Lancer - Operation Tempest Strike (Learn to Play - LL5)

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Lancer - Operation Tempest Strike (Learn to Play - LL5)

Tensions ignite on Cressidium. Mount up, drop in, save it from falling into the wrong hands. You shape the planet's fate. Time to get to work, pilot.

TYPE

Campaign

SYSTEM

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Sunday - 12:00 AM UTC

Apr 19 / Session 23

Session Duration / 3 hours

Campaign Length / 25–45 Sessions

3 / 4 Seats Filled

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Schedule

Sun, Apr 19 | 12:00 AM – Session 23

Sun, Apr 26 | 12:00 AM – Session 24

Meet your party members

3/4

About the adventure

Operation Solstice Rain/Winter Scar is a high-stakes Lancer campaign set on the isolated planet of Cressidium, where political tensions threaten to erupt into all-out war. As Union Auxiliary pilots, you’ll be thrust into intense urban combat as part of a daring rescue operation amid a volatile diplomatic crisis. The fate of nations hangs in the balance, and it's up to you and your squad to survive and prove your worth under pressure. Every move matters, cover, positioning, and coordination can mean the difference between victory and getting torn apart. You'll customise your mech, adapt to new threats, and push your limits as a squad. Whether you're a veteran tactician or just learning the ropes, there's room to grow, fail, and come back stronger. Each mission leaves a mark, on your pilot, your build, and the story you’re shaping. To bridge Solstice Rain and Winter Scar more cohesively, there's an extra, fully original Point Crawl mission crafted to tie the arcs together. After Winter Scar, the story escalates: Operation Tempest Strike delivers 2–3 additional missions of intense conflict, and Operation Equinox closes the campaign with a final, climactic 2-mission finale. Step into a world on edge, where quick thinking and smart choices make all the difference, but don't worry, you don’t have to be a super-spy to have fun. This is a place full of tense situations, tricky decisions, and plenty of opportunities for clever strategies. If you love tactical gameplay, tinkering with mech builds, and stories where your choices matter, this game's got you covered. Whether you're in it for the epic mech battles, clever problem-solving, or just some high-stakes galactic drama with a dash of fun, this campaign promises an engaging and exciting adventure every session.

Game style

Combat Heavy

Organized Play

Tactical / Crunchy

Meet the Game Master

Less than a year on StartPlaying

129 games hosted

Highly rated for: Teacher, Knows the Rules, Visual Aid

Average response time: Under 1 hour

Response rate: 100%

About me

I’m a GM who thrives on strategy, creativity, and cinematic moments under pressure. I design encounters that challenge players to think, collaborate, and take bold risks, whether fine-tuning a mech in Lancer or exploring mythic realms in Bastionland. I’m fair and balanced, rewarding smart, heroic, or clever play, letting players learn from mistakes, and always keeping fun front and centre. My games are immersive, tactical, and story-driven, with every choice carrying weight and every session crafted to be exciting, memorable, and rewarding.

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Character creation

Creating your character

Character creation will take place before the first session to ensure we can dive straight into the action. New players are welcome, and I’ll guide you through the process step by step, whether it’s your first time with Lancer or you’re a seasoned mech pilot. Starting Level: Players begin at License Level 0 (LL0), ideal for rookies just entering the field. If the campaign has already seen multiple sessions, assume the starting level will be higher to reflect prior progress. Mech Creation: Your mechs will be created using https://compcon.app/ the free character builder tool for Lancer. This will make the process easy and efficient, as COMP/CON handles mech customisation and abilities. I’ll guide you through the process and make sure everything is set up before we start the campaign. Don't forget to the install the LCP's via either the Compendium Manager or joining my server for a quick zipfile linked in the discord. Grab some sprite art for your mech from this site by either creating it yourself and sending me the custom made one or choosing something from the chopshop! https://retrogrademinis.com Tools: Characters and mechs will be imported into FoundryVTT using the Comp/Con json files for easy access to character sheets, abilities, and mechs. If you’re new to Foundry, I’ll guide you through it at the start of the session. Books and Resources: We’ll be using the Lancer Core Rulebook and any first party modules. No additional homebrew content will be allowed. I’ll make sure everyone has the tools and support they need to create a character that’s both fun to play and fully integrated into the world.

