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Dracaryn: Ashes of Valor | 5E D&D | Free Session 0 | All Welcome
In a world where dragons are gods, the Shattered Lands callâdare you pierce the Miasma and uncover what should've stayed buried?
$25.00
/ Session
Details
Weekly / Thursday - 10:00 PM UTC
Session Duration / 3â4 hours
6 / 6 Seats Filled
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About the adventure
đ„Why Youâll Love the Dracaryn Campaignđ„ đ Explore a Dragon-Dominated World â Each Dominion ruled by dragons, each with their own laws, magic, and culture đ«ïž Venture into the Shattered Lands â Brave a cursed wasteland veiled in deadly Miasma, where relics and ruins whisper forgotten truths đ Face the Corruption â Hope is fragile, lose it, and become one of the Ashen âš Recover Lost Relics â Join the Wings of Mytherion and reclaim powerful artifacts of a fallen age đ Epic Narrative, Rich Lore â A world of myths, war, and divine dragons, woven into your characterâs journey âïž Choices Matter â Your decisions shape destinies, uncover secrets, and awaken ancient powers đ Narrative Gameplay â Deep storytelling, vivid characters, and meaningful roleplay moments. đ Shape the World - đ ïž Build the Setting From the Ground Up â Your choices help shape the evolving world đ€ Coordinate with Other Parties â Work alongside other player groups to reclaim the Shattered Lands đ° Forge/Upgrade a Base of Operations - Customize your own Skyships! đ Personal Arcs With Global Impact â Your story threads ripple outward to affect the realm đŻïž Part of a Larger World - đ An AshfallStudios Campaign â Created by a team of GMs. đ Shared Universe Storytelling â Explore a realm where campaigns, legends, and players interconnect In the world of Dracaryn, the gods are not distant mythsâthey are dragons. Colossal, divine, and eternal, the Dragon gods rule the fractured realms with elemental dominion. Each region bends to the will of its draconic god: fire-wreathed empires, glacial kingdoms of ice, storm-lashed archipelagos powered by aether. But beyond the borders of these mighty dominions lies a forbidden frontierâthe Shattered Lands. Once a thriving heart of civilization, the Shattered Lands were annihilated in the cataclysmic Dragon Wars, leaving behind a blighted, haunted wasteland cloaked in a choking magical fog known as the Miasma. No maps hold true here. Time and memory twist. The earth itself mourns. Yet something stirs beneath the ruin. Whispers speak of forgotten relics, the bones of ancient evils, and a darkness even the dragons fearâthe return of the Old Gods, entities once worshipped in blood and shadow before the dragons cast them down. This campaign is built for players who crave deep storylines, evolving characters, and immersive worldbuilding. The tone is dark and mysterious, laced with moments of hope, heroism, and sacrifice. Youâll begin as inexperienced adventurers, shaped by the scars of war, struggling to survive. But as fate calls you into the Miasma, you will confront moral dilemmas, uncover ancient truths, and face choices that will shape not only your destinyâbut the fate of Dracaryn itself. Run by a narrative-focused Game Master, this game emphasizes storytelling, character-driven choices, and cinematic adventure. Combat is meaningful and deadly, exploration is dangerous and rewarding, and the world is reactiveâwhat you do matters.
Game style
Hexcrawl / Exploration
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Game themes
Meet the Game Master
4 years on StartPlaying
689 games hosted
Highly rated for: Storytelling, World Builder, Creativity
Average response time: 24+ hours
Response rate: 100%
About me
Hello there, Pull up a chair, stay awhile, and listen. Let me introduce myself. My name is Justin, a storyteller of sorts. I have been involved in many stories, and seen heroes rise and fall: tyrants overthrown and titans slain. Dozens of adventurers have passed through my tavern over the last 22 years. Each of them is full of bravery and courage looking to make a mark upon the world. It has been my pleasure to record these stories and retell them to those sitting here on a cold winter night. If you have the time and... the coin, perhaps I will regale you with a past tale or forge a story of your own. I am a long-time GM that started running online games when things began to slow down in the world. As a GM, I strive to follow the saying "This is my players' story, I am just the one telling it." I do this by providing the best possible experience for the players at my table whether that is by finding fitting music, creating beautiful maps, developing strong NPC ties, or fulfilling dynamic stories. With regular feedback from the players, I am willing to adapt where needed and continue to grow in my talents.
