🩸 Rush of Blood & Bronze [Sword & Sorcery & Warfare & Politics]
The world's vistas are rewilding, the gods move the thews again, and three empires vie for ancient power. Avert disaster! Or else make your fortune…
$22.00
/ Session
Details
Weekly / Thursday - 9:00 PM UTC
Mar 12 / Session 71
Session Duration / 3–4 hours
Campaign Length / 80–100 Sessions
5 / 6 Seats Filled
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Schedule
About the adventure
Expect intense combat and lots of organic random events in a Bronze Age setting fraught with the ambitions of change and the remnants of ancientry! The world's vistas are rewilding, the Eldest and Risen Gods move again the thews, and three vast empires vie for power. The fractured hourglass of peace has run out, can your characters' actions avert continental disaster? ⚔️ Overground dungeon crawl with a modern narrative! ⚔️ A RUSH OF BLOOD AND GLEAMING BRONZE is a world of empires and ancient magic, dragging the world into a continental spear & sword conflict. The Party has thrown in with one of the Free Cities, and has already pushed back one empire's assault. This is an epic world-scale adventure built on your decisions and passions. I run plotlines reactively and throw up set pieces and quests as suggestions and challenges. The foundation of this game is the fully conceptualised world and goal-driven NPCs, and the structure is the main characters — you! 🔔 We'll have a chat at a convenient time before your first session as a world/story primer, to talk through your character, go through any expectations or preferences you have. Basically to make sure we’ll be a good match — whenever you’re free! 🔔
Game style
Combat Heavy
Rules as Written (RaW)
Hexcrawl / Exploration
Meet the Game Master
1 year on StartPlaying
82 games hosted
Highly rated for: World Builder, Creativity, Storytelling
Average response time: 12 hours
Response rate: 100%
About me
Hullo, I'm L, British GM — it's a pleasure! PASSION is where I'm at right now. This is not only some of the most fun a person can have, it's also really important to where we are as a species. Sure, it's a window into the unknown and unfamiliar, but its real PSYCHIC BOON is how much you can learn about yourself and the people you're playing with. A writer since birth (moving gradually through fantasy/alt history/post-modern romance/pulp fiction/sci-fi), I took instantly to GMing. Being able to immerse others in such a direct and collaborative was a BREATH. After six years running games in person and online with local and worldwide friends, I became a dad, and then more of us became parents, and it became very difficult to schedule games. But NOW I find out there's a way to do what I love (and am very good at, promise!) while getting a bit of nappy/diaper pocket money? Sign me up!
View Profile →Character creation
Creating your character
Before you join, we'll get you into the Discord channel and you can start bashing around character ideas. You can choose 2014 or 2024, but if you choose from 2014, your spells should also be from 2014. STATS There are a few different options for determining stats. This campaign is on the more heroic side, so higher stats than usual make sense. 🎲 Roll: 5d6-drop-lowest. 💰 Point Buy: Distribute, then assign either +2 or two +1s. 📈 Standard array: Distribute, then assign either +2 or two +1s. The above bonuses should be applied after species/background bonuses, and no stat can exceed 20 this way (except with a God's Boon). CLASS & RACE/SPECIES I don't have any issues with any class or race, the world is very accommodating, though I'll probably work with you to fit in some lore-specific flavour tweaks. For example, the gem-eyed Dwarves are either mountain-dwelling or wanderlustful, and the immortality of the jungle-dwelling Elves is bound by certain rituals. If there's a character fully-formed and upright that comes to mind, I'll definitely find a way of making it work. BACKSTORY Some might prefer handing me a few pages of backstory and motivations, others might prefer to discover these as we play. I'm perfectly happy with both! Bear in mind that you're starting at 10th level, so allow your character a bit of grandeur 💪🏼. I would ask for a hometown, or at least a place that's important to you, and I've a few questions to run through if you want, to give a jumpstart. However, the world is a changeable feast based on your passions and has blank areas to set off your creativity, so feel free to let your imagination run! EXISTING PLAYERS The game started in September 2024, and all the Players have been through a few characters (either retired or tragically felled), most recently just a few sessions ago, so any new character will fit right in. By my guesstimate we're probably 55 or 60% through, but still massive opportunities for change and development. The current PCs making up the "Double Negatives" have just reached 10th level. We have an Eladrin Artificer (Armorer), a Half-Orc Monk (Warrior of Shadow)/Paladin (Oath of Glory) and two Human Wizards (School of Lore and Secrets and War Magic).
The PCs are 9th level. We have an Eladrin Artificer, a Half-Orc Monk/Paladin, and two Human Wizards. We can have a short call together before next session, or else get you up and running on Discord and you can jump right in!
What to expect
Preparing for the session
You'll need a working mic, Discord and D&D Beyond. Owlbear doesn't need an account and works grand on most devices. If we can find time, we'll have a chat before the session to go through a bit of lore and broad strokes of the campaign thus far, and to work your character into the world!
What L Sunborn Games brings to the table
A coherent but flexible player-driven world. This means it's built and amended around the decisions you make and everything that you are interested in, and that it functions in reaction to your passions and convictions. I'm very comfortable with sudden shifts and thinking on the fly! Eormengrim, as a hex grid world map, has four distinct continents and a massive amount to explore as you grow your character and move towards your own ends. We have a D&D Beyond campaign for everyone's character (a mix of 2014/2024, with lots of additional modules and homebrew). We use Owlbear maps with custom tokens for hex exploration and combat, and voice chat on Discord with ambient/atmospheric music. I'll also provide character voices galore! At the end of each session, I sketch out the main beats of the session while it's fresh it everyone's memory, then before the next session (usually Monday), I do a proper write-up that everyone can collaborate on and will be used to introduce the next session. It'll be challenging D&D combat against lore-driven enemies — many homebrew, but also making sure you all get to fight all the classics.
Homebrew rules
Many, but none too controversial! It's all the greatest hits (potion as a bonus, improved critical hits, secret death saves), as well as a bunch of custom-made mechanics arising from the gameplay of the players (random encounters, journeying, crafting, henchmen training, and many more). With everything else, they're collaborative — I'll always be happy for critique and to make sure to bounce off you. You can read here: https://docs.google.com/document/d/1tg4JD95gbRCLGv0x1O4J4h-oM6tk9nDl3HwrnDrGfgg/edit?usp=drivesdk
Equipment needed to play
Microphone
Internet
Platforms used
Safety
How L Sunborn Games creates a safe table
At any time you can let me know about lines and veils and I'll stick to 'em religiously. Any player can also pause the game for 5 minutes or so, no questions asked. We can discuss what's just happened, any future play, or the football (I don't know anything about this, but I'll happily listen!), or just all have a quick bathroom break. 𝐍𝐨𝐭𝐞 𝐨𝐧 𝐂𝐨𝐧𝐭𝐞𝐧𝐭 𝐖𝐚𝐫𝐧𝐢𝐧𝐠𝐬. The content/trigger warnings below are not exhaustive. Basically, let your mind delve into tropes of pulpy sword & sorcery, and we'll probably get there at some point. HOWEVER there will be no majorly problematic content or themes, nothing outright abusive or discriminatory -- if you have a concern, shoot me a line or veil.
Content warnings
Safety tools used


