The Wild Beyond the Witchlight

The Wild Beyond the Witchlight

The Witchlight Carnival is back in town! You lost something there as a child—now, you’re drawn to reclaim it... but every visit has its cost.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 SEATS LEFT
$22.00

/ Session

Details

Bi-weekly / Wednesday - 11:30 PM UTC

Apr 29 / Session 10

Session Duration / 3–3.5 hours

3 / 6 Seats Filled

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Schedule

Wed, Apr 29 | 11:30 PM – Session 10

Wed, May 13 | 11:30 PM – Session 11

Wed, May 27 | 11:30 PM – Session 12

Wed, Jun 24 | 11:30 PM – Session 13

Wed, Jul 08 | 11:30 PM – Session 14

Wed, Jul 22 | 11:30 PM – Session 15

Wed, Aug 05 | 11:30 PM – Session 16

Wed, Aug 19 | 11:30 PM – Session 17

Wed, Sep 02 | 11:30 PM – Session 18

Wed, Sep 16 | 11:30 PM – Session 19

Wed, Sep 30 | 11:30 PM – Session 20

Wed, Oct 14 | 11:30 PM – Session 21

Wed, Oct 28 | 11:30 PM – Session 22

Meet your party members

3/6

About the adventure

The traveling extravaganza known as the Witchlight Carnival visits once every eight years. You have a dim memory of sneaking into the carnival as a child, without paying for a ticket. An act you would soon come to regret, but only briefly as the memory grew foggy over time. Small snippets of the memory still linger, conjuring mixtures of emotions—wonder and awe tinged with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful. “Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.” “The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.” As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday. The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Combat Lite

Meet the Game Master

5.0

(28)

LGBTQ+
Queer

1 year on StartPlaying

52 games hosted

Highly rated for: Teacher, Inclusive, Creativity

About me

Hi! My name is Spencer, I have been running D&D one shots and campaigns since 2023, I enjoy running both pre-written campaigns and stories, as well as writing some of my own. My tables are inclusive, encourage creativity, and try to immerse you in the action through interactive maps and soundscapes. All levels of experience are welcome at my table, whether you're a seasoned adventurer or a first-time player! I am always adding more listings to my profile, but if there's a game you want to play or would like to discuss a custom booking please don't hesitate to reach out. IN-PERSON SESSIONS I am also available for in-person sessions in the New Jersey area, please reach out for further details. These are great for birthday parties, corporate events, and much more. Let's talk about what you're looking to do with your next in-person event!

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Character creation

Creating your character

A free Session 0 will be held for campaigns to allow for players to discuss character creation and backstory for the campaign.

What to expect

Preparing for the session

Please have the following prepared: - Webcam, Microphone, and Stable Internet Connection (recommended: headphones) - Zoom (installed and updated) - D&D Beyond Account (this will be required to access maps and characters) - Dice: you are welcome to roll your own set of dice, or virtually roll through D&D Beyond. - Notepad or Notebook & writing utensil

What Spencer brings to the table

As a GM I love creating environment, tension, and scenes through soundscapes (Syrinscape) as well as descriptive narration. I also love to follow the impulses of players and their characters to further develop our story.

Homebrew rules

HEALING POTIONS - Everyone starts with 1 healing potion - When taking a healing potion, you can take as a bonus action and roll for regained hit points 2d4, or use as an action for 2d4 +2 - Giving a potion to someone is an action and rolled as such INITIATIVE ADVANTAGE - If a player triggers initiative, they roll initiative with advantage CRIT AUTO SUCCESS/FAILURE *When performing a skill check or attack:* - Rolling a Nat 1 results in an automatic failure - Rolling a Nat 20 results in an automatic success HEROIC INSPIRATION - Inspiration can not be passed from player to player - Inspiration can be used as advantage on a roll of the players choice. This can be decided after a failed roll. (similar to 2014) - "Heroic Inspiration" per the 2024 rules is not freely generated based on character traits. But can be generated through action or can be given to players by the DM for creative roleplay, or generally as a reward for great game play. PRIVATE DEATH SAVES - If a player drops to 0, they begin to roll death saves as normal, but do not share the result with the table. Instead they share the result privately with the DM who will describe what the other players are seeing. Relying on roleplay to build tension in encounters. MONEY, SHOPPING, & CAPITALISM IN D&D Though money exists in the world of D&D, and you can always buy items, there is no encouragement to go shopping, get a job (for the sole purpose of earning money), gain excessive wealth, amass items, etc. Instead there is a stronger emphasis and encouragement to be resourceful, barter, trade, learn new skills, help others in exchange for goods and services that you need, use your existing resources to 'trade up', and otherwise avoid making D&D a capitalist landscape. This means that a player can: - offer to gather supplies or ingredients for a potion they want in exchange for brewing the potion for them or teaching them how to brew the potion. - trade extra inventory they aren't using or don't have a need for in order to get something they are more interested in, or have more use for. - offer to exchange lessons with a local artisan to teach each other new skills Be creative! Players are also encouraged to share items they are in search of with the DM regularly, and at the DM's discretion these items will be placed in their path - either in a shop for trade or purchase, or through treasure along their journey.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Pen & Paper

Webcam

Safety

How Spencer creates a safe table

My general Rules of Engagement are as follows: - Racism, Sexism, Homophobia, and Transphobia are not tolerated. Any instances of such will result in one warning before being ejected from the game - Language: swearing/cursing should not be directed at each other - No cross chatter on video calls, private chats are fine - Should you encounter play that you are uncomfortable with, private message me as the GM to let me know what has made you uncomfortable. Should it require a break I will call for one, or should it just require a redirection of the action I will make adjustments as needed. - Breaks will be given at strategic moments of game play called by the GM or as requested. CONTENT WARNINGS: Please note that all content is subject to the players comfort. Any content can be shifted or adjusted to meet needs. The only content that is unavoidable is violence through normal combat scenarios.

Content warnings

Safety tools used

Frequently asked questions