Kingdom of Cute | Creepy Fairytale | D&D 5e | Beginner friendly

Kingdom of Cute | Creepy Fairytale | D&D 5e | Beginner friendly

A Glitter shortage has thrown the Kingdom of Cute into chaos. Join the expedition to save the pastel utopia of Cute in this fairytale with teeth.

TYPE

Campaign

SYSTEM

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Wednesday - 6:30 PM UTC

Apr 15 / Session 8

Session Duration / 3–4 hours

Campaign Length / Up to 40 Sessions

5 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Wed, Apr 15 | 6:30 PM – Session 8

Wed, Apr 22 | 6:30 PM – Session 9

Wed, Apr 29 | 6:30 PM – Session 10

Wed, May 06 | 6:30 PM – Session 11

Wed, May 13 | 6:30 PM – Session 12

Wed, May 20 | 6:30 PM – Session 13

Wed, May 27 | 6:30 PM – Session 14

Wed, Jun 03 | 6:30 PM – Session 15

Wed, Jun 10 | 6:30 PM – Session 16

Wed, Jun 17 | 6:30 PM – Session 17

Wed, Jun 24 | 6:30 PM – Session 18

Wed, Jul 01 | 6:30 PM – Session 19

Wed, Jul 08 | 6:30 PM – Session 20

Meet your party members

5/6

About the adventure

There is a kingdom where the sun always sparkles, where every hill is shaped like a rounded gumdrop, and where the air tastes faintly, impossibly, of bubblegum and baked sugar. A place where birds chirp in perfect major chords, where flowers bloom in symmetrical patterns, and where every creature, great or small, seems to have been designed by a team of overcaffeinated illustrators armed with watercolor palettes and too much optimism. They call it Cute. A technicolor wonderland, a pastel utopia, a dream painted in soft lines and soft morals. Every brochure says it’s the happiest place in all the realms. Every poster promises a brighter life. Every missionary beams with a smile slightly too wide. This is the Kingdom of Cute: “Where every day is adorable!” Or so it appears. Because the closer you look, really look, the more something strange begins to tug at the edges. Because now, Cute is in crisis. Not because of the overcrowding. Not because of rising hunger. Not because of thousands of critters living in cramped mushroom cottages. No, Cute is spiraling because of something far more catastrophic: There is a GLITTER SHORTAGE. And Cute cannot function without Glitter. Cannot decorate without Glitter. Cannot market without Glitter. Cannot emotionally regulate without Glitter. In this moment of aesthetic crisis, the royal House of Patootie has issued a decree: a special team must venture beyond the curated borders of Cute and seek new lands, new solutions, and most importantly more Glitter. You are part of that team. What begins as a wholesome exploration of pastel forests, critter towns, and plush-filled marshlands soon reveals a darker fairytale beneath the glittering façade. Kingdom of Cute is a whimsical, satirical D&D 5e campaign where cozy fantasy meets grotesque horror. Expect adorable creatures, absurdism and maximalism, bright colors, quirky comedy, and the creeping realization that something in this perfect world is very, very wrong. This is a fairytale wrapped in cotton candy, with rows upon rows of sharp teeth underneath. This is the story of the Kingdom of Cute, a land so precious it must never be questioned. And so begins your warm and whimsical, colorful and cozy journey… until you notice what hides beneath all that Glitter.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Realm Building

Theater of the Mind

Hexcrawl / Exploration

Meet the Game Master
LGBTQ+
Queer
Neurodivergent
Published Writer
Artist
Women/Femme Identifying
Multi-lingual

Less than a year on StartPlaying

38 games hosted

Highly rated for: Inclusive, Storytelling, World Builder

Average response time: 1 hour

Response rate: 100%

About me

Howdy, adventurers! I’ve been telling stories for as long as I can remember. Before TTRPGs I built whole worlds out of notebooks, running games for friends everywhere from the playground to dinner parties just for the joy of it. When I discovered tabletop roleplaying, everything clicked: the characters, the drama, the laughter, the heartbreak. I’m a literature and editing major, a published author, and a freelance editor/writer. But my favorite title will always be Game Master. Right now I run seven ongoing campaigns, all set in my own immersive homebrew worlds, places full of mystery, whimsy and emotional depth. My tables are beginner-friendly, narrative focused and roleplay-heavy. Whether you’re rolling your very first d20 or you’re a veteran who loves complex character arcs, my goal is the same: to create games that feel alive, cinematic, and unforgettable. I bring in custom maps, music, handouts, lore, and homebrewed mechanics to make every session feel like you’ve stepped into a story that you get to help write. If you’re looking for a reliable GM who blends immersive storytelling, strong roleplay, and epic adventure, you’re in the right place. Let’s tell a story worth remembering.

