Secrets of the Greenwold  - A Daggerheart Campaign

Secrets of the Greenwold - A Daggerheart Campaign

Help safely escort a caravan to the big city. And from there, solve a mystery and save the world? Sounds fun!

TYPE

Campaign

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Tuesday - 4:00 AM UTC

Dec 16 / Session 12

Session Duration / 2.5–3.5 hours

Campaign Length / 8–12 Sessions

4 / 5 Seats Filled

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Schedule

Tue, Dec 16 | 4:00 AM – Session 12

Tue, Dec 23 | 4:00 AM – Session 13

Meet your party members

4/5

About the adventure

You've been hired to guard a caravan heading from Mara, a run-down little town, to Greyhaven, the Jewel of the West and the most populous city in Greenwold. Dugal Stonepick, the humorless dwarf and caravan master, expects you to be vigilant on the perilous 20 day journey. When you're not keeping an eye out for monsters, goblins, and thieves you could mingle with the various travelers. Some may be families looking for a better life, others could be traveling merchants, it could be that one may have something to hide. In Secrets of the Greenwold, you'll stumble upon a mystery that could have dire consequences for the entire world if left unsolved! Dodge dangerous traps, duck into underground lairs, dip into battle with strange creatures, dive into peril, and dodge dragon's fire in this incredible adventure! Can you save the world and/or yourselves in...Secrets of the Greenwold?!

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

3 years on StartPlaying

44 games hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: 24+ hours

Response rate: 50%

About me

Hey there, I'm Alex. After finally embracing my nerdiness on my 30th birthday, I got into D&D and soon after, TTRPG's in general. I enjoy the story telling, the interesting mechanics, and the camaraderie that unfolds at the table during these games. With me as your game master, you'll have someone who is on your side to help you tell your character's story! You'll have a pacing manager to make sure you and your fellow players get equal time in the spotlight and get the things done you want done! You can count on effective and appropriate communication skills to squash beefs or avoid them before any little snafus even become beefs! I am well versed in D&D (2014) and Pathfinder 2e. However, I've also picked up a plethora of other games and am happy to teach (and learn together with) players: Root RPG and other Powered by the Apocalypse games, Ten Candles, Savage Worlds, etc.

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Character creation

Creating your character

By all means, have a character ready to go if you have one in the chamber. However, Session 0 will be the place to introduce/make your character with plenty of information about the world to help immerse your character in the setting. I will provide some handouts and other info in the Discord.

What to expect

Preparing for the session

We'll use Discord for voice and either Foundry or Roll20 as a virtual tabletop.

What Mythical Miller brings to the table

Maps, tokens, and handouts from a module provided by Dungeon in a Box. I will unluck character options on Demiplane

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Mythical Miller creates a safe table

All safety tools can be discussed before, during, and/or after session 0. Adaptability is the name of the game in that regard.

Content warnings

Safety tools used

Frequently asked questions