Keys from the Golden Vault
Heists for justice. Secrets for the greater good. The Golden Vault is watching. Will you be the next member they recruit?
$22.00
/ Session
Details
Bi-weekly / Thursday - 11:30 PM UTC
Mar 19 / Session 4
Session Duration / 3–3.5 hours
3 / 6 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
Your band of heisting heroes has heard whispers of an organization known as The Golden Vault. These secret operatives do all they can to right the wrongs of society, even if that means breaking the law. They seek to root out corruption and expose the ill deeds of high ranking officials. They strive to return lost artifacts to their rightful owner and set free those who might be under oppressive bonds. You are not a Golden Vault member… yet, but you feel they might be curiously close to seeking you out. Who are you? What have you done in your life that would catch the eye of this virtuous group? What morals do you hold up as tenets tried and true? All origins and classes are permitted in this game.
Game style
Combat Lite
Dungeon Crawl
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
About me
Hi! My name is Spencer, I have been running D&D one shots and campaigns since 2023, I enjoy running both pre-written campaigns and stories, as well as writing some of my own. My tables are inclusive, encourage creativity, and try to immerse you in the action through interactive maps and soundscapes. All levels of experience are welcome at my table, whether you're a seasoned adventurer or a first-time player! I am always adding more listings to my profile, but if there's a game you want to play or would like to discuss a custom booking please don't hesitate to reach out. IN-PERSON SESSIONS I am also available for in-person sessions in the New Jersey area, please reach out for further details. These are great for birthday parties, corporate events, and much more. Let's talk about what you're looking to do with your next in-person event!
View Profile →Character creation
Creating your character
A free Session 0 will be held for campaigns to allow for players to discuss character creation and backstory for the campaign.
What to expect
Preparing for the session
Please have the following prepared: - Webcam, Microphone, and Stable Internet Connection (recommended: headphones) - Zoom (installed and updated) - D&D Beyond Account (this will be required to access maps and characters) - Dice: you are welcome to roll your own set of dice, or virtually roll through D&D Beyond. - Notepad or Notebook & writing utensil
What Spencer brings to the table
As a GM I love creating environment, tension, and scenes through soundscapes (Syrinscape) as well as descriptive narration. I also love to follow the impulses of players and their characters to further develop our story.
Homebrew rules
HEALING POTIONS - Everyone starts with 1 healing potion - When taking a healing potion, you can take as a bonus action and roll for regained hit points 2d4, or use as an action for 2d4 +2 - Giving a potion to someone is an action and rolled as such INITIATIVE ADVANTAGE - If a player triggers initiative, they roll initiative with advantage CRIT AUTO SUCCESS/FAILURE *When performing a skill check or attack:* - Rolling a Nat 1 results in an automatic failure - Rolling a Nat 20 results in an automatic success HEROIC INSPIRATION - Inspiration can not be passed from player to player - Inspiration can be used as advantage on a roll of the players choice. This can be decided after a failed roll. (similar to 2014) - "Heroic Inspiration" per the 2024 rules is not freely generated based on character traits. But can be generated through action or can be given to players by the DM for creative roleplay, or generally as a reward for great game play. PRIVATE DEATH SAVES - If a player drops to 0, they begin to roll death saves as normal, but do not share the result with the table. Instead they share the result privately with the DM who will describe what the other players are seeing. Relying on roleplay to build tension in encounters. MONEY, SHOPPING, & CAPITALISM IN D&D Though money exists in the world of D&D, and you can always buy items, there is no encouragement to go shopping, get a job (for the sole purpose of earning money), gain excessive wealth, amass items, etc. Instead there is a stronger emphasis and encouragement to be resourceful, barter, trade, learn new skills, help others in exchange for goods and services that you need, use your existing resources to 'trade up', and otherwise avoid making D&D a capitalist landscape. This means that a player can: - offer to gather supplies or ingredients for a potion they want in exchange for brewing the potion for them or teaching them how to brew the potion. - trade extra inventory they aren't using or don't have a need for in order to get something they are more interested in, or have more use for. - offer to exchange lessons with a local artisan to teach each other new skills Be creative! Players are also encouraged to share items they are in search of with the DM regularly, and at the DM's discretion these items will be placed in their path - either in a shop for trade or purchase, or through treasure along their journey.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Pen & Paper
Webcam
Platforms used
Safety
How Spencer creates a safe table
My general Rules of Engagement are as follows: - Racism, Sexism, Homophobia, and Transphobia are not tolerated. Any instances of such will result in one warning before being ejected from the game - Language: swearing/cursing should not be directed at each other - No cross chatter on video calls, private chats are fine - Should you encounter play that you are uncomfortable with, private message me as the GM to let me know what has made you uncomfortable. Should it require a break I will call for one, or should it just require a redirection of the action I will make adjustments as needed. - Breaks will be given at strategic moments of game play called by the GM or as requested. CONTENT WARNINGS: Please note that all content is subject to the players comfort. Any content can be shifted or adjusted to meet needs. The only content that is unavoidable is violence through normal combat scenarios.
Content warnings
Safety tools used
