Death Eternal; Tomb of Annihilation!
About the adventure
The humid jungle is a deadly wilderness. At night, your party huddles under their loose tents, hoping that the ravenous animals wander elsewhere for food; by day, you scour caves and fend off against rival adventurers seeking the very thing driving you - eternal glory. In the distance, the roar of some monstrous tyrannosaur, eager to devour you whole - and that strange mist nibbles at your ankles as you trek further and further from civilization. Tomb of Annihilation is a published adventure for Dungeons and Dragons 5th edition, focused on expeditions through the extensive Chult wilderness. Fend off against dangerous wildlife, parties of ruthless adventurers, ancient traps and forgotten temples in one of the most intensive and challenging modules for the system yet! Hired by a strange and eccentric old woman to find the cure to a curse plaguing the planet, Tomb of Annihilation is a simple premise that gradually expands as you become more comfortable with the environment, and more hostile with its inhabitants.
Game themes
Meet the Game Master
4 years on StartPlaying
192 games hosted
Highly rated for: Creativity, Visual Aid, Rule of Cool
About me
Hello, adventurers! I'm Phreeze, but you can call me Justin. I'm a freelance illustrator on the East Coast, and I live and breathe fantasy. I'm an incredibly flexible game master with over ten years of experience playing a large variety of different tabletop games, strategy games, war games, card games, and the list just goes on and on. I always look to run campaigns that are engaging for experienced players and simple to jump into for new players alike, I'm LGBTQ friendly, and do my best not to exclude players or ideas at the table. If you're looking for an exciting and friendly adventure to jump into, I'm your guy.
View Profile →Reviews (14)
Proficiencies
Players say this GM is great at:
Creativity
Visual Aid
Rule of Cool
That was one heck of a game. Challenging all the way through, with a satisfying ending. I've never finished a campaign before as a player and Phreeze did not disappoint. He was active and engaging at every chance, and kept the world alive with descriptions while we would ponder our next move. His actions and mannerisms were unique to every character breathing new life into the story at each turn. One of the most important things is that he always rolled with the punches. My party did some really silly things that may have knocked someone else off balance, but instead things always move forward naturally without ever feeling railroaded. If you want to have just an all around great time, play in one of his games.
I absolutely love playing with phreeze at the helm, he's very encouraging to his players (even when we've clearly made a poor choice). He's quick on his feet when we do something unexpected and no matter what, seems prepared for literally anything. If you get a seat at his table you surely won't regret it!
I found Justin to be an excellent GM! Before, during, and after the sessions I have had with him as a player, I found him interpersonal, descriptive, patient, fun, well-organized/prepared, accommodative, clear in his communication, and respectful. I would recommend him as a GM.
Character creation
Creating your character
Characters will begin play at level 1, and progress to about level 10 before the end of the adventure. We can discuss character creation in our session 0, but feel free to bring any character you'd like to the table.
What to expect
Preparing for the session
Play will require a Roll20 account, a microphone, and a Discord account. Players will need their own character but may use any method of notation for keeping them.
What Phreeze brings to the table
All necessary game content and then some.