View Profile âCharacter creation
Creating your character
Character creation will take place during Session 0 as a collaborative process with the rest of the party. This allows us to build strong connections between characters from the very beginning and ensure everyoneâs story fits naturally into the world of Dracaryn. You'll have the chance to discuss your concepts, align your goals, and help shape the tone of the party together. All characters will start at Level 1, and all stats and features will be determined through the 5E character creation rules as outlined in the player's guide. Stats will be a modified Heroic Stat Line: 17, 15, 14, 12, 10, 8. No outside tools or stat rolling are neededâeverything you need will be built into the system. If there are any restrictions or recommended sources, those will be discussed during Session 0, but in general, please stick to official 5E content. Iâm happy to work with players to personalize characters, but all final approvals go through me as the GM to maintain balance and consistency in the story.
What to expect
Preparing for the session
The players will need the following accounts on these Websites: -Have or Create an Account on The Forge. -Have or Create an Account on Discord. Expectations of Players - Respectful treatment of the DM and other players involved - No hate speech of any sort
What Justin brings to the table
As your Game Master, Iâll guide you through an epic, character-driven journey in the world of Dracaryn, where your decisions shape the fate of nations, and the shadows of the past rise to challenge the future. My focus is on immersive storytelling, meaningful choices, and a world that evolves in response to your actions. Expect cinematic scenes, dynamic characters, and mysteries that unravel piece by piece as you venture deeper into the unknown. I use character voices, descriptive narration, and ambient music to create a vivid atmosphere at the tableâwhether it's the howling winds of the Everfrost Tundra or the crackle of dragonfire in a ruined stronghold. My goal is to draw you into the world and make each moment feel alive. You'll encounter NPCs with depth, motivations, and secrets, and you'll be encouraged to form relationshipsâwhether alliances or rivalriesâthat carry weight. Combat is intense and intentional. While not every session is combat-heavy, when it happens, it's meant to feel dangerous, thrilling, and tactical. I lean into the Rule of Coolâif you describe an awesome, creative action that fits the scene and feels heroic (or tragic), Iâll reward bold ideas over strict mechanics. That said, the Rules as Written provide the foundation for fairness and consistency. I aim for balance: we respect the rules but aren't bound by them when the story demands something greater. Ultimately, I provide a collaborative experience where character growth, narrative arcs, and world impact take center stage. If you're here for unforgettable moments, deep lore, and the freedom to forge your own legendâwelcome to Dracaryn.
Homebrew rules
There will be a few variant rules discussed during session 0. These rules will cover: Go Beyond! Exhaustion. Healing Potion Use. Critical Hits! Don't Let Your Allies Fall. And a few more.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Justin creates a safe table
Creating a safe, respectful, and welcoming environment is a top priority in every game I run. This is a collaborative story, and everyone at the table deserves to feel heard, valued, and secure. To help support this, a Lines and Veils document will be shared before the campaign begins and will remain available at all times during play for easy reference. Players are encouraged to review it and add to it as neededâweâre all here to tell a great story together, and that includes knowing where the boundaries are. During Session 0, weâll go over the tone of the game, character creation expectations, party dynamics, and, most importantly, our shared safety tools. This includes a discussion of Lines (hard limits) and Veils (fade-to-black subjects), themes players want to explore or avoid, and how to support one another both narratively and emotionally throughout the campaign. To support ongoing safety, I use the X, N, and O systemâplayers can use digital signals or send me a private message during or after a session to flag any issues. Whether it's a moment of discomfort, a scene thatâs pushing too far, or a need to pause, these tools are always respected, no questions asked. I also make it clear that Iâm always available for private check-ins outside of sessions to address concerns, adjust content, or just to talk things through. Aftercare is something I take seriously, especially after emotionally intense scenes. I offer time to debrief, celebrate wins, and decompressâwhether thatâs a casual conversation after the session or a check-in before the next game. My goal is to ensure that every player feels comfortable, empowered, and excited to return to the table each time we gather.
Content warnings
Safety tools used
