World of God's and Dragons: kingdom of Thirian
Enter a world of Danger and Mystery, with Dragons, Magic and Heroes who fight against the wrongin this world.
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About the adventure
1st session free next 4 sessions $5 each The High Kingdom of Thirian Dozens of Kingdoms knitted together by the High king centuries ago, split in two by a massive mountain range. The current High king rules through his two sons who each rule one side of the mountain range. The two sides often referred as Thira and Thar. Thira, the western side, bounded on the west and south by coast, the north by the Eidolon and Forest of Demons and the Hollows Swamp. Long flowing hills and plains. Running in between. Thar, the eastern side, bounded on east and west by volcanic mountain ranges, in the south by a coast line, and the north by swamp and hills and the barbarians on the northern lands. Consisting of Hill lands, mountains, and a massive Forrest. The City of Carna, Thar side, corrupt officials. Can you and your comrades survive the dangers of this city and kingdoms political intrigues and the monsters that wander the spaces between populated areas.
Game themes
Meet the Game Master
About me
I have been a Game master since 1985 I tend to run open sandbox style games. If you think you see a plot hook, your right, you probably encounter lots of them, but if you think you are being plot hammered, you are wrong. I want my players to feel they impact the "time line" if events of the world, so I remain flexible and ready to adjust to player decisions. Do I use "modules"? Occasionally, but even then it won't follow the original, mostly just used for ideas, but I work to follow my own ideas, stories, and writing. I run games where the dice fall where they may. I don't fudge results for players or for npcs. Adventure always gas risks. I don't go out of my way to kill characters, but I also won't save them from bad decisions results or the fate of dice. However most games I run have a mechanic to allow players to attempt to save themselves or their comrades. My campaigns have typically run for multiple years. My style can run the spectrum from hack-n slang to role-playing oriented and in between, all based on the players choices. Games I have run over the years: AD&D 1st and 2nd Ed. - Gurps - Champions/Hero - Role Master 1st/2nd Ed - Space Master - Shadow Run - Traveler - Cyberpunk - HackMaster "4th ed" and current - Aces & 8s - FFG Star Wars - palladium - Vampire Masquerade - Werewolf , (I may be missing a few, memory lol) I'm willing to Run nearly any genre, or world type I may be familiar with, using any of the systems I list. Game systems I am perpared/willing to Run: Rolemaster (1st/2nd custom) Now RMU HackMaster (current) Aces & 8s Shadow Run FFG Star Wars and Genysis for the following Genre: Space Scifi, post apocalypse, supers, L5R, cyber punk style, modern gang/crime organization. If another system is wanted, I will consider, but may require an increase in game fee. I also have my own game system in the works for those interested in being play testers in a developing system, yet still an ongoing game. I also have an "Ultimate Dungeon" style setting where "groups" can schedule forays and earn points based on time and survival. Groups and characters will be ranked, adjusted by level and gear ratings. This can be attempted by formed groups, or by "PU" groups. Times will be set schedules each week for PU games. Formed groups will need to schedule ahead of times for their attempts. HackMaster (current Ed.) is the system used, and character creation strictly followed in my "Presence". I currently use MapTools and discord for my VTT. Local games can be arranged in you live in the Northern Utah area. My games are LGBTQ friendly and intolerance of such will not be tolerated.
View Profile →Reviews (15)
Proficiencies
Players say this GM is great at:
Creativity
Knows the Rules
World Builder
I've played Rollmaster and Hackmaster (5th) in-person with Snow and also Star Wars: Fantasy Flight games on RPOL (play-by-post). Snow is very capable of running the gamut from roleplay-heavy sessions to heavy combat, with everything in between. When the players go off-the-rails (and we know that NEVER happens), Snow is very quick to adjust on the fly to the new circumstances. She is a great GM, and I'm looking forward to playing in her group again.
Character creation
Creating your character
Session 0 using map tools, Virtual conference, virtual or real dice, in the GMs presence, Character background write ups accepted for bonuses, but not required
What to expect
Preparing for the session
Download Maptools, have Discord, Web Cam, Mic, Dice Optional. Character print out or Digital copy editable by both player and GM. have expectations of gritty crunchy Game
What SnowDragon brings to the table
my own dice, interactive maps, attempt to be prepared for anything even if improvisation
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How SnowDragon creates a safe table
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Content warnings
Safety tools used
Additional tables
1 available
Weekly / Sunday – 11:00 PM UTC
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