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Red Hand of Doom | 5e | Level 5-10 |š³ļøāš
Towns burn, shadows stir, and goblinfolk rally under a new banner. A small band of heroes must uncover the threat before it engulfs Elsir Vale.
$25.00
/ Session
Details
Weekly / Sunday - 5:00 PM UTC
Mar 22 / Session 10
Session Duration / 3 hours
Campaign Length / 25ā40 Sessions
6 / 6 Seats Filled
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Schedule
About the adventure
The settlements of Elsir Vale are restless. Villages are burned in the night. Trade routes are cut by marauders. Survivors whisper of goblinfolk, strange banners and a rising power in the hills. At first, it seemed like nothing more than scattered raids. But the attacks grow bolder. They are coordinated, planned with a precision that frightens the Vale's leaders. Something dangerous is moving in the Wyrmsmoke Mountains - something that threatens every town and city of the Vale. In these uncertain times, your small band of adventurers may be the difference between survival and ruin. Your party has answered the summons of Town Speaker Norro Wiston, the leader of Drellin's Ferry. Heroes are needed. You will soon discover that your choices will effect the fate of the Vale itself. __________________________________________________________ Red Hand of Doom is a classic Dungeons & Dragons campaign, adapted for modern play, that will take characters from level 5ā10. It blends tactical combat, roleplay, and exploration in a living, breathing setting where your actions matter. š„ Defend the Elsir Vale - Confront raiders, uncover plots, and prepare for war. š¹ Rally allies - Convince factions, towns, and leaders to stand with you - or face the Red Hand of Doom alone. āļø Shape the conflict - Choose where to fight, what to risk, and which threats to face head-on. š Face fearsome foes - Beyond the banners lurk creatures and champions whose power will test even seasoned adventurers. ___________________________________________________________ Join an experienced and inclusive Dungeon Master for a campaign that spans levels 5-10. Whether youāre new to D&D, returning after a break, or want a fresh challenge, Red Hand of Doom offers a gripping blend of combat, intrigue, and classic adventuring. NOTE: This campaign will use the 2014 D&D 5e rules. Characters using the 2024 ruleset will not be permitted.
Game style
Combat Heavy
Roleplay Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
3 years on StartPlaying
354 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 18 hours
Response rate: 100%
About me
Hi, Iām Jess, the owner and founder of Together We Roll, and I love running games for people like you. Iāve clocked over 750 hours as a professional GM (and more than 1,000 hours in total) across D&D 5e, Tales of the Valiant, and Star Wars 5e. Every game I run mixes roleplay, exploration, and combat to create stories youāll remember long after the dice stop rolling. No two groups are the same, so I adapt my style to you. Some players want crunchy tactical combat, others prefer moral dilemmas or deep roleplay, and many enjoy a mix. My goal is to make sure the story feels alive, encounters are challenging, and everyone at the table gets their moment to shine. I run my games through Alchemy RPG, a virtual tabletop built for theatre-of-the-mind play, with tactical battlemaps when combat kicks off. Youāll also get access to all my D&D Beyond content for character creation, and we use Discord to stay organised. Itās easy to jump in, even if youāre new to the tools. Whether youāre brand new to TTRPGs or a long-time player, youāll find a welcoming seat at my table. If youāre starting fresh, Iāll teach you as we go. If youāve been playing for years, you can expect complex encounters, memorable NPCs, and the space to tell your characterās story. Beyond my ongoing campaigns, I also run private games for groups of friends, events, and conventions. I design bespoke sessions for teams and organisations too. However we play, my promise is simple: a safe, inclusive, and reliable gaming experience.
