serhm
Reviews I've given (1)
Look. I’ve been playing in this dude’s campaigns for five years. That’s longer than most fantasy kingdoms survive. And I’m not talking about your “we meet once every six months to pretend we remember the plot” kind of game. I mean weekly carnage, narrative mayhem, and emotional whiplash served with a side of existential dread and at least one cute eldritch party mascot. I’m an author. I’m a DM. I know the dark arts. Which is exactly why I don’t trust just anyone to run a game while I’m a player. Most people? Clown shoes. Andrew? Warlock-tier. He’s the only one I trust not to turn the entire campaign into a morality play about taxes or a three-hour lore dump disguised as “a vision.” Every session is a fever dream with structure. The plots are tight, the improv is surgical, and the worldbuilding is the kind of thing you’d sell a kidney for (and I have—the 90’s were weird, man.) But don’t let the quality fool you—this man is a MENACE. He will take your backstory, wrap it around your neck like a scarf, and drag you to the butthole of emotional hell with it (and you’ll thank him for it.) If you want a professional DM who brings the heat, the heart, and the kind of humor that makes you laugh mid-tragedy, book him. Just don’t expect to be normal afterward. NOBODY who’s survived his campaign worlds is.