one of the best DMs I've ever played with. I've played multiple games and systems with him, and they've all been a blast. He keeps things interesting for experienced players while also making sure newer players learn the ropes. He is amazing at improv and his narration makes me feel like I'm watching a movie. Tsire is great at making sure everyone is having fun and feeling out if the party is looking for more or less of a certain aspect to adjust the game. Highly recommend him!
Tsire's creativity and ingenuity shine through in his ability to allow players agency in the world. His ability to create meaningful impacts from character decisions really allow you to feel like you're making an impact on the world, and it brings a lot of interesting tension to the narrative decisions you make. I can't speak highly enough of his willingness to work with players to let people do cool things in interesting ways, but also his effort to maintain balance among the players at the table. He was the first GM that I ever tried with pay-to-play, and it was a clean experience that I enjoyed. As far as I'm concerned, this is the best possible introduction to paid GM'ing, and I'm VERY happy to have experienced it.
I started as a Lunar doctor/scholar in a Prasad Empire campaign (in the Dreaming Sea) with Tsire Divyn however after the second session I just wasn't liking it. After some discussion I switched to a water blooded Dragon Blooded. Having never played a DB before, he was patient and helpful with building my character and giving me plenty of advice on how to approach the character. With that my my ship captain was born and I have been enjoying the character very much since then. Campaign wise Tsire Divyn was has been weaving a captivating narrative when describing scenes, background elements and unfolding areas of plot that make the game fun and interesting. This has allowed them to wrap me up in a level of detail and creativity in Exalted's setting that makes me look forward to diving into it and getting involved. The way they describe the Dreaming Sea's exotic locales and its myriad dangers brings the world vividly to life. His understanding of the game mechanics (the difficulties make be high on the rolls but we have alternate ways of engaging) helps keep the gameplay smooth and engaging, allowing us to focus on the narrative. His enthusiasm and passion for the game are infectious, making every session something I look forward to. You are in good hands in an Exalted game with him.
GM has a talent for interesting NPCs and situations, and I had fun when doing RP-heavy interactions with other players and friendly NPCs. however, the playstyle is fairly frustrating. Stunting is rarely rewarded as intended, difficulty on common tasks is unusually high, rules are applied strictly and often more restrictively than rules as written or intended, and player creativity is usually penalized rather than rewarded - generating extra work and wasting entire sessions on side-tasks upon side-tasks. In addition, in this Exalted game, players will spend several months of real-time as unexalted mortals who cannot succeed at most rolls being asked of them, before they become an exalted who is likely being run at lower essence than intended for a starting character. GM also does not ask for feedback, nor respond to in-session feedback. All in all, I never once felt impactful or cool in this Exalted game.
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