🩸Veins of Ash🫀 (Tuesday)

🩸Veins of Ash🫀 (Tuesday)

In Ebonridge, the undead rule, the forest remembers, and something ancient beneath the city is starting to wake—and it knows your name.

TYPE

Campaign

SYSTEM

Vampire: The Requiem 2nd Edition

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$20.00

/ Session

Details

Weekly / Tuesday - 4:00 PM UTC

Nov 18 / Session 7

Session Duration / 3–4 hours

4 / 6 Seats Filled

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Schedule

Tue, Nov 18 | 4:00 PM – Session 7

Tue, Nov 25 | 4:00 PM – Session 8

Tue, Dec 02 | 4:00 PM – Session 9

Tue, Dec 09 | 4:00 PM – Session 10

Tue, Dec 16 | 4:00 PM – Session 11

This game will begin once 2 players have joined
About the adventure

"The heartbeat is beneath the city. Can’t you feel it yet?” Something is wrong in Ebonridge, North Carolina. It’s 2004. There are no smartphones. The King of the city sits silent in his observatory. A body’s been found with no heart—and no blood. Glyphs appear in ash, visible only in dreams. The Circle whispers of forest spirits. The Sanctum blames the witches. The Ordo Dracul is already digging. You are Kindred. The Damned. And something deep beneath the city is waking up.

Game style

Roleplay Heavy

Meet the Game Master
LGBTQ+
Disabled
Neurodivergent
Women/Femme Identifying

3 years on StartPlaying

309 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

✦ GM Cora Kelley ✦ “Stories spun from shadow and fate.” Welcome, traveler. I’m GM Cora Kelley, a storyteller who thrives in the spaces between light and darkness — where choice, mystery, and emotion intertwine. I’ve been running professional games for about three years, specializing in dark cinematic campaigns that emphasize roleplay, atmosphere, and connection over simple dice rolls. I currently run Dungeons & Dragons and Vampire: The Requiem, with a deep love for gothic horror, noir themes, and emotional storytelling. Whether it’s surviving the frozen dread of Icewind Dale, uncovering corruption in Ebonridge, or walking the misty streets of Curse of Strahd, I strive to create worlds that feel alive — and stories that stay with you long after the session ends. At my table, everyone is welcome — from first-time adventurers to seasoned players. The only requirements are respect, curiosity, and a willingness to engage with the story and your fellow players. My focus is always on genuine roleplay and collaborative storytelling, using combat only when it enhances the narrative. Players often describe my games as creative, inclusive, and immersive, with a strong sense of atmosphere and personal connection. My background in psychology and peer-to-peer mentoring helps me tailor experiences that make players feel seen, supported, and part of something meaningful. If you’re looking for a Game Master who values emotion as much as excitement — who will help you build a story worth remembering — then step behind the veil, and let’s begin your chronicle.

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Character creation

Creating your character

🧛 Character Creation Summary — Vampire: The Requiem 2e 1. Concept – Who were you before the Embrace? What drives you now as one of the Damned? (Ex: a corrupt detective, a runaway artist, a grieving doctor) 2. Clan – Choose your vampire lineage: Daeva – Seductive, emotional, irresistible Gangrel – Feral, primal, solitary Mekhet – Shadowy, secretive, watchful Nosferatu – Monstrous, disturbing, cursed Ventrue – Regal, commanding, prideful 3. Covenant (Optional) – Pick a political/religious faction, or remain unaligned: Invictus, Carthians, Circle of the Crone, Lancea et Sanctum, Ordo Dracul 4. Attributes – Distribute points among your character’s basic traits: Mental (Intelligence, Wits, Resolve) Physical (Strength, Dexterity, Stamina) Social (Presence, Manipulation, Composure) 5. Skills – Choose your areas of expertise (e.g., Persuasion, Stealth, Firearms) 6. Disciplines – Select vampire powers based on your Clan or story (Ex: Obfuscate to vanish, Vigor for strength, Majesty to compel) 7. Merits – Traits like Allies, Resources, Haven, or Status 8. Touchstones & Humanity – Pick mortal connections that anchor you to your fading humanity—and define how close you are to the Beast 9. Blood Potency – Starts at 1, grows over time (your strength and hunger as a vampire) 10. The Mask & The Dirge – Your public identity and your inner, monstrous truth (Ex: Mask: “The Caring Doctor”; Dirge: “The Cold Predator”)

What to expect

Preparing for the session

We will be doing a lot of theater of the mind, as we will be changing scenes and places regularly. Any battlemaps will be be hosted on Roll20.

What GM Cora Kelley brings to the table

I will bring the story and personalization to life. I will provide the character sheets that we will use as well as a detailed explanation of the rules and character creation. Other than navigating through the choice you make, this is your story to star in.

Homebrew rules

The homebrew rules listed in my server are NOT applicable to VtR, only DnD

Equipment needed to play

Internet

Computer

Microphone

Physical Dice

Headphones

Safety

How GM Cora Kelley creates a safe table

We use Lines and Veil, Session 0, Breaks, and if necessary, aftercare for bleed. ***DISCLAIMER*** Not all content warnings are expected. It is more of an umbrella. If there are any lines or veils players need, accommodations can be made, within reason.

Content warnings

Safety tools used

Frequently asked questions