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G56 | Forgotten on the Isle of Mnemos D&D Amnesia Mystery

G56 | Forgotten on the Isle of Mnemos D&D Amnesia Mystery

Mnemos. a place where inhabitants suffer from generational amnesia that resets with each long rest. Survive & discover why & who is using it?

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Sunday - 8:00 PM UTC

Feb 22 / Session 2

Session Duration / 2–3 hours

Campaign Length / 52–78 Sessions

6 / 6 Seats Filled

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Schedule

Sun, Feb 22 | 8:00 PM – Session 2

Sun, Mar 01 | 8:00 PM – Session 3

Sun, Mar 08 | 7:00 PM – Session 4

Sun, Mar 15 | 7:00 PM – Session 5

Sun, Mar 22 | 7:00 PM – Session 6

Sun, Mar 29 | 7:00 PM – Session 7

Sun, Apr 05 | 7:00 PM – Session 8

Sun, Apr 12 | 7:00 PM – Session 9

Sun, Apr 19 | 7:00 PM – Session 10

Meet your party members

6/6

+1
About the adventure

Explore and survive on a lost island with ancient secrets from two different epochs, meet cunning pirates, devious dragons, harrowing hags, and rescue the crew of a shipwreck from goblin savages that speak only simple phrases. Discover the story of the Isle of Mnemos and how all of this came to be! Level 1-10 and up to 20. * Players accepted into established groups will have a probationary period of 1-5 sessions to ensure player cohesion.

Game style

Combat Heavy

Combat Lite

Hexcrawl / Exploration

Puzzle / Mystery Focused

Roleplay Heavy

Roleplay Lite

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Meet the Game Master

4.8

(72)

DMs Guild Writer
Artist

2 years on StartPlaying

920 games hosted

Highly rated for: Creativity, Teacher, Knows the Rules

Average response time: 6 hours

Response rate: 100%

About me

Hi, I'm AP a Best-Selling Author, and I have 20k+ hours of experience GMing D&D 5e on Roll20 and 4 years as a full-time professional GM. * Roll20 Profile: https://app.roll20.net/users/7656131 * Playing and DMing since the days of yore (AD&D). * Now playing and hosting 5e games since 2020. * Newish to Foundry * New to Fantasy Grounds Unity Roll20 Profile: https://app.roll20.net/users/7656131

View Profile →
Character creation

Creating your character

* Characters to be created in advance on Roll20 or DNDBeyond using Point Buy. * Level 1 or party's current level. * All Wizards of the Coast (WotC), WotC Partner, and Animancy Press content is automatically approved. Please find your numbered game channel (ex: G20 Mon 4-6 PM ET) New players may create their character with my assistance by scheduling a free character creation session (30minutes-1 hour). Please view: https://www.youtube.com/watch?v=aQRQY4FJrCg&list=PLQ7l3NofqbjZ0nixhr3S8vqMd-Z9O835q

What to expect

Preparing for the session

* A Roll20 Account (free) or a Forge-VTT accound (Free) * Level 1 or party's current level. * All Wizards of the Coast (WotC), WotC Partner, and Animancy Press content is automatically approved. Please find your numbered game channel (ex: G20 Mon 4-6 PM ET) New players may create their character with my assistance by scheduling a free character creation session (30minutes-1 hour). Please view: https://www.youtube.com/watch?v=aQRQY4FJrCg&list=PLQ7l3NofqbjZ0nixhr3S8vqMd-Z9O835q

What GM AP brings to the table

D&D run by a Best Selling Author and Award Winning Artist! Content on Roll20, Foundry VTT (coming soon), or DNDBeyond. One-shots if/when half of players can't make the session. Ambient Music | Tactical Combat | Rules as Written | Milestone Leveling | Premium Handmade Maps & Tokens

Homebrew rules

Scrolls: Using a spell scroll is an Arcana check: use 10 + spell level − your max spell level if it’s on your list, otherwise use 10 + 2×spell level − your caster level. The action required to use a spell scroll is the action required to cast the spell or 1 action, whichever is less. Potions of Healing: • Bonus Action (in combat): Roll the potion’s healing dice. • Action or Out of Combat: Take the potion’s maximum healing value. Cleaving: If a melee attack drops a creature to 0 HP and you dealt excess damage, you may apply the leftover damage to another target in reach that the original attack roll would have hit. Flanking: You gain +2 to melee attack rolls if: • An ally is directly opposite you on the target, or • You have three or more allies adjacent to the same enemy.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How GM AP creates a safe table

Game will be kept in the neighborhood of PG & PG-13. Each session begins with an opportunity to state or discuss Session 0 topics. Players are free to pause the game (Open Door). Each hour of gameplay has a 5 minute break that anyone can call (Breaks). Debriefing will be used as necessary when players are struggling, and each session ends with Stars and Wishes. I avoid sensitive topics and describe combat encounters in comic detail. Ex: "the barbarian casts divide goblins with his wand of battle axing as they cleave from left goblin to right goblin turning 2 into 4" or "as the goblin is hit with your repelling blast, it explodes into shrapnel that strikes the goblin behind it." I also treat every session as a session 0, so if you're surprised, new, or have new ideas, you're encouraged to share them at the start of each session and to speak up if anything, technical, emotional, or otherwise, needs to be addressed during the game.

Content warnings

Safety tools used

Frequently asked questions