Image by John Latta
The Calamity of Valku | lvl 10 to 15 | 5e 2014
The great dragon Rhaeva has emerged from the volcano of Tresor. Ash blankets over the sky and as the shadows darken something else stirs within them.
$30.00
/ Session
Details
Weekly / Wednesday - 7:00 PM UTC
Feb 18 / Session 56
Session Duration / 3.5ā4 hours
4 / 6 Seats Filled
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Schedule
About the adventure
š Sail around the Isles of Valku āļø Rise to power and fight back šŗļø Collaborative world building š Your character your legend š² Helpful DM who follows the rule of cool and ecourages creativity ā Homebrew creatures abound to keep even veterans on their toes The Ancient Red Dragon Rhaeva has awoken from her slumber. Erupting from the once dormant volcano within the centre of the Valku Isles. Some islands have disappeared while others have been conjoined by lava flows. The Oligarchy is scrambling to retain control of the archipelago while engaging the draconic threat. Local governments turn to those willing to put their life on the line to aid them. You are one such adventurer ready to do what needs to be done. Even though you may start small this could be your chance to become a legend.
Game style
Rule of Cool (RoC)
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hi, I'm Sphinx! I specialize in immersive, player-driven storytelling where your characters shape the world around them. With over a decade of experience and over a thousand games hosted, I ensure every session is filled with excitement, roleplay, and meaningful choices. My games are dynamic, collaborative, rich with engaging characters, tactical challenges, and unexpected twists. My most run systems: - Dungeons & Dragons 5e - Daggerheart - Draw Steel - My own System If you donāt see a listing that fits your preferences, reach out to me! Iād love to tailor a game to fit your vision.
View Profile āCharacter creation
Creating your character
š“Characters will be made towards the end of session 0. š“Characters will begin at lvl 1 using the races and classes from any published WoTC book. š“We will be using the standard stat array from the Players Handbook. š“Character backstories do not need to be decided until after session 0. š“Characters may be changed and editted up until lvl 3
The current group is: Wild Magic Barbarian Spirits Bard with Rogue multiclass Evocation Wizard Swashbuckler Rogue with Fighter multiclass The group is currently in the Feywild on a family reunion and Spider Dragon slaying mission.
What to expect
Preparing for the session
To prepare for the game please make sure you have the following: š“Roll20 and Discord account set up. š“Please also make sure you have a working mic. š“If you are a beginner watch the Handbooker Helper videos on the Critical Role youtube channel.
What Sphinx brings to the table
As this is a roll20 game everything will be on that platform. I custom make battlemaps and creatures to fit the campaign. I have access to; Players Handbook, Monster Manual, Dungeon Masters Guide, Volos Guide, Tashas Cauldron, Xanathars, Fizbans Treasury, Guilds of Ravnica and an assortment of 3rd party materials. I can share these with players as needed and when I purchase any new content and choose to add it to the campaign the players will also gain access to those options.
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How Sphinx creates a safe table
The Calamity of Valku is a homebrew adventure starting at lvl 1 until lvl 17 and suitable for a player of any experience level. Take part in a grand adventure that will see you start from humble beginnings and rise to meet the challenge of dispatching an ancient dragon as they lay claim to your home. The adventure will start in the major trading port of Nelstar [Nel-Star] on the eastern side of the archipelago. The Oligarchy is calling aid in these dire times drawing people from all over the continent. Was your home destroyed during Rhaevas' awakening? Is it now under threat? Are you only here for fame and fortune? Actions have consequences and NPCs will react to the group dependant on their choices. Time is always ticking, if a time limit is placed on an objective I will be keeping track to maintain a believable world. If the group doesnt do a mission another NPC adventuring party may do it instead. Combat and Roleplay is even in most of my games but this can change dependant on the group and the current questline. Some sessions may have no combat and some may be all combat.
Content warnings
Safety tools used