The current party

Currently at LL3 Starting Winter Scar

What to expect

Preparing for the session

Please ensure you have a working microphone and access to discord as well as a quiet spot to play in. Be sure to use chrome for foundry and have hardware acceleration enabled.

What Quiescent Solun brings to the table

As your GM, I’m dedicated to providing an immersive and engaging experience while staying true to the core rules of Lancer. Here’s what you can expect from my sessions: Tactical Combat: Combat will be highly tactical, with a focus on positioning, mech abilities, and teamwork. The rules as written will be followed closely, and I’ll make sure to provide guidance to ensure everyone feels comfortable with the mechanics. Your decisions in combat will have real weight, and every action counts. Rules as Written: While I encourage creativity, I tend to stick closely to the rules as written to maintain consistency and fairness. This ensures that the game runs smoothly, and all players are on the same page. If you’re ever unsure about a rule, I’ll make sure to clarify and explain it, ensuring everyone is comfortable with the mechanics. SFX and Macros: I will be using macros and special effects to enrich the environment for the combat scenes, grenades will be thrown, core powers will be animated, cinematic moments enhanced with dramatic bars and explosions. Background Music & Sound Effects: To immerse you fully in the setting, I’ll use atmospheric music and sound effects. Whether it’s the hum of your mech’s engines or the tension of an incoming attack, music and sound will adjust to match the tone of the moment, adding to the excitement. Character Voices and NPCs: I use character voices to bring NPCs to life and make interactions feel dynamic. Each NPC will have their own personality and distinct voice, helping to enrich the world and your experience. Narration and Immersion: Expect vivid descriptions and detailed narration to draw you into the world. I’ll ensure you’re fully immersed, with each scene coming to life in your mind, whether it’s a calm briefing or the chaos of an intense firefight. You can expect a balanced experience, where both your tactical decisions and narrative choices shape the outcome of the game. My aim is to provide a session where the mechanics and the story come together to create a compelling and immersive experience.

Homebrew rules

Full Respecs You can fully respec your builds with no restrictions on any license level up. Captain Morgan You can end your turn on a piece of terrain that is smaller than you or you can have parts of your token off an edge. Falling+ Falling can happen anytime on your turn when you want it to for your own character. Makes it possible to walk off high terrain and land on the ground for zero speed. Rotate Grappling When you are grappling a character you may spend speed to move the opposing character you are in control of around your token equal to the amount of spaces they move. So if you want to move someone 2 spaces around your token, you will spend 2 speed. Solid Wrecks When a mech is destroyed and leaves behind a wreck they also block line of sight and can be climbed on. (Alongside their usual rules of providing hard cover and moving through but difficult terrain) Free Objective Placements When moving with an objective you can freely place it around you after having stopped movement, as long as it doesn't end on top of any objects that are smaller than it. The Human Spider You don't have to finish a climb on a horizontal surface - you may end your turn clinging to a wall. However, effects like PRONE or Knockback would cause you to fall and possibly take fall damage. For the most part, all other rules will be played as RAI rather than RAW.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Quiescent Solun creates a safe table

Player safety and comfort are top priorities in my games. I strive to create a space where everyone feels welcome, respected, and supported throughout the campaign. Here’s how I ensure that: Session 0 & Expectations: In the first session, we’ll have a Session 0 where we go over important topics like tone, themes, and boundaries. This will be a collaborative space to discuss what players are comfortable with, and I’ll make sure everyone is on the same page regarding the themes of the campaign (e.g., espionage, combat, political tension). We’ll also review any sensitive or potentially triggering content, so everyone knows what to expect. Aftercare: After intense or emotional scenes, I’ll make time for aftercare, a brief check-in at the end of the session to make sure everyone is okay and to address any lingering feelings. I’ll also encourage players to share their thoughts, concerns, or feedback at any point during the campaign, and I’ll be receptive to adjusting the game if necessary to keep the experience enjoyable for everyone. Ongoing Communication: I believe in open, respectful communication throughout the game. If anyone ever feels uncomfortable or needs a break, I encourage them to reach out, whether during a session or privately. Your well-being is my top priority, and I will always work to make the game a safe, enjoyable space for all players.

Content warnings

Safety tools used

Frequently asked questions