The Obsidian Collapse: A One-Shot Adventure
Dungeons & Dragons 5e | One-Shot
About the adventure
The Obsidian Golem, a monstrous engine of destruction, threatens to unleash a wave of chaotic energy that will shatter the very foundations of your homeland. The tremors beneath your feet are not just a sign of the Golem's power; they are the death throes of your nation. Its rampage must be stopped now. The wealth hidden within its lair, though desperately needed, is secondary to the immediate threat. Every moment you hesitate, every blow that misses its mark, brings your people closer to annihilation. This is not a mission for glory or riches; this is a desperate, last-ditch stand against imminent destruction. The Obsidian Maw will collapse upon the Golem’s fall, and your survival is far from assured. You volunteered for this, knowing the risks and that failure is not an option. Steel yourselves, for the fate of your nation hangs in the balance. Yet, you volunteered. You, a band of hardened adventurers, answered the call, knowing the risks. You understood that the fate of your homeland might rest upon your success, and that even a slim chance of survival was worth the gamble. Now, you stand before the Golem, its obsidian hide gleaming in the dim light of the Maw's depths. The battle rages, and the very air crackles with unstable magic. Your mission is clear: defeat the Golem and escape the collapsing dungeon with whatever treasures you can salvage. But remember, every swing of your blade, every spell cast, brings the Maw closer to its inevitable destruction. Strategic combat and swift decisions will be your only allies. The dungeon will shift and crumble around you, testing your skills and resolve at every turn. Can you overcome the Golem, navigate the treacherous collapse, and bring back the riches your nation so desperately needs? Or will you become another forgotten casualty of the Obsidian Maw?
Game style
Dungeon Crawl
A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Less than a year on StartPlaying
1 game hosted
Highly rated for: Creativity, Inclusive, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
Additional details
How to prepare
I recommend bringing a reliable microphone for the Discord chat, but webcams are entirely optional. You will need a basic Discord and Roll20 account to play, but you will not need to pay for any subscriptions on either of those.
What I provide
This one-shot will have a heavy tactical aspect that is best served by visuals, so I will provide battle maps, visual handouts, and compendium sharing through Roll20. As this is a one-shot, I will focus more on the rule of cool than rules as written to encourage smooth gameplay and creativity (within reason). I have a good grasp of D&D 5e rules and mechanics, so I should be able to settle most queries quickly, but I will use the rule of cool to prevent us from having to do a rule lookup. A couple of things that I would like to alert players to that are not in the safety section are megalophobia and time anxiety. The Obsidian Golem is very big, and I will describe the size differential to build tension unless we decide to veil or line megalophobia. For time anxiety, I will have a timer counting down to the destruction of the dungeon. At the end of the session runtime, the dungeon will be destroyed regardless of whether the players escape. I understand that this causes anxiety, and I can hide the timer to keep people from stressing out.
Gameplay details
Player safety is my primary concern, so players will always be able to anonymously use cards to skip over descriptions or stop something in its tracks. Lines and veils are super important to me, so I know what to avoid or eliminate from my narration style. I am very receptive to feedback and creating a positive environment, so feel free to interrupt or DM me with any concerns that you have.
Content warnings
• Violence
• Terrorism
• Small Spaces (Claustrophobia)
• Scars
• Paralyzation
• Mutilation
• Murder
• Mind Control
• Mind alteration
• Memory Erasing
• Mass Death
• Lifechanging Injury
• Gore
• Freezing
• Forced Blood Draining
• Fire
• Death
• Character Death
• Body Horror
• Blood
Safety tools used
• Aftercare
• Breaks
• Debriefing
• Lines and Veils
• Luxton Technique
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
We will create characters during session zero using the point buy system. All published Wizards of the Coast material is available, and the characters will be level 12. I will also provide a few prebuilt characters for plug-and-play adventuring.
Players can expect
Combat / Tactics
High
Roleplay
Low
Puzzles
Medium
Experience level
Open to all
Platforms used
• Roll20
• Discord
$10.00
/ Session
Each player will be charged when a session starts.
Details
Once / Saturday - 4:00 PM UTC
Apr 19
2-6 Hour Duration
1 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: All Ages