Secrets of the Greenwold - A Daggerheart Campaign
Help safely escort a caravan to the big city. And from there, solve a mystery and save the world? Sounds fun!
$20.00
/ Session
Details
Weekly / Tuesday - 4:00 AM UTC
Dec 16 / Session 12
Session Duration / 2.5–3.5 hours
Campaign Length / 8–12 Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
You've been hired to guard a caravan heading from Mara, a run-down little town, to Greyhaven, the Jewel of the West and the most populous city in Greenwold. Dugal Stonepick, the humorless dwarf and caravan master, expects you to be vigilant on the perilous 20 day journey. When you're not keeping an eye out for monsters, goblins, and thieves you could mingle with the various travelers. Some may be families looking for a better life, others could be traveling merchants, it could be that one may have something to hide. In Secrets of the Greenwold, you'll stumble upon a mystery that could have dire consequences for the entire world if left unsolved! Dodge dangerous traps, duck into underground lairs, dip into battle with strange creatures, dive into peril, and dodge dragon's fire in this incredible adventure! Can you save the world and/or yourselves in...Secrets of the Greenwold?!
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
3 years on StartPlaying
44 games hosted
Highly rated for: Creativity, Teacher, Rule of Cool
Average response time: 24+ hours
Response rate: 50%
About me
Hey there, I'm Alex. After finally embracing my nerdiness on my 30th birthday, I got into D&D and soon after, TTRPG's in general. I enjoy the story telling, the interesting mechanics, and the camaraderie that unfolds at the table during these games. With me as your game master, you'll have someone who is on your side to help you tell your character's story! You'll have a pacing manager to make sure you and your fellow players get equal time in the spotlight and get the things done you want done! You can count on effective and appropriate communication skills to squash beefs or avoid them before any little snafus even become beefs! I am well versed in D&D (2014) and Pathfinder 2e. However, I've also picked up a plethora of other games and am happy to teach (and learn together with) players: Root RPG and other Powered by the Apocalypse games, Ten Candles, Savage Worlds, etc.
View Profile →Character creation
Creating your character
By all means, have a character ready to go if you have one in the chamber. However, Session 0 will be the place to introduce/make your character with plenty of information about the world to help immerse your character in the setting. I will provide some handouts and other info in the Discord.
What to expect
Preparing for the session
We'll use Discord for voice and either Foundry or Roll20 as a virtual tabletop.
What Mythical Miller brings to the table
Maps, tokens, and handouts from a module provided by Dungeon in a Box. I will unluck character options on Demiplane
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Mythical Miller creates a safe table
All safety tools can be discussed before, during, and/or after session 0. Adaptability is the name of the game in that regard.
Content warnings
Safety tools used

