The Prophecy | Epic Dark Fantasy | D&D 5e | Beginner friendly

The Prophecy | Epic Dark Fantasy | D&D 5e | Beginner friendly

In Solwyne, Fate is a weapon. You are a Witch Hunter. Now a Prophecy demands a choice: serve the Crown… or defy it.

TYPE

Campaign

SYSTEM

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$20.00

/ Session

Details

Weekly / Monday - 6:30 PM UTC

Session Duration / 3–4 hours

Campaign Length / Up to 50 Sessions

1 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/6

About the adventure

Welcome to the Kingdom of Solwyne The jewel of the continent. A realm of radiant spires, thriving academies, and magical innovation. Beneath its glittering towers and bustling streets lies a deep reverence for the Royal family, the divine protectors of the realm, Blessed by Fate herself. Centuries ago, during the Great Primordial War, Cael Solastra rose as a hero and struck down Chaos, the Primordial Dragon. From that victory, the Solastra bloodline inherited divine power, a Blessing that has shaped Solwyne into the prosperous kingdom it is today. A massive dragon skull dominates Victory Square, the heart of Solwyne, a solemn reminder of the Solastra bloodline’s divine victory. Each season, the Kingdom gathers in Victory Square to witness the sacred Day of Blessing, where House Solastra grants divine favor, power, and magic to a chosen few. Witches have been hunted for centuries. To this day, they are still Beltane’s sworn enemy. Hunted, feared, hidden, erased. You were chosen by the Queen on a Day of Blessing. You thought it was a death sentence. But the Queen knew what you were. She chose you anyway. You were given power and a purpose: to hunt witches across the realm. To serve the Crown without question. To become symbols of order in a world that fears chaos. Now, after countless missions and rising fame, an ancient Prophecy awakens. It speaks of ruin and death. Of Fate and Chaos. Of a future that may destroy everything you’ve fought to protect. It demands a choice from you: Serve the Crown… or defy it. Because in Solwyne, Fate is not a blessing. It’s a weapon. The Prophecy is an epic, character-driven D&D 5e campaign where high fantasy meets a dark history. Expect powerful magic, moral dilemmas, shifting alliances, and a story shaped by your choices. Rise as dragon riders, rebel leaders, and mythical heroes. Face gods and monsters, change the world and become the legends sung by bards. This is a story of fate and rebellion, where the line between hero and heretic is dangerously thin. Welcome to Solwyne. It’s time to decide what kind of hero you will be.

Game style

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Puzzle / Mystery Focused

Meet the Game Master
LGBTQ+
Queer
Neurodivergent
Published Writer
Artist
Women/Femme Identifying
Multi-lingual

Less than a year on StartPlaying

43 games hosted

Highly rated for: Inclusive, Storytelling, World Builder

About me

Howdy, adventurers! I’ve been telling stories for as long as I can remember. Before TTRPGs I built whole worlds out of notebooks, running games for friends everywhere from the playground to dinner parties just for the joy of it. When I discovered tabletop roleplaying, everything clicked: the characters, the drama, the laughter, the heartbreak. I’m a literature and editing major, a published author, and a freelance editor/writer. But my favorite title will always be Game Master. Right now I run seven ongoing campaigns, all set in my own immersive homebrew worlds, places full of mystery, whimsy and emotional depth. My tables are beginner-friendly, narrative focused and roleplay-heavy. Whether you’re rolling your very first d20 or you’re a veteran who loves complex character arcs, my goal is the same: to create games that feel alive, cinematic, and unforgettable. I bring in custom maps, music, handouts, lore, and homebrewed mechanics to make every session feel like you’ve stepped into a story that you get to help write. If you’re looking for a reliable GM who blends immersive storytelling, strong roleplay, and epic adventure, you’re in the right place. Let’s tell a story worth remembering.

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Character creation

Creating your character

We’ll begin with a free Session Zero, where we’ll discuss tone, story, rules, safety tools, and create characters together. After Session Zero, I’ll schedule a 1-on-1 with each player to dive deeper into backstories and weave them into the campaign. - Starting Level: 3 - Stats: Rolled during Session Zero (4d6, drop the lowest) - Tools: Characters will be created on D&D Beyond - Ruleset: D&D 5e (2024 rules), Player’s Handbook applies - Important Note: All characters are citizens of Solwyne. Any class is allowed, and you are encouraged to create hybrid identities: blending species, magic, and origin in creative ways (e.g., half-orc, half-witch). This approach ensures everyone starts on equal footing and gives each character a personal tie to the story before play begins.

What to expect

Preparing for the session

Before play begins, please make sure you have the following ready: - Discord account: all sessions are run via Discord video & audio. You’ll be invited to a private Discord server with all players and the GM after joining; - D&D Beyond account (for character sheets and actual play); - D&D Beyond Maps VTT (we’ll use it for maps & dice); - Dice: I allow physical and digital dice. Honor system applies; - Headphones recommended to avoid audio feedback; - Webcam and microphone required (your computer/device default is fine). That’s all you need to get started, everything else will be handled together in Session Zero.

What Whimsy Izzie brings to the table

As your DM, my focus is always story first, mechanics second, with plenty of room for the Rule of Cool. Expect a balance between roleplay, exploration, and combat, where the mechanics support the story we’re building together. Here’s what you can look forward to: - Handouts & Lore: Custom lore documents, house rules, and campaign notes to keep you immersed. - Homebrew Content: Unique items, spells, and mechanics crafted to fit your characters’ concepts and backstories. If you dream it, I’ll help you bring it to life. - Atmosphere: Music, maps, slideshows, and reference art to bring the world to life in every session. - Style: I use character voices (try!), descriptive narration, and cinematic storytelling to create an epic, immersive experience. My goal is to make every player feel like the hero of their own story while weaving everyone together into something greater than the sum of its parts.

Homebrew rules

I use a small set of homebrew rules to enhance storytelling and cinematic play. All of these will be explained in detail during Session Zero, but here are the highlights: - Death Moves: Inspired by Daggerheart, characters at 0 HP face dramatic choices when they risk death, making it a narrative moment rather than just dice rolls. - In-Combat Dialogue: Short in-character exchanges are always allowed during combat, banter, threats, or tactical calls keep the story alive even in the heat of battle. - Rule of Cool: Creative ideas that fit the story and character will often bend the rules in your favor. - Story-First Adjudication: If a mechanical question arises, narrative impact comes first, RAW comes second. Additional optional rules and safety tools will be covered in Session Zero so everyone is on the same page before we dive in.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Webcam

Safety

How Whimsy Izzie creates a safe table

Player safety and comfort are a top priority in my games. We’ll always start with a Session Zero to set expectations, establish tone, and review safety tools together. The tools I use include: - Lines & Veils; - X, N, and O Cards - used as a streelight system of Green, Yellow and Red. - Open Door Policy - Players may step away at any time, no explanation required; - Breaks - To keep everyone comfortable we take one long break in the middle of the session and several short breaks throughout and when needed; - Aftercare - We ALWAYS close with Aftercare and Debriefing (15–30 minutes after each session). This space allows us to cool down from intense scenes, talk about highlights, and check in with each other as people, not just characters. The goal is for everyone to feel safe exploring heavy themes and surreal storylines while knowing there’s a strong safety net in place.

Content warnings

Safety tools used

Frequently asked questions