View Profile →
Character creation

Creating your character

We’ll begin with a free Session Zero, where we’ll discuss tone, story, rules, safety tools, and create characters together. After Session Zero, I’ll schedule a 1-on-1 with each player to dive deeper into backstories and weave them into the campaign. - Starting Level: 3 - Stats: Rolled during Session Zero (4d6, drop the lowest) - Tools: Characters will be created on D&D Beyond - Ruleset: D&D 5e (2024 rules), Player’s Handbook applies - Important Note: Characters are all citizens of the Kingdom of Cute, and should abide by its aesthetics. Humanoid characters are acceptable, though there is a preference for creatures, animals and such. All classes available. You are more than welcome to think outside the box for species and traits! This approach ensures everyone starts on equal footing and gives each character a personal tie to the story before play begins.

What to expect

Preparing for the session

Before play begins, please make sure you have the following ready: - Discord account: all sessions are run via Discord video & audio. You’ll be invited to a private Discord server with all players and the GM after joining; - D&D Beyond account (for character sheets and actual play); - D&D Beyond Maps VTT (we’ll use it for maps & dice); - Dice: I allow physical and digital dice. Honor system applies; - Headphones recommended to avoid audio feedback; - Webcam and microphone required (your computer/device default is fine). That’s all you need to get started, everything else will be handled together in Session Zero.

What Whimsy Izzie brings to the table

As your DM, my focus is always story first, mechanics second, with plenty of room for the Rule of Cool. Expect a balance between roleplay, exploration, and combat, where the mechanics support the story we’re building together. Here’s what you can look forward to: - Handouts & Lore: Custom lore documents, house rules, and campaign notes to keep you immersed. - Homebrew Content: Unique items, spells, and mechanics crafted to fit your characters’ concepts and backstories. If you dream it, I’ll help you bring it to life. - Atmosphere: Music, maps, slideshows, and reference art to bring the world to life in every session. - Style: I use character voices (try!), descriptive narration, and cinematic storytelling to create an epic, immersive experience. My goal is to make every player feel like the hero of their own story while weaving everyone together into something greater than the sum of its parts.

Homebrew rules

I use a small set of homebrew rules to enhance storytelling and cinematic play. All of these will be explained in detail during Session Zero, but here are the highlights: - Death Moves: Inspired by Daggerheart, characters at 0 HP face dramatic choices when they risk death, making it a narrative moment rather than just dice rolls. - In-Combat Dialogue: Short in-character exchanges are always allowed during combat, banter, threats, or tactical calls keep the story alive even in the heat of battle. - Rule of Cool: Creative ideas that fit the story and character will often bend the rules in your favor. - Story-First Adjudication: If a mechanical question arises, narrative impact comes first, RAW comes second. Additional optional rules and safety tools will be covered in Session Zero so everyone is on the same page before we dive in.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Webcam

Safety

How Whimsy Izzie creates a safe table

Player safety and comfort are a top priority in my games. We’ll always start with a Session Zero to set expectations, establish tone, and review safety tools together. The tools I use include: - Lines & Veils; - X, N, and O Cards - used as a streelight system of Green, Yellow and Red. - Open Door Policy - Players may step away at any time, no explanation required; - Breaks - To keep everyone comfortable we take one long break in the middle of the session and several short breaks throughout and when needed; - Aftercare - We ALWAYS close with Aftercare and Debriefing (15–30 minutes after each session). This space allows us to cool down from intense scenes, talk about highlights, and check in with each other as people, not just characters. The goal is for everyone to feel safe exploring heavy themes and surreal storylines while knowing there’s a strong safety net in place.

Content warnings

Safety tools used

Frequently asked questions