The Wild Beyond the Witchlight
The Witchlight Carnival is back in town! You lost something there as a child—now, you’re drawn to reclaim it... but every visit has its cost.
$18.00
/ Session
Details
Bi-weekly / Thursday - 12:30 AM UTC
Jan 8 / Session 3
Session Duration / 3–3.5 hours
3 / 6 Seats Filled
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Schedule
About the adventure
The traveling extravaganza known as the Witchlight Carnival visits once every eight years. You have a dim memory of sneaking into the carnival as a child, without paying for a ticket. An act you would soon come to regret, but only briefly as the memory grew foggy over time. Small snippets of the memory still linger, conjuring mixtures of emotions—wonder and awe tinged with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful. “Silly little screeching cricket,” said Witch. “You forgot to buy a ticket.” “The carnival goes round and round,” said Light. “The multiverse is our playground. Nothing’s free and nothing’s lost. Every visit has its cost.” As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday. The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Combat Lite
Game themes
Meet the Game Master
About me
Hi! My name is Spencer, I have been running D&D one shots and campaigns since 2023, I enjoy running both pre-written campaigns and stories, as well as writing some of my own. My tables are inclusive, encourage creativity, and try to immerse you in the action through interactive maps and soundscapes. All levels of experience are welcome at my table, whether you're a seasoned adventurer or a first-time player! I am always adding more listings to my profile, but if there's a game you want to play or would like to discuss a custom booking please don't hesitate to reach out. IN-PERSON SESSIONS I am also available for in-person sessions in the New Jersey area, please reach out for further details. These are great for birthday parties, corporate events, and much more. Let's talk about what you're looking to do with your next in-person event!
View Profile →Character creation
Creating your character
A free Session 0 will be held for campaigns to allow for players to discuss character creation and backstory for the campaign.
What to expect
Preparing for the session
Please have the following prepared: - Webcam, Microphone, and Stable Internet Connection (recommended: headphones) - Zoom (installed and updated) - D&D Beyond Account (this will be required to access maps and characters) - Dice: you are welcome to roll your own set of dice, or virtually roll through D&D Beyond. - Notepad or Notebook & writing utensil
What Spencer brings to the table
As a GM I love creating environment, tension, and scenes through soundscapes (Syrinscape) as well as descriptive narration. I also love to follow the impulses of players and their characters to further develop our story.
Homebrew rules
HEALING POTIONS - Everyone starts with 1 healing potion - When taking a healing potion, you can take as a bonus action and roll for regained hit points 2d4, or use as an action for 2d4 +2 - Giving a potion to someone is an action and rolled as such INITIATIVE ADVANTAGE - If a player triggers initiative, they roll initiative with advantage AUTO SUCCESS/FAILURE *When performing a skill check or attack:* - Rolling a Nat 1 results in an automatic failure - Rolling a Nat 20 results in an automatic success
Equipment needed to play
Computer
Headphones
Internet
Microphone
Pen & Paper
Webcam
Platforms used
Safety
How Spencer creates a safe table
My general Rules of Engagement are as follows: - Racism, Sexism, Homophobia, and Transphobia are not tolerated. Any instances of such will result in one warning before being ejected from the game - Language: swearing/cursing should not be directed at each other - No cross chatter on video calls, private chats are fine - Should you encounter play that you are uncomfortable with, private message me as the GM to let me know what has made you uncomfortable. Should it require a break I will call for one, or should it just require a redirection of the action I will make adjustments as needed. - Breaks will be given at strategic moments of game play called by the GM or as requested. CONTENT WARNINGS: Please note that all content is subject to the players comfort. Any content can be shifted or adjusted to meet needs. The only content that is unavoidable is violence through normal combat scenarios.
Content warnings
Safety tools used