J.P. / Jubilant Crow (he/they)
5.0
(12)
4 years on StartPlaying
25 games hosted
About me
Greetings and hallucinations! My name is J.P. Since I was 16, I have enjoyed creating cooperative stories with my friends (and making new friends) through the medium that is the Tabletop Roleplaying Game, and I would love to help facilitate a place for others to have new experiences. I welcome new and old hats alike! If you're at all curious (and I hope that you are, as curiosity is the foundation for all healthy social interactions) this is a reason why I am motivated to do what I do; I had an interesting conversation with a mentor of mine. Her message for me was this: "The passions you have are your direction." There are no "shoulds" to consider --- that would imply that you are afraid of judgment / expectations that may or may not exist. If you don't fulfill your passions, at least in some small part, you trap yourself. So, I am doing this! I love to learn from and alongside people. I would like to help people feel more comfortable in new social situations and learn to express themselves in fun ways, as it is the duty of a Game Master. My hope is to provide opportunities in TTRPGs for people who would like to find a safe place to have fun, new experiences, and meet new, friendly, crazy faces. Thank you, kindly, May the wind be always at your back. May the sun shine warm upon your face; the rains fall soft upon your fields.
GM Style
When running TTRPGs, I like to tailor stories to the Players' respective characters and their backstories to give Players a sense of investment in their character, other participants' characters, and the world as a whole. I employ use of visuals, sound effects, and music to help scenes feel more immersive, and encourage players to describe their character's own actions and feelings where appropriate. My approach to TTRPGs leans towards thoughtful storytelling with more of a focus on roleplaying than combat, though, I do love an exciting fight and/or chase, don’t get me wrong---and, when the situation seems of sufficient import, I will do what I can to make it so by use of colourful maps, music, and sound effects in the VTT. When playing online, I prefer that all participants use a webcam --- this is because visual recognition is a vital and indispensable component of communication, and I do not feel comfortable GMing without being able to see my player's lovely faces (and without them being able to see my own). I like to place an emphasis on player character agency and backstories having a meaningful effect on the worlds they are in with over arching plots between sessions, I endorse the “rule of cool” for the sake of fun and player participation in describing their own abilities and actions (so long as my calls are respected and the rules are respected when I defer to them). I am willing to bend a rule here or there if a player can convince me, gracefully! I love to see cooperation and in-character interactions between player characters, I encourage players to take notes, I invite players to communicate with me (via Discord) in games and outside of games to communicate effectively about the game, and I enjoy humour and horror in equal measure. My specialties are horror, pulp/mystery, weird fiction, and high fantasy! Before the start of any given session, I always ask that everyone please repeat after me: “Whatever happens this session, I plan to have fun.” When the current pandemic is over, I hope to be able to meet with groups in-person!
Game platforms used
Game Master Reviews (12)
I was pretty excited to sit at J.P.s table having already played a few sessions with him as fellow players. He is incredibly committed to portraying each character in a unique way. Juggling the various npcs and their personalities with practiced commitment. This murder mystery was spectacular fun and a very different experience from the hack and slash fair I'm accustomed to. He really made the game about intrigue and suspense. I've never visited Eberron but, he really seemed to know his lore and delivered concise info on the world that a new player could digest and act upon within in the game. I couldn't guess the killer by the end and that was in part due to another player skillfully acting out their role while J.P. handled and misdirected with various dubious personalities. I left this game with a new out look on how to play DnD and a fascination with the world of Eberron. Take a ride with J.P. on the express and discover a world of intrigue.
JP’s game was great, great voices and handling of NPC’s, storytelling and rolling with it as our actions changed things. The combat and maps were fun, but didn’t take over the interaction and FUN. He seriously had to have put in some time and preparation to his game, and drew the players into the story and helped us flesh them out. Highly recommended. *Edit: Several sessions in and the game is getting better and more fleshed out. I like his bi-weekly schedule because it doesn’t take up to much of a time commitment for me as a busy adult, and affords JP time to really invest in making a very rich gaming experience. I found this game better than those of some of the higher ranked GM’s that are just cranking out technology and content dependent games, for more money. He is a great storyteller, has really flowed with disruptive and surprising player actions that create a dynamic experience by continuing the narrative. A good range of voices and well acted NPC’s. He is very good at providing just the right amount of one on one time for individual characters and bringing in time for each person, while cultivating a shared fleshing out of the characters spontaneously between the group. There’s a range of experience in the game, and some room for fun and comedy, but the highlight here is also his blending of Lovecraftian elements with Ravenloft to make a good *horror experience* that has cool adventure and combat elements, that don’t take over. These sessions are continuing to get better, and he also took his own time to do a make up game when we didn’t have enough people one night.
J.P. is great! He manages a calm collected and welcoming personality while juggling numerous complex NPCs with different motives and voices. A practiced hand at mystery games, he kept us entertained the entire time. He rewarded our brilliance and offered extra clues when we needed them. 5 out of 5 magical locomotives to this master of intrigue and Eberron lore!
J.P. is amazingly detailed in all of his sessions. He is extremely knowledgable about all things D&D and TTRPG related and is able to provide clarity to new players. He is the first DM I've ever played with and as someone who knew nothing going into the first session I felt confident playing with JP.
As a newcomer to tabletop role playing games, my anxiety over how to play was keeping me from getting started. I decided to try one game with JP and one other inexperienced player. JP's patience was remarkable--as an older player, rooted firmly in the "here and now", entering the world of "suspending disbelief" and to "playing in a role" was difficult---but only at first.... JP encouraged my character to take risks and to be playful, while all the time giving positive feedback when i felt that i was off track or did not understand an "action" or when the dice came into play. His breadth of knowledge and understanding of context for the time period / realm is impressive. JP enjoys using props like music and sound effects to set the mood. He makes the role of GM seem quite simple---but from my perspective as a "newbie" he obviously takes his craft seriously and wants to make it a positive experience for the players, regardless of their level. Great laughs, great fun and good learning experience.
J.P. has run tons of campaigns, and each one of them has been incredibly detailed, with his fantastic use of language providing an immersive experience that often leaves me speechless. I highly recommend him for anyone who loves a GM who is detailed and extremely passionate about the campaigns he runs. I've been a player in several of J.P.'s campaigns, including a few horror ones, and his ridiculous descriptions and use of music and imagery build scenarios that have left me, jaw on the floor, worried about nightmares (all good things though). His games feel almost like you're a character in a detailed novel, and leave me in awe - extremely excited for the next session. To be frank, anybody would be lucky to have him as a GM, as he's incredibly friendly and inclusive, and welcomes everybody with open arms. No holds barred, J.P. throws all of his effort into the games he runs, and wants the players to have the best possible experience, and it definitely shows.
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