Dragonborn
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Reviews I've given (6)
The best story teller I have ever come across. Dms, including myself rely so much on using maps and images. It is an amazing and fresh experience to have the world and its details explained expertly. Makes sure to give every one time to engage. Even when I am not involved it is great to just sit, relax and listen.
I appreciate the DM’s enthusiasm for challenging encounters, but my overall experience was frustrating and inconsistent. Combat balance was a major issue — our level 6 party of 5 faced 11 Yuan-ti (Infiltrators, Malisons, and an Abomination) in a single encounter, which felt overwhelmingly difficult and poorly scaled. The DM saw this turn into a 1 sided massacre. The DM frequently misused or misunderstood spells such as Suggestion, causing players to lose control of their characters indefinitely or flee out of combat where the effect couldn’t be broken. There were also repeated inconsistencies with rulings — for example, during a Medusa encounter, players who averted their gaze were not allowed to attack enemies they couldn’t see, yet enemies were able to run up to invisible players and attack them without issue. These contradictions often led to confusion, rewinds, or retcons mid-session. Roleplay was also nearly nonexistent — sessions moved directly from one combat to the next. When I tried to engage in RP or describe my character’s actions, I often received no acknowledgment or response, making it feel like my character’s personality and choices didn’t matter. Additionally, I asked several times to have my character sheet updated, and it never was, which added to the frustration. While I respect the DM’s love for deadly, tactical combat, the repeated rule misapplications, lack of RP opportunities, and inconsistent adjudication made the campaign difficult to enjoy overall. The DM seems like a genuinely nice individual but when it comes to balance, it is just horrible.
This was a horrible experience I must say. I had maybe 5 minutes of play time and then had to watch the party skip past another new member so they ended up doing nothing either. He was almost dead set on having me and another member start as a prisoner and no items. I declined several times and I was told it was contrived to have me wander into the party after being told by a faction to find and help these adventurers. Not far off imo for a Ranger to do so via tracking or for a member of Order of the Gauntlet against the Cult of the Dragon. An organization the party has already came across. The other player also had a similar backstory but DM convinced the player to do Cook-slave RP. Well I ended up walking into a friendly Triceratops that was friendly waiting for the party cause storming a castle alone is not the best choice since the party went in with stealth. The other player who was a prisoner was able to talk to party but they left him and eventually had to roll a stealth roll. The players did great they rolled a 21 and DM rolled a 20 for perception. DM goes by raw so nat 20s don't succeed...well except this time. combat essentially get started and once combat starts me and the new player are no where near. I am outside. He is inside trying to escape. it was a long session where 2 of us did nothing. There should have been a way to bring in us together. Not even the Prisoner route allowed the other player to join the party. That aside. A lot of time was spent on the narrative. It was honestly good. but my play experience was near non-existent.
Had to leave due to schedule change. I'll do the good and the bad. Good: Very easy going environment and great for beginners. Has custom rules that helps newbies if they get downed just as being able to act while downed. Extremely lenient with players absorbing play time. Great RP time with players Bad: Mic quality is very echoing. Very distracting. Dm doesn't really RP whether it's monsters or npcs. Phandelver is a great module but I saw none of that. The npcs felt non-existent. Instead of setting a narrative in scene he just copy and paste text from a module in the chat. Time in combat is a big issue. For example. It took some players at level 2, 9 minutes to do their turn during combat. This is because some are trying to rp or talk to others during combat. You'd think when most players at this level only option is to swing sword or cast a healing spell or sacred flame it would be done in a timely manner but no. This milks your time slowing campaign progress. This feels like a "you get what you paid for". Crazy swearing, I've never seen a character drop so many f bombs, was very offputting for an otherwise calm safe space. Not a bad time here. It's super cheap with chill players but during combat you better have a side activity available cause you may not see your turn come by in 15-30 minutes if a player decides to rp as the DM let's it go at everyone's expense.