
Erick
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About me
I’ve been playing tabletop games for almost 30 years. I first started with Warhammer and Dungeons and Dragons. I broke out later in my life into more more storytelling tabletop games. I am a travel photographer and creative director. Creativity and storytelling is what I do everyday. I love telling stories and hearing stories.
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Reviews I've given (9)
I have run a lot of Vaesen so I understand the rules well. But unfortunately I could not say the same for Josh. When trying to use my downtown to heal with my memento, he got defensive about the rules. When trying to inform him on other rules he got defensive again and blamed a lot of the inabilities on the VTT (Alchemy). He did not give us the prep material until less than an hour before the game and did not let us know if we were making characters or using an already created character. When the game started and it was time to explain the rules to the new players, it was rushed. I had to jump in and explain some of the details. I would not recommend Josh, at least not for a game of Vaesen. I have had better experiences with other GMs.
Not my favorite system. Been playing and running it since its release in 2014. I can now see all the flaws with it. The 2024 rules made a lot of changes that fix balance but it lacks tools to help a GM tell a story despite that is what the game says it does. Most of the rules center around combat and not much else. Because of this every answer to every solution is to attack. You can see this in almost every game. The game does not give tools for GMs to run a smooth game. Because of this D&D 5e requires a very experienced GM. And that is also the problem with this system as there are lot of D&D DMs that don't run it well. There are much easier games to learn and pick up that are not D&D.
I have played the old system and the new system, but only has one-shots. It is amazing. I am not huge into the Alien world or lore, but this game put a sense of fear and horror that no other game has done other than Dread. The dice mechanics are relatively easy to understand. And the characters can pick up decent skills. The stand outs are the lethality of the game creates a real sense of danger. And the objectives that change every scene really make a player invested in the story. It is such a great system. I understand why it is one of the most popular games from Free League Publishing.
