Treacherous Subterranes of Derangement | Level 0-20 Mega-Dungeon

Treacherous Subterranes of Derangement | Level 0-20 Mega-Dungeon

Descend as doomed commoners into a deadly mega-dungeon—survive traps, monsters, and madness to become something more… if you live that long.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Tuesday - 1:30 AM UTC

Mar 10 / Session 64

Session Duration / 3–4 hours

4 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Tue, Mar 10 | 1:30 AM – Session 64

Meet your party members

4/6

About the adventure

Enter the Treacherous Subterranes of Derangement—a multi-floor mega dungeon where the unlikeliest of heroes must face near-certain doom. In this homebrew Dungeons & Dragons campaign, you’ll begin with a party of randomly generated 0-level commoners, hopelessly unprepared for the dangers that lurk below. With no heroes or champions to rely on, your characters must brave deadly monsters, intricate traps, and a hostile environment as they descend deeper into the madness. Survival isn't promised—only those with quick wits and clever strategies will endure the descent. This campaign is crafted for players who thrive on unpredictability and are ready to embrace a world where many characters won’t live to tell their tale. As your party claws its way through the dungeon, surviving characters will level up with each floor they conquer, evolving from desperate commoners to hardened survivors. While your starting characters are determined by fate, once you're inside the dungeon, every move is yours to make—giving you full control over how your story unfolds, even if it’s at the cost of a few lives. If you crave the thrill of high-stakes challenges, enjoy testing your survival instincts under pressure, and love campaigns where every decision could be your last, The Treacherous Subterranes of Derangement is calling for you! Will you rise from nothing, or will the dungeon claim your soul? The choice is yours—if you survive long enough to make it.

Game themes

Meet the Game Master

5 years on StartPlaying

432 games hosted

Highly rated for: Creativity, Storytelling, World Builder

About me

If you are looking to start an epic story with your quirky character, with a good balance of roleplay and combat encounters, and you appreciate a non-antagonistic relationship between player and DM where your character's autonomy is respected, I am the Dungeon Master for you. I'm very comfortable with the rules of D&D 5e, while also open to house rulings and a general "rule of cool" attitude. My priority when running a campaign is to facilitate a fun experience. I would be honored to run a game for you.

View Profile →
Character creation

Creating your character

We will be generating largely-random level-0 characters during Session 0. Attributes and Species will be randomly generated, as well as starting profession. You will be free to choose options based on your generated Species as well as choosing a Background based (however loosely) on your generated profession. We will be using the Dungeons & Dragons 2024 player options.

What to expect

Preparing for the session

We will conduct sessions using Discord (voice-only.) We will do all rolls and combat using Fantasy Grounds Unity. You do not need a license, as my Ultimate license allows for unlimited demo users. You can download the software here: https://www.fantasygrounds.com/

What Fortunato The Bard brings to the table

I offer an immersive D&D experience, using Fantasy Grounds Unity as our Virtual Tabletop (VTT) and Discord for voice chat. I take pride in crafting most of the maps and art elements myself, ensuring that the visual aspect of the game is customized and tailored to the story. While I don't typically use music or soundboards, the focus remains on rich, detailed environments and encounters. As a GM, I am generous with rulings, allowing for creative solutions as long as they don't lead to degenerate gameplay. I consult the rules as written but am flexible if players want to attempt something fun or risky. In terms of roleplay, I follow the lead of the group—some players enjoy deep immersion, while others prefer to keep things light, and I accommodate both styles. My games are a mix of tactical combat and narrative-driven storytelling, with a balance between strategic challenges and cinematic moments.

Homebrew rules

1. Flanking Bonus When a creature is flanked (i.e., two allies are on opposite sides in melee), attackers gain +2 to melee attack rolls against it. 2. Overwhelm Bonus If four or more allies are adjacent to a single enemy in melee combat and at least two are flanking, they gain a +5 to melee attack rolls against that target. This bonus replaces the flanking bonus; they do not stack. 3. Standing from Prone Standing up from prone costs 15 feet of movement instead of the standard half movement speed. 4. Potion Use Bonus Action: Drink a potion for a normal roll of its healing amount. Action: Drink a potion and heal the maximum possible amount.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Fortunato The Bard creates a safe table

We will go over Lines and Veils and Content Consent during Session 0. Open door policy will be maintained to address issues as the campaign progresses.

Content warnings

Safety tools used

Frequently asked questions