A Mysterious Wizard's Tower! 6th-7th Level! Chapter 4.5!
An astral convergence threatens to open portals to other dimensions. Stop the evil plot! Learn to play Dungeons & Dragons!
$30.00
/ Session
Details
Bi-weekly / Thursday - 2:00 PM UTC
Session Duration / 2.5–3 hours
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The roads of Aereth have never been kind to those who travel alone. They wind through ancient forests and forgotten battlefields, past ruined watchtowers and villages whose names have outlived the kingdoms that built them. Yet across those roads, beneath the fading light of autumn, a handful of travelers make their separate journeys. Some follow the old trade routes, where merchants and pilgrims share the company of strangers. Others take quieter paths, where the trees grow close and the sound of their own footsteps seems an unwelcome intrusion. Each carries the burdens of the road, memories of what has passed, and questions that have yet to find answers. Far to the north, the waters of White Tip Lake lie cold beneath the shadow of the Ferahn Forest. Along its shores stands the little town of Blessings-Be, where fishermen mend their nets, pilgrims seek lodging, and the bells of Honorus have called the faithful to prayer for generations. Beyond the town, hidden among the wooded hills, lies the Mourning Cave. There, the legendary Arden Brightheart made his final stand against a creature that served one of the darkest sorcerers ever to walk the world. For centuries, pilgrims have come to kneel before the paladin's resting place and gaze upon the terrible remains of the enemy he defeated. But something has changed in Blessings-Be. The bells ring more frequently now, and travelers carry strange stories away from the lake. They speak of answered prayers, of wonders witnessed in the shrine, and of a holy warrior returned from the embrace of death. The faithful call it a miracle. The priests struggle to explain it. And in the taverns, where men speak more freely after dark, there are those who remember older tales—of a sorcerer named Albrecht Skullshank, of a war fought beneath unfamiliar stars, and of a dead thing that once claimed to know what tomorrow would bring. For now, the travelers know little of these matters. Miles still separate them, and the roads ahead promise the ordinary hardships of a long journey. Somewhere beyond the trees, an evening fire is being lit. Somewhere a ferryman is preparing his last crossing, and an innkeeper is setting another place at the table. And high above them all, the first stars emerge into the gathering darkness, taking their appointed places in a heavens that have not forgotten what happened long ago. Chapter 3 of a campaign begins here...you can play this as a one shot, or you can stay in the entire campaign. A holy site turned mystery. A legend turned lie. A confrontation where faith, truth… and fate itself may be broken. Fast-paced exploration, deadly encounters, and strange magic, this campaign is a wild ride from the first encounter to a final desperate stand against enemy forces. As YOUR story unfolds, investigate abandoned ruins, uncover long-buried secrets, and confront hidden threats.
Game style
Dungeon Crawl
Rule of Cool (RoC)
Theater of the Mind
Sandbox / Open World
West Marches
Game themes
Meet the Game Master
About me
You bring the characters. I'll bring the world. Together, we'll make it ours. I run living worlds where your choices matter. Bring me your character. I'll give you a world worth exploring—and then we'll discover together what happens when you start changing it. My games are story-rich, player-driven, and built around meaningful choices. NPCs remember what you've done. Decisions have consequences. Character backgrounds become part of the campaign. Stories develop in directions neither the players nor I necessarily expected when we started. With nearly 600 games hosted on StartPlaying and decades of tabletop RPG experience, I've guided adventurers through everything from sprawling campaigns to deadly one-night adventures. I welcome seasoned veterans and first-time players alike. I love sandbox campaigns, dangerous old-school adventures, mysteries, horror, exploration, and the occasional glorious dungeon crawl. My gaming library spans Dungeons & Dragons, Dungeon Crawl Classics, Mutant Crawl Classics, Call of Cthulhu, Traveller, Top Secret, Shadowdark, Dolmenwood, Mörk Borg, CY_BORG, Pirate Borg, and plenty more. But the system isn't the most important part. The players are. You bring the characters. I'll bring the world. Then we make it ours.
View Profile →Character creation
Creating your character
We will all create characters together at our session zero, we will make sure we all know what each other would like to play and build a rounded party together. Pre-Made Characters are available.
While adventuring in new lands, the heroes come upon a ruined keep with and intactand very strange wizard’s tower protected by an impenetrable force field. Even though the tower sits amidst the ruins of a keep destroyed long ago, the tower itself is perfectly preserved. The force field that surrounds it has kept it from harm for generations. Travelers who have ventured close report that the ghost of the wizard still haunts the tower, but it is trapped behind the force field. Unable to escape, it taunts those who come near, lamenting its eternal imprisonment. The wizard’s name is lost to time, but it is said he was skilled in the art of force magic, and his tower still holds the trove of wondrous magic he accumulated during his lifetime. This is Chapter 4.5 of an ongoing adventure! Join and play the chapter; or, join the campaign and see it through to the conclusion at 13th level! The party currently has an Eladrin Sorceror, Gnome cleric, and a human Paladin. Join with whatever you'd like to play.
What to expect
Preparing for the session
The Theater of the Mind (audio portion of the adventure) will occur on Discord supplemented by images and battle maps as needed. You will need an account on Discord. Access to the dedicated server will be open prior to the game. Owlbear Rodeo may be used. No subscription is necessary. Characters will be made or provided on D&DBeyond. Pre-made characters are always available. Players will make characters during session zero; or, we can make one prior to the game session. A pre-made character can be provided. Some players also enjoy the background music and effects of Syrinscape. A free account is now required for you to log into the site. Once you have the free account, a pregame link will provide you the immersive sounds. While fun, the music and sounds are not required.
What Mark brings to the table
Decades of Experience running a multitude of games and game systems both for fun and professionally as part of team building operations. Ready access to discuss the campaign, concerns and questions. I will be available through discord to answer questions. Players who need direct assistance can schedule a time to chat directly. Each layer will be provided with a direct and private means of communication. Access to relevant books and rules will be provided. Custom and Curated Battlemaps. Battle maps and tokens will be provided on Owlbear Rodeo. I will also provide maps and images as needed on Discord. NPCs with Motivations, Likes/Dislikes, Personalities, Quirks...no more cardboard standees. Tactical Combat with Roleplay. Official Digitally Produced Adventures by the publishers. Premade Characters for anyone who wants them.
Homebrew rules
We will craft the house rules we want to play in the first session...or play by the rules as written. You decide! Sword & Sorcery games are fun with luck, fleeting luck and modified critical hits...but we can play they way you want!
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Mark creates a safe table
Each player will be provided with a private Discord channel for the discussion of issues or concerns before, during and after sessions. The content warnings will vary depending on the game choice, but it is highly likely the game will have levels of violence involving player characters and non-player characters, with death always being a possibility. SAFETY TOOLS ・During Session 0 we will discuss Lines and Veils. ・A 10 minute break will occur roughly halfway through the session. Additional breaks are always available on request. ・Further details of all tool implementations are provided within the discord server. Feel free to ask any questions for clarification.
Content warnings
Safety tools used
