Image by Matthew Jording
X-Men: Mutant Massacre. Sunday Sunday Sunday
While out on Friday night in the City the characters must prevent the mass execution of the Morlocks, the most maligned of mutant groups.
About the adventure
Part of a project retelling classic Comic Book events as a Table Top Role-Playing adventure series. The first in the series is Marvel Comics X-Men cross-over event 'The Mutant Massacre' retelling the '80s event reformatted and packaged as a five issue adventure limited miniseries set in the events and setting of Mutant Massacre. Players will create or choose characters who are part of the new class of students at Xavier's school for the gifted and talented. While out on Friday night in the City the characters must overcome the odds in order to prevent the mass execution of the most maligned of mutant groups. Issues/Sessions: 5 Scope: graphic novel Session 0: The Incoming class of Xavier's gifted and talented. Session 1: Friday Night, Street Fight Session 2: Never Mind the Morlocks! Session 3: Clearance Session 4: Search, Rescue, Destroy!
Game themes
$12.00
/ Session
Details
Weekly / Sunday – 3:00 PM UTC
Session Duration / 2–4 hours
Campaign Length / 5–10 Sessions
2 / 7 Seats Filled
Schedule
Each player will be charged when a session starts.
Report Adventure
Meet the Game Master
About me
Brooklyn based Game master. Organizer for in store play and DM for Wizards of the Coast events at GenCon and other conventions. Wizards of the Coast playtest organizer and participant from 5th edition on. I run both published and homebrew campaigns and games. Most of my current games are Dungeons and Dragons 5th edition or 5e variants, but currently playtesting and exploring other systems.
View Profile →Reviews (12)
Proficiencies
Players say this GM is great at:
Storytelling
Visual Aid
Creativity
Jording has years of experience. He brings a wide range of knowledge of systems and incorporates many different DMing styles. His abilities to Judge and Manage a group are second to none. His creativity in storytelling and language-craft are the best in the biz. As one of the highest requested DMs within my local stores and gaming groups, he comes prepared, has tons of visuals, creates 3D printed minis and props, and often weaves relevant and current themes among the storytelling elements and narratives. And he really likes Ferrets.
I recently had the pleasure of participating in a Dungeons & Dragons campaign led by the incredible Matt Jording, and I simply have to share my experience with the world. From the moment we gathered around the table, he had us hooked. His ability to weave a compelling narrative, create vivid descriptions of the world around us, and craft complex and engaging characters left us all in awe. Every encounter, whether it was a combat encounter or a roleplaying moment, felt meaningful and impactful, and we were constantly on the edge of our seats, eager to see what would happen next. But it wasn't just their storytelling prowess that impressed us. Matt has a true talent for managing the game mechanics, always making sure we understood our options and guiding us through complex rules with ease. He was always ready with a helpful explanation or a well-timed reminder, and we all felt confident that we were in good hands. Overall, I can confidently say that Matt is one of the best I've ever had the pleasure of playing with. His passion for the game was infectious, and his dedication to crafting a memorable and enjoyable experience for all of us was truly inspiring. I can't wait to see what other adventures he has in store for us, and I would highly recommend Matt to anyone looking for a skilled and dedicated Dungeon Master.
Matt is one of the best GM's I've ever played with. He's a great world builder and knows what he's doing. He allows the players to truly make up their own minds and make their own decisions. This means that sometimes the adventures go into unexpected and unplanned territory. Most GM's stick to "stories-on-rails", but Matt is able to roll with it, creating new obstacles and encounters on the fly. Matt's unique ability to do "think-on-your-feet" storytelling style keeps the campaigns fun and engaging!
Character creation
Creating your character
We will be making characters as part of session zero. If you'd prefer to make or select a published character, have it ready to add to the roster at session zero. Your character should be a young mutant whose powers have begun manifesting themselves in recent years. Characters are students at Professor Xavier's School for Gifted Youngsters. Origin of Mutant or Artificial Mutant. Rank is capped at 3. In addition to making characters, players will establish backstories, relationships, and world building. You'll be introduced to the mansion that houses the school and participate in a Danger room exercise.
What to expect
Preparing for the session
Players should be running a recent version of Chrome and have headphones & a microphone, a webcam is helpful but not required. Players will need a free discord account to connect to an Audio chat channel. If your new to the game, its very easy to pick up on. Marvel has a quick intro here: https://youtu.be/I6WLq5s04l8 and session zero will supply the player with game rule summaries, and ensure players are familiar with their characters and the game.
What Matthew Jording brings to the table
Custom Virtual tabletop server (Foundry VTT) and discord server. I strive to deliver tightly prepared narration, encourage improvisation, roleplay, and character development/character arcs. Facilitating entertaining, and challenging fight scenes. Custom detailed maps, tokens, lighting, and battle map tools, special effects for power signatures, character effect animations. The adventure includes handouts of maps, key NPC dialog, news items, etc. The game server has background audio, including music and atmospheric foley. Players control individual volume to their taste.
Equipment needed to play
Computer
Microphone
Platforms used
Safety
How Matthew Jording creates a safe table
Regular breaks for sessions over an hour in length. Each game starts with a session 0 to set expectations over the series of adventure sessions. Each session starts with a pre-session checklist. The checklist includes: - Reviewing safety tools with the table. - Session 0 review and session specific expectations, and tools. - Upcoming game schedule and game recap. Forum for session discussion and support outside of foundry game server (Discord)