Uncover a civilization older than the gods in this beginner game

Uncover a civilization older than the gods in this beginner game

Explore ancient ruins, rival guilds, and buried secrets in the custom crafted world of Veymaris, twenty years in the making. New tables starting soon!

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 1:00 AM UTC

Session Duration / 3–4 hours

1 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

1/6

About the adventure

✨ This game is designed for beginners and returning players! 🔹 Learn as you play—no prior experience needed 🔹 Explore a rich campaign setting with unique lore and dynamic factions 🔹 Choose your path: dive into ruins, solve conspiracies, or make your mark in high society 🔹 Roleplay, puzzles, exploration, and cinematic combat await 🔹 Friendly, experienced DM focused on story, immersion, and player growth Step into Travis, a sprawling canal city built atop ancient ruins and tangled in the ambitions of merchant guilds, noble houses, and forgotten gods. In this living world of mystery and intrigue, your choices ripple across streets, shadows, and stories waiting to unfold. Whether you're a Ronfar caravaneer, a scholar, a scoundrel, or someone just looking for a place to belong—Veymaris has a story for you. 📍 Hosted on VTT (Owlbear or Roll20) with voice over Discord 🕒 Session length: 3-4 hours 🎲 Beginner-friendly | Custom characters welcome 💬 Pre-session onboarding and support included The city of Travis is calling. The Silvervale waits. Or will you explore the Scorchwaste, or maybe the Southern Jungle Coast? Answer the call—and change the world.

Game style

Rule of Cool (RoC)

Dungeon Crawl

Meet the Game Master
Neurodivergent

Less than a year on StartPlaying

4 games hosted

Highly rated for: Creativity, Teacher, World Builder

About me

Looking for more than dungeon crawls and dice rolls? My tables focus on roleplay, character choices, and living worlds. I use distinct voices and strong NPC personalities to bring the story to life, while combat serves as a narrative tool to raise stakes and keep adventures exciting—without overshadowing the roleplay. Players shape the direction of the game. For example, I’ve offered groups a wide range of missions, some secretly interconnected, with clues scattered throughout. Choices ripple forward, weaving storylines together so that past decisions echo into future adventures. If you’re looking for a game where the world feels alive, where your decisions matter, and where roleplay and story drive the adventure, my table is the one for you.

View Profile →
Character creation

Creating your character

Before the sessions begin I will get together with each player on Discord and help roll things up. Sheets can be kept track of in a Google Spreadsheet or on D&D Beyond. Session 0 will be there to start things up and help players get to know each other, as well as hash out things like character introductions and player expectations.

The current party

If you are new or still inexperienced, this is a good place to be. You can play any class and the adventures will shift to match the makeup of the party. Don't worry about trying to fill a "spot" in the group makeup.

What to expect

Preparing for the session

A Webcam will help, a microphone is necessary. You will need to be able to use Google docs, Roll20 or D&D Beyond for tracking character sheets. We will discuss what works best for everyone as the party forms. Character creation will be handled online with me: 2 sets of 4d6 drop lowest, keep the highest set. Knowing DND 5E rules is somewhat important but you can get away with only having played 3.5E or Pathfinder before.

What super radish brings to the table

I use character voices. Combat is kept moving at a brisk place, metagaming to strategize or micromanage each player's action is not allowed. Maps are used to make things easier to visualize. I try to establish an atmosphere of whatever location players visit through imagery. AI will be used to create images when appropriate. I will bend the rules to allow cool stuff to happen. The story always comes first!

Homebrew rules

Shared pockets - the group can all access the same inventory at any time. Thaumaturgy and Druidcraft are prestidigitation. They suck. We fix it.

Equipment needed to play

Microphone

Internet

Pen & Paper

Safety

How super radish creates a safe table

We'll go over expectations and gameplay styles in Session 0. Things won't get out of hand but any DND game can feature kidnapping, murder, things that you wouldn't actually do or see happening IRL going on. It's a fantasy, after all. If anything potentially is a problem, let me know ahead of time and we'll work through it.

Content warnings

Safety tools used

Frequently asked questions