Curse of Strahd in the Big City - Modern Fantasy Gothic Horror
Dungeons & Dragons 5e | Campaign
About the adventure
Power shifts in the city of Fournemouth. The deep web of high society moves in delicate and cunning silence. Nobles, Lords and Lady's, Business tyrants, and everything in between all move quickly to keep hold of whatever part of the city they control and taking more every chance they get. But when High Lord Griffin calls for a meeting with all the most powerful individuals in the city, several orders are passed down to adventurers for high-priced and well rewarded "bodyguards". Tension within the city grows as the final few strings before total rebellion begin to be tugged. Join this spin on the classic module. Set in a custom city filled with cunning villians, seedy theives, and hidden monsters. It will be an adventure filled with danger and intrigue, where alliances shift as swiftly as shadows and every choice could tip the scales of power. As you navigate the treacherous underbelly of Fournemouth, you'll encounter a cast of morally ambiguous characters, each with their own agendas and secrets. You'll be tasked with not only protecting your clients but also uncovering hidden plots that could reshape the city's future. Are you ready to step into the heart of a city on the brink of chaos and emerge with more than just your life?
Game Master Reviews (12)
Proficiencies
Players say this GM is great at:
Storytelling
World Builder
Creativity
We've been playing for way over a year now and the two things that have kept me as interersted in the game as I am now are the world and the freedom we to try in things both in and out of combat. Even after about a year and a half there are still so many questions we have about the world and so many additional/optional things to discover and that's probably the biggest thing for me personally. Also the amount of freedom with combat and other encounters is probably the reason why I've stayed this interested with a character type + class combo that I don't normally enjoy too much, from previous experiences. Music's cool too, don't know what else to say : ^ )
Neem focuses on the story. He will take your character and fully envelop them into his world, bringing even the smallest of details to life. He pushes for creativity and doesn't hesitate to put the actual fun of the game before the rules. His encounters are balanced, world is fun, and the role-playing is incredible. I've never had a bad time at his table
I've been part of Neemster's world and in this campaign for over a year, and it's probably one of the most fun experiences I've had in D&D. It something I look forward to, and it really feels like my character has developed as time has gone on throughout the campaign. There have been a few times when I've almost had to drop due to my schedule, but thankfully Neemster is willing to work with you and reschedule the game if it's possible for as many people as possible. It's always a good time playing in his game ^^
Additional details
How to prepare
Before joining a session, make sure your microphone is working and is connected to discord. A webcam can be used but is not required. Make sure your character sheet is complete before session 1. No need to have a complete character for session 0 but do have some ideas in mind. Please join my discord when you're ready to join https://discord.gg/Qqm4HC4jgD
What I provide
We will be playing out of the Foundry virtual table-top. I build all of my campaigns on custom maps I make myself. Characters can be stored in any fashion that you desire, as long as I have a copy, and you are comfortable rolling in the text chat or through macros of your character sheet. During the game I prefer to have my camera on to emote more with the characters I'm playing, but no players are required to be on camera as long as you have a working microphone. I utilize discord music player to set the mood with ambient and battle music, and have sound effects to add a little flair to you and your enemies actions. My style leans to the role-play side of things, I want you and your characters to grow and have immersive experiences. So while rules are written to be followed, I will always side with roleplay over ruleplay. Everyone's "Fun" at the table comes before anything else.
Gameplay details
All safety tools will be gone through during session 0, including the sending of a survey about phobias, lines and veils, stars and wishes, and any character information you would like to work with during the duration of the campaign.
Content warnings
• Body Horror
• Blood
• Character Death
• Classism
• Death
• Deep or Large Bodies of Water
• Devils / Demons / Fiends
• Drowning
• Drugs (addiction, use, withdrawal)
• Execution
• Extreme Violence
• Fire
• Freezing
• Gore
• Guns
• Hangings
• Hostages
• Illness
• Insects
• Kidnapping
• Mind Control
• Murder
• Uncanny Valley
• Trauma
• Nightmares about Traumatic Events
• Pandemic
• Police Brutality
• PTSD
• Scars
Safety tools used
• Lines and Veils
• Monte Cook RPG Consent Checklist
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
Players will need to have a standard level 3 character prepared before session 1, discussion of which will be had at session 0. Stats can one of these three arrays. -The Specialist: 17 / 12 / 12 / 11 / 10 / 10 -The Mad Man: 15 / 15 / 14 / 11 / 11 /10 -The Razzle Dazzle: 13 / 13 / 13 / 13 / 13 / 13 All standard books are acceptable, but please confirm with me before going with any homebrew. Character sheets can be kept on DND beyond, in pdf form, or directly in the foundry campaign as long as I have a copy.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
• Discord
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 1:00 AM UTC
Apr 6 / Session 12
2-3 Hour duration
5 / 6 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+