LANCER: No Room for a Wallflower (Act I)

LANCER: No Room for a Wallflower (Act I)

Frontier world of Hercynia, an old war is waking up. Become an unwilling corporate slave or find the truth.

TYPE

Campaign

SYSTEM

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

4 players following this game

Weekly / Tuesday - 5:00 AM UTC

Session Duration / 2–3 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Hercynia was supposed to be a tomb—a planet scarred by a genocidal war centuries ago. But as the colony of Evergreen begins to thrive, strange signals emerge from the deep jungle, and old machines begin to stir. You play as a team of freelance Lancers hired to protect the colony. "No Room for a Wallflower" is the definitive LANCER campaign, mixing intense tactical mech combat with a deep, branching narrative about history, colonial politics, and the ghosts of the past. You will start at License Level 0 (LL0) and progress through the ranks, customizing your mechs to face an escalating threat that could consume the entire system.

Game themes

Meet the Game Master
Artist
Game Designer

Less than a year on StartPlaying

23 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Average response time: 5 hours

Response rate: 100%

About me

I like to learn new RPGs and systems so picking up a new game type is easy and enjoyable. I prefer open world type DMing based on the players backstories and play preferences. I never liked railroaded scenarios or DMs that ignored the actual players. That is why I got into DMing. I like to create open worlds when I can and do use or start from premade scenerios sometimes but like to create the world.

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Character creation

Creating your character

We will use COMP/CON (the free Lancer app) for character building. You will start at License Level 0 (LL0). I have pregens as well.

Safety

How Tyler Branch creates a safe table

Listed Warnings: Warfare, Explosions, Military Violence, Collateral Damage,Colonialism, Mass Casualty Events (historical), Post-Traumatic Stress, Death.

Content warnings

Violence
Death

Safety tools used

Frequently asked questions