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House of the Full Moon | Elden Ring D&D 5E
As war rages on, the magical Academy of Raya Lucaria has shut its gate to proclaim neutrality, cutting off its wayward scholars who seek to return.
About the adventure
Welcome to Liurnia of the Lakes, a hilly area in the process of sinking into a swamp. At the center of the lake is the Academy of Raya Lucaria, an institution for the study of magic. As war started in the rest of the world, the Academy has closed its gates in a sign of neutrality, thus cutting off its traveling scholars who happen to be caught in the war. now, many of them seek to return to the Academy, where they may find that behind closed doors, another crisis is brewing... The players will play as academy scholars, or other folks of Liurnia that happen to be caught in the middle of the war, trying to seek shelter in the neutral institution. This campaign will be focused on exploration and survival in a hostile environment, with a high emphasis on combat, with relatively lower emphasis on puzzle-solving. This game is intended for players with low to medium level of experience with D&D 5th edition. Unlike classical DnD campaigns, some rules will be adjusted to better suit the unique setting. With respect to the story of the adventure itself, it will be a nonlinear story where the players can decide what their goals are and make their own path.
Game style
Combat Heavy
Rule of Cool (RoC)
Organized Play
Game themes
Meet the Game Master
About me
Hi all, my name is Peter (he/him/his). I am a DM by day, therapist by night, DM again by later night. I started playing TTRPGs in college where I fell in love with the aspect of collaborative storytelling, which I found to be more compelling and free than other art forms. I also found the therapeutic and healing nature of creating a story and embodiment of ourselves within the story. I enjoy all different genres, from urban fantasy to gothic horror to space opera. I run most games in D&D 5e, but am also open to running in other systems based on the appropriate focus of the game. I enjoy experimenting with different styles of gameplay, and none of my campaigns have ever felt the same. Some focus on exploration, others on strategy, others on social intrigue, or mystery solving. At university, I host a workshop series for new players and new DMs where we run adventures focused on honing our skills and learning about different mechanics of game design. I am also interested in introducing culturally diverse inspirations in my games. As a enthusiast for world mythology and folklore (with certain academic background), I try to study up and incorporate folkloric themes, mostly from my native East Asia, but also from ancient Egypt, medieval Scandinavia, and any other source that I can learn enough to be respectfully informed about.
View Profile →Reviews (6)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Storytelling
I have been a part of several of Peter’s in-person campaigns, both as a player and behind the scenes. He is incredibly attentive to detail, and works hard to set the scene—from playing thematic music and voicing characters, to incorporating hand-drawn maps and illustrations. He strongly encourages exploration, and often incorporates exciting and sophisticated homebrew creations. Peter is also a welcoming and patient teacher, and loves to help new players get on their feet. His campaigns are very beginner friendly, though he does tend to leave quests open-ended. He is easygoing and receptive to feedback, and good at making quick adjustments to his play style. Overall, I would most strongly recommend him for players who are interested in thorough world building, and learning and experimenting with new ideas.
He is a very welcoming gm who is very easily to get along with. It's very easy as a player to work with him to implement ideas you think are interesting, since he always makes an effort to weave player expression into the story at every opportunity. Choices matter in his campaigns, and everyone at the table gets a chance to shine. Yippee !!
Character creation
Creating your character
I will host a (free) session 0 where character creation is done together, along with discussions of safety, content inclusion/exclusion, home rules, and a short intro to the world and expectation of the adventure. Player characters will start at level 1, and any officially published DnD 5e material is acceptable, though I will explain some adjustments for the campaign setting, as well as new content I made just for this setting (such as playable species/races). If you wish to use other published content, or popular homebrew content, you can reach out and discuss the balance and make sure all players are okay with it (i.e. it's not automatically accepted but we can work things out). You can use any of the three main methods of creating stats: standard array, point-buy, and rolling. For rolling stats, roll 4d6 and keep the highest 3, while re-rolling any and all 1s. Note I may ask you to re-roll stats if they are exceptionally high (or low). Since this is a combat-focused campaign, I encourage players to pay some attention to the power levels of their characters so they are not too weak. I will, of course, still balance encounters with the players in mind.
What to expect
Preparing for the session
The only requirement is a microphone. Webcam is highly encouraged, so is making an account on the websites we will be using, most likely Roll20 but we may also use Owlbear Rodeo, or Zoom, depending on the preferences of the players. It is also preferred to have a copy of the Player's Handbook, though not a strict requirement (reach out to me for resources if you need). We will create characters together during session 0.
What TheRealPeterPan brings to the table
The game will be mostly custom made and run over Roll20. Players are welcome to use character sheets on D&D Beyond and other platforms to help their gameplay. I will use homemade maps or others I bought online, while also making custom tokens and art. As a DM I am generally very flexible with rules, preferring ingenuity and creativity over rules-as-written playstyles. I also have a list of home-rules that I will send to all player before first session to review and discuss, same with a list of topics that players can choose their comfort level. I will not include any content that would make any player uncomfortable.
Homebrew rules
Homebrew rules will be shared with players at session 0 where we can all discuss which ones we want to keep, which ones we want to ignore.
Equipment needed to play
Microphone
Internet
Webcam
Platforms used
Safety
How TheRealPeterPan creates a safe table
I will send out a survey asking player's level of comfort with a list of possible topics, and I will adjust the game accordingly. I will not include any topic as long as one player marks it as strictly off-limits. For more ambiguous topics, I will lead a discussion during session 0 about how these topics can or cannot be included. I will give examples with varying levels of detail and the group will decide together on an acceptable level. During the campaign I will ask for regular feedback where players can express any concerns after each session. During the session, if a topic appears players can privately message me and I will call a brief break where we can discuss how to proceed.