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Quests from the Infinite Staircase, and Other Adventures

Quests from the Infinite Staircase, and Other Adventures

Adventure lies behind every door on the Infinite Staircase. Solve puzzles, battle foes, and shape worlds—one quest at a time.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
ENDED
$22.00

/ Session

Details

Bi-weekly / Saturday - 11:30 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 1+ Sessions

2 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

2/6

About the adventure

Welcome to the Infinite Staircase—a boundless, twisting nexus that connects all realms, all times, and all possibilities. At each landing, a door. Behind each door, a new world. At each threshold you are met by the custodian of the staircase, Nafas, offering quests to the brave, the bold, and the curious. As a team, you will step through a new door, a portal—mystery, danger, and discovery lie beyond. *PROMPT* You all met before venturing to the Infinite Staircase, a place which you all had heard tales of before setting off to find the staircase. Always on the lookout for a way to the staircase, but still yet to find it. You have traveled far and wide, completing quests—following one such quest you are celebrating at the local tavern. A hooded figure sits in the corner. Amongst the topics of conversation you all begin to discuss new rumors and ideas of how to access the Infinite Staircase. Suddenly the hooded figure rises and crosses to your table. "The Infinite Staircase you say? I know a way to access the staircase if adventure is what you desire." Who are you? What brought you to join this merry band of heroes? What intrigues you about the staircase? Why do you want to traverse it? What is it about the quests that await you on the staircase that entices you?

Game style

Combat Heavy

Dungeon Crawl

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

5.0

(28)

LGBTQ+
Queer

1 year on StartPlaying

44 games hosted

Highly rated for: Teacher, Inclusive, Creativity

About me

Hi! My name is Spencer, I have been running D&D one shots and campaigns since 2023, I enjoy running both pre-written campaigns and stories, as well as writing some of my own. My tables are inclusive, encourage creativity, and try to immerse you in the action through interactive maps and soundscapes. All levels of experience are welcome at my table, whether you're a seasoned adventurer or a first-time player! I am always adding more listings to my profile, but if there's a game you want to play or would like to discuss a custom booking please don't hesitate to reach out. IN-PERSON SESSIONS I am also available for in-person sessions in the New Jersey area, please reach out for further details. These are great for birthday parties, corporate events, and much more. Let's talk about what you're looking to do with your next in-person event!

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Character creation

Creating your character

We will be using all standard and expanded rules to create characters, 3rd party content will not be permitted. Please review classes and subclasses that you are interested in playing - we will discuss our preferences at the table to ensure no overlap before going into one-on-ones to discuss your backstory and more in-depth character information as GM and Player. Character sheets will be created at the table in Session 0. Please note: only one of each class will be allowed to ensure we have a nice balance amongst the team. If you believe you might have existing bonds with another character that is allowed and encouraged if backstories align. The GM will also facilitate existing bonds during this session.

What to expect

Preparing for the session

Please have the following prepared: - Webcam, Microphone, and Stable Internet Connection (recommended: headphones) - Zoom (installed and updated) - D&D Beyond Account (maps and character sheets) - Dice: you are welcome to roll your own set of dice, or virtually roll through D&D Beyond. - Notepad & writing utensil

What Spencer brings to the table

As a GM I love creating environment, tension, and scenes through soundscapes (Syrinscape) as well as descriptive narration. I also love to follow the impulses of players and their characters to further develop our story.

Homebrew rules

HEALING POTIONS - Everyone starts with 1 healing potion - When taking a healing potion, you can take as a bonus action and roll for regained hit points 2d4, or use as an action for 2d4 +2 - Giving a potion to someone is an action and rolled as such INITIATIVE ADVANTAGE - If a player triggers initiative, they roll initiative with advantage CRIT AUTO SUCCESS/FAILURE *When performing a skill check or attack:* - Rolling a Nat 1 results in an automatic failure - Rolling a Nat 20 results in an automatic success HEROIC INSPIRATION - Inspiration can not be passed from player to player - Inspiration can be used as advantage on a roll of the players choice. This can be decided after a failed roll. (similar to 2014) - "Heroic Inspiration" per the 2024 rules is not freely generated based on character traits. But can be generated through action or can be given to players by the DM for creative roleplay, or generally as a reward for great game play. PRIVATE DEATH SAVES - If a player drops to 0, they begin to roll death saves as normal, but do not share the result with the table. Instead they share the result privately with the DM who will describe what the other players are seeing. Relying on roleplay to build tension in encounters. MONEY, SHOPPING, & CAPITALISM IN D&D Though money exists in the world of D&D, and you can always buy items, there is no encouragement to go shopping, get a job (for the sole purpose of earning money), gain excessive wealth, amass items, etc. Instead there is a stronger emphasis and encouragement to be resourceful, barter, trade, learn new skills, help others in exchange for goods and services that you need, use your existing resources to 'trade up', and otherwise avoid making D&D a capitalist landscape. This means that a player can: - offer to gather supplies or ingredients for a potion they want in exchange for brewing the potion for them or teaching them how to brew the potion. - trade extra inventory they aren't using or don't have a need for in order to get something they are more interested in, or have more use for. - offer to exchange lessons with a local artisan to teach each other new skills Be creative! Players are also encouraged to share items they are in search of with the DM regularly, and at the DM's discretion these items will be placed in their path - either in a shop for trade or purchase, or through treasure along their journey.

Equipment needed to play

Internet

Computer

Microphone

Pen & Paper

Webcam

Headphones

Safety

How Spencer creates a safe table

My general Rules of Engagement are as follows: - Racism, Sexism, Homophobia, and Transphobia are not tolerated. Any instances of such will result in one warning before being ejected from the game - Language: swearing/cursing should not be directed at each other - No cross chatter on video calls, private chats are fine - Should you encounter play that you are uncomfortable with, private message me as the GM to let me know what has made you uncomfortable. Should it require a break I will call for one, or should it just require a redirection of the action I will make adjustments as needed. - Breaks will be given at strategic moments of game play called by the GM or as requested. CONTENT WARNINGS: Please note that all content is subject to the players comfort. Any content can be shifted or adjusted to meet needs. The only content that is unavoidable is violence through normal combat scenarios.

Content warnings

Safety tools used

Frequently asked questions