Galavanting the Wild Wasteland | Fallout Inspired | D&D 5.5e
Grab your gun, strap on your scrap armour, and head out into the wild and wacky wasteland. I'm sure everything will be totally fine!.. more or less...
TYPE
LEVELS
LANGUAGE
EXPERIENCE
AGE
$30.00
/ Session
Details
2 players following this game
Weekly / Tuesday - 7:00 PM UTC
Session Duration / 3–4 hours
5 / 6 Seats Filled
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Schedule
About the adventure
In a world shattered by magical war, civilization lies in ruins, and settlements cling to life behind barricaded walls, serving as points of light in a chaotic, irradiated land. You are one of the few willing to venture beyond those walls to make your living. You will wield firearms and energy blasters, arm yourself with scrap-plate and crackling energy swords, and wield powerful and unstable magical might. Whatever your edge, be it grit, steel, faith, or raw arcane power, you’ll need it to survive out in the wild wastes. 🔎 Scavenge the ruins of the old world: Delve into shattered cities, buried Sanctuaries, and forgotten arcane arsenals in search of lost secrets... 🧟 Survive the dangers of the wasteland: Face mutated monsters, ruthless raider warbands, and automated weapons systems that still guard forbidden treasures... 🔥 Forge your path in a broken world: Protect struggling settlements, transport dangerous packages, and decide what kind of mark you want to leave on the wastes... --- This is a post-apocalyptic magitek wasteland campaign inspired by media such as Fallout and Mad Max with a splash of classic fantasy adventure. Think forests growing over the bones of ruined cities, arcanotech machines powering strange weapons and secret facilities, and heroes clad in scavenged armour with jury-rigged yet chaotically powerful weapons. So wanderer, you ready for one hell of a ride? ☢️
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Welcome to the workshop! As a GM, I always strive to run my games with what I like to call a "TV Sim" vibe, stories that feel like the media that inspires our imaginations. My campaigns weave in the hallmark tropes of their respective genres with character-focused storytelling that keeps my players excited for the next episode. My goal is for my players and I to become genuine fans of the heroes we create together. I take special care to weave each character directly into the narrative so they feel like the main characters in a dynamic world that evolves around them. I also prioritize a respectful, collaborative table culture built on safety, communication, and trust, ensuring every player feels welcome, supported, and excited to help shape the story. If you want to be anything from a vampire hunter in a Gothic Victorian cityscape, to a tough-as-nails desperado in a Weird Western frontier, my campaigns are for you! I’ve been running games for over a decade! Along with D&D 5e, I have also run many campaigns using Powered by the Apocalypse systems, including Apocalypse World, Masks, Blades in the Dark, Monsterhearts, and Perfect Draw. Whether you’re seeking heartfelt character arcs filled with angst and love, awesome action and daring heroics, dramatic twists and devious villains, or just a world that feels truly alive, I craft my campaigns to thrill, surprise, and celebrate the characters at the table. If you want adventures that feel like your new favorite show, then let's get the cameras rolling!
View Profile →Character creation
Creating your character
Prepare to create a 3rd level character for Dungeons and Dragons 5e 2024. All 2024 sourcebooks are permitted, as well as the Expanded Content options from 2014. A prototype backstory is encouraged for Session Zero, and will be expounded upon and detailed during and between S0 and our first session. We will be using the following altered standard array for stats: 17, 15, 13, 12, 10, 8. As this is a sci-fi magitek fantasy world, there will be significant 3rd party additional content in the form of Equipment, Classes, and other Character Options - primarily sourced from the Dark Matter expansion by Mage Hand Press. Your character's starting equipment, available items, and possible Feats and Backgrounds, will benefit from this enhanced selection. A link to a summary of this additional content can be found here: https://homebrewery.naturalcrit.com/share/-WD5Tnq9kwc6 Mage Hand Press Classes: Alchemist Captain Craftsman Gunslinger Investigator Martyr Necromancer Vagabond Warden Warmage Witch PDFs of all of these resources will be available to players.
What to expect
Preparing for the session
Players will be invited to join a Discord server for the game, and be prepared to work with Foundry VTT. You do not need an account for Foundry to play, but some familiarity with the software would be advantageous. We will be using a Discord call to communicate during the game, and if the players so wish, we can enable video as well.
What Emerald Artifice brings to the table
Prepare for intense, cinematic combat that isnt just a contest to kill as many enemies as you possibly can. Can you activate the sun orb before the undead mage sacrifices an innocent victim in order to corrupt it forever? Rule of Cool is allowed and encouraged with the provision that it matches the vibe and genre of the game (or I think its just absolutely rad as hell). Roleplay, both between party members and with NPCs, is a favoured element of my games. Its not all shootin' spooky mutants, people. Expect elements of the games world and story to weave in elements of your characters' backstories and lives. A curated music playlist will be available for players to listen in to should they enjoy music with their D&D, though it is not mandatory.
Homebrew rules
The Medicine skill can use either your Wisdom or Intelligence modifier. Character stats and features are things that your characters can do reliably and consistently, but you can always try to push your abilities beyond their normal use and the RAW, but to do so may require additional checks or rolls! Minion rules from "Flee Mortals!" will be in effect. For anyone familiar with D&D 4e, this will be more or less familiar. For those who are not, "minions" are weaker enemy monsters that usually die in a single blow, and particularly damaging attacks may even slay multiple minions at once. Minions are individually weak, but to compensate for this, they get much more powerful when they gang up together to attack an enemy. A single blood-starved vampire spawn may not be a significant threat, but a whole horde of them descending on an enemy may be a dire situation indeed.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Emerald Artifice creates a safe table
Every player will be provided with a Consent Form Checklist to be filled out in advance of Session Zero, which will be used to determine what themes we are comfortable seeing. In addition, we will be using an X card system that is operatable within Foundry. Please note the content warnings for this campaign. These themes are integral to the genre of the game we will be playing.
Content warnings
Safety tools used