View Profile āCharacter creation
Creating your character
We will be playing D&D 5e (2014). 2024 rules and character options will not be available in this campaign. Characters can be created in D&D Beyond by following the link you receive after joining the game on Start Playing. We'll discuss everything listed below in our session 0 but I would encourage you to come with ideas for the kind of character you'd like to play. Your character will need to be finalised in D&D Beyond at least 48 hours before our first session. The following applies to all characters: - Characters start at 5th level in this campaign. Level ups will be done by milestone. - All characters should use starting equipment for their class. In addition, players can start with one Uncommon Magical Item (requires DM approval). - Ability scores can be generated through Point Buy, Standard Array or Rolled. If you are using Rolled then you will roll your stats while screensharing D&D Beyond in our session 0. - Hit points must use fixed value. - All 2014 official Wizards of the Coast published content is allowed. 2024 player options are not permitted in this campaign. - Alongside the additional subclasses, players can also choose from six additional classes available at this table: The Talent (MCDM), Pugilist (Benjamin Huffman), Tamer (Heliana's Guide to Monster Hunting), Apothecary (Sebastian Crowe's Guide to Drakkenheim), Bender (Ryoko's Guide to the Yokai Realms) and Gunslinger (Mage Hand Press). - Other homebrew and third party content is not permitted in this game. - Multiclassing is allowed. Multiclassing is not permitted if players choose to play one of the six addition classes listed above. - Firearms do exist in this setting. - Feats are allowed. - Optional class features are allowed. Given you will be starting at level 5, consider the following when thinking about your character's backstory: - What heroic deeds or notorious acts have you already achieved? Might you be known for any past heroics? How would people react to you if so? - Do you carry any scars, or trauma from your past adventures? - What unfinished business or promise still drives you forward? If you've completed a previous personal goal, what is driving you now?
We have a wonderfully welcoming party at the table. They are: - Chipper, Squared Circle Pugilist - Justan, Fortification Bender - Ielenia, Bladesinger Wizard - Itaski, Oath of Devotion Paladin - Winter, Life Cleric/Lore Bard multiclass
What to expect
Preparing for the session
The following are required: šļø a mic and the ability to hear other players (camera optional but encouraged!). š a good internet connection. š» a decent laptop or computer (Alchemy scenes are animated so you will not be able to run this game on a phone and I would recommend you have a relatively powerful PC/laptop). š a quiet place to play the game where you won't be disturbed! āØļø Discord (free) āļø Alchemy RPG free account (free) āļø A D&D Beyond account (free)
What Together We Roll brings to the table
Once you join the game on Start Playing Games you'll receive links to my discord server and the D&D Beyond campaign. The Alchemy game link will be shared before our first session. The Discord server is only used for planning and discussion between sessions. We will use the communication tools (such as voice chat) built into Alchemy for the game itself. If anyone cannot use the communications tools built into Alchemy then we will come up with a different solution. You can find out more information on Alchemy VTT here: https://alchemyrpg.com/ I pride myself in using appropriate artwork, maps, and ambient music in games to create a fully immersive game. I'll also always try to play by the rule of cool - but I expect my players to respect my final decisions as the DM.
Homebrew rules
1. We play with critical successes and critical failures. A natural one will always fail - regardless of modifier - and a natural 20 will always succeed (in some way!) - regardless of modifier. This doesn't mean you can achieve game-breaking feats with a natural 20 - the DM still has final say over what happens. 2. We don't use inspiration but context matters to what you're trying to do. If you are trying to persuade someone and give a compelling speech the DM may ask you to roll with advantage, if the speech is the opposite of compelling you may be asked to roll with disadvantage... 3. If playing in a campaign, your PC will get a first level feat. This will be assigned to you based on something in your character's backstory. Players can decline this feat if they want. 4. In combat, players can opt to delay their place in the initiative order to go later in a round. If a player chooses to do this, their turn is always delayed to the later spot in that battle. 5. Drinking a potion is a bonus action, feeding a potion to someone else takes an action. You can opt to drink a potion as an action and in that case you get the max possible healing from it. 6. 2014 and 2024 games both use 2024 exhaustion rules. This means for every level of exhaustion you have, you subtract one from your D20 rolls. For example, if you roll a 17 and have seven levels of exhaustion, your roll is a 10. If you have 10 levels of exhaustion your PC will die. 7. Flanking is not possible in my games, though Sneak Attack can still be procced by an ally standing within 5ft of an enemy.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Together We Roll creates a safe table
I always run a range of safety tools in my games and I know these are even more important in games with strong horror themes. We will go over the safety tools used in this campaign during session 0, and I will explain fully how to use them. There will always be fixed areas in the campaign area in Discord where players can review content warnings and lines and veils. In addition to the above, I will explain any new and unique rules in session 0, and record them in an accessible place in the Discord to ensure everyone is on the same page.
Content warnings
Safety tools used




