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(Session 13 Today!!) | Arcs of a New Horizon | DND 5e Campaign
In this new era of the world, untold opportunities never allowed during the strife of the past open themselves up to a promising, or dangerous, future
$20.00
/ Session
Details
Weekly / Saturday - 3:00 AM UTC
Mar 14 / Session 14
Session Duration / 2–4 hours
7 / 7 Seats Filled
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Schedule
About the adventure
The World of Zukia has been carefully crafted with over a decade of time put into it. It's one of my most beloved settings and I can't wait to share it with you! I pride myself on being able to incorporate new players seamlessly into an already started campaign, so if you're torn on whether or not to join, hop right in! We'll have a blast. With a wide range of topics from politics, mystery, to the supernatural. This world has a blend of steampunk and high fantasy themes! With more details available on inquiry, I hope to share it and it's stories with all of you!
Game style
Sandbox / Open World
Roleplay Heavy
Game themes
Meet the Game Master
Less than a year on StartPlaying
30 games hosted
Highly rated for: Creativity, Storytelling, Voices
Average response time: 2 hours
Response rate: 100%
About me
Hey! I'm Zach, your resident Dungeon Master and longtime DND Fanboy. Fantasy is my life fuel, I've been crafting custom stories and worlds for over a decade now, and been roleplaying since I could talk. My specialty is creating in depth and engaging worlds to roleplay in, I love bringing people and places to live in fantasy realms and have a reservoir of dozens if not hundreds of stocked up ideas I'd love to share with you all!
View Profile →Character creation
Creating your character
Character Creation can happen at your leisure before session, with my DMs open to answer questions about lore or mechanics. If any adjustments need to be made post-character creation they will be discussed with that player.
The party consists of; Skeletal Artificer (Artillerist but he's made of BONES) Sulphur Axolotl Wizard (Abjuration Wizard, plus cool axolotl humanoid) Sulphur Axolotl Fighter (Dreaded Protector, fighter subclass that is based around protection) Dwarf Cleric (War) (Simple, but a favorite) Dragonborn Bard (Whispers, so musical spy) Satyr Rogue (Custom subclass, making himself the center of attention. Cause it's about time he paid back his father in kind.) Human Bard (College of Dance, the flashy protector)
What to expect
Preparing for the session
A discord account will be required! As you will be invited to the group there to have information easily accessible for notes and other conveniences! A D&D Beyond Account to make the character sheets, where you will be invited to a campaign with homebrew enabled. And finally an Owlbear Rodeo account for tokens and combat! I don't always have a map but you bet I try :p
What Zach (Ewok) brings to the table
I greatly enjoy putting thought, effort, and love into the crafting of a world. Making sure each NPC is filled with a believable life to them, and the world is rich and explorable. I want you to feel in your characters shoes, be it through NPC voices, personal interactions with NPCs tailored to your experience of the world, and plenty of homebrew made over the course of over a decade. All in all, we're here to have fun and immerse you in the worlds and stories I create. Hope you enjoy!
Homebrew rules
Giving every martial class maneuvers akin the Battlemaster Fighter. It's more complicated than that, but that's the briefest summary. To go a bit more in-depth, each martial class has superiority die (of varying sizes), a save for their maneuvers, and a different list of maneuvers they can learn. My friend created this (Co-DM and additional player in this campaign) and I adopted it for my campaign, and, according to my players, they've thoroughly enjoyed having fun with martial characters in ways that aren't strictly 'deal more damage'. There's combat maneuvers and there are out-of-combat maneuvers, The half-casters even get a lesser version of it, to properly reflect them being half-martial, half-caster. ---------- Rolling a Natural 1 ends your action, regardless of what is being performed. ---------- For 8 hours' worth of training, you can train an instance of attempting to learn a feat. If you have no trainer, you roll once. If you have a trainer, you roll with advantage. 1d20 - 1d12 - 1d10 - 1d8 - 1d6 - 1d4 One a natural number of the die's highest value (20, 12, 10, 8, 6, 4), you advance to the next die in descending order. After you hit the 4, you gain the feat. This can be done for feats, specific proficiencies, saving throws, weapons, and more. If you attempt to get a ASI, you start at 1d100 instead of 1d20
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Platforms used
Safety
How Zach (Ewok) creates a safe table
Triggers and avoided topics will be gone over at a session 0, with the Luxton Technique always available to stop and talk about how to continue if anything crosses an untold boundary.
Content warnings
Safety tools used
