Rodrigo

Rodrigo

he/him

Timezone

America/sao Paulo

Language

English
German
Portuguese

Experience Level

ADVANCED

Identity

Hispanic/Latinx
Multi-lingual

About me

While I collect a bunch of nerdy hobbies, TTRPGs are by far my favorite way of having fun. I started GMing D&D 2nd edition when I was 12 and haven't stopped playing since then. While I mostly play and DM D&D, I love trying other games, systems and genres. I prefer a balance of all things, as I get bored when we have too much of whatever, be it combat, roleplay, exploration, etc.

My preferences

I prefer to play on...

I prefer games that have...

Roleplay Heavy

Combat Heavy

Sandbox / Open World

Reviews I've given (21)

Roll20 avatar

Roll20

New review

Ran 945 sessions / Played 23 sessions

The good enough of the VTTs. Roll20 supports a vast number of systems, but some not that well. It has more features than most other VTTs, but it is not the most flexible one. It can be learned relatively fast, but it is not super intuitive and still requires some learning. It mostly runs without issues, but some computers might struggle with it when large maps, dynamic lights and animated gifs are being used in conjunction Overall, it does what I need from a VTT with the rare hiccups. Where it really shines is in its marketplace. Since it the largest platform around, it attracts all types of publishers for all types of rpgs. And this shows in the marketplace offers. You can find a lot of products that really enhance your experience and that you can drag n drop to your games. Maps, tokens, animations, adventures, rules, music, cards and more. And a new advantage to it is its somewhat recent merge with Demiplane. Demiplane has probably teh best character sheets around and it is much better than Roll20 as a digital reader for rpg books. The Roll20 team has been making great use of the merge and things are only getting better. Maybe soon I will change my review from 4 to 5 stars

F Young avatar

F Young

Played 1 session

Mena was an excellent guide, introducing us to Daggerheart, making things easy and fun, while keeping a good pace for the game. She has a contagious enthusiasm for what she does that spreads across the table, hyping us for how we decide to play the game. What I really appreciate is how she pays attention to the individuals, not only to the group. Meaning that she will check on each player, helping the shy ones be able to play and not be overshadowed by the louder ones (me) In the words of Mena herself: IN-CREDIBLE

Nathan avatar

Nathan

Played 1 session

I feel that Nathan has a talent for quickly figuring out what the players want from the game and making adjustments on the fly to give it to them. He is ready to embrace the playstyle of those at the table. A contagious enthusiasm is shared at the table when he is GMing, which makes everything better. He also applies great visual and musical aid to the scenes, helping you get immersed

Coriolis – The Third Horizon avatar

Coriolis – The Third Horizon

A perfect blend of sci-fi and mysticism. Coriolis has a deep and fascinating lore that is worth the book, even if you never intend to run the game. At the same time, it can be overwhelming for those not inclined to absorb all of it. The mechanics are simple to learn, and the designers at Free League again managed to link the lore of their world to the mechanics of the system. When the players need an extra boost in their rolls, the PCs pray to the icons, but that gives permission for the GM to make bad stuff happen. It is a great risk and reward feature that ties to the mysticism of the lore. On the other hand, it feels like the difficulty of rolling successes is just too high most times, forcing players to always be praying to the Icons and accumulating Darkness points. It seems to play as designed, but you cant shake the feeling that you are playing with a character that is not compenent at what they are doing. For spaceship combat, I think this is another RPG that tries too hard to have it feel unique, but ends up with complicated rules. When spaceship combat is rare, players tend to forget these rules and frustration grows when using them. I wish the system would lean a bit more on the supernatural side, which makes it unique among the sci-fi systems, but it focus too much on hard sci-fi most of the time, leaving the mysticism as homework for the GM

Jezebelle avatar

Jezebelle

Played 1 session

I'm so glad that I joined her webinar about passive income for pro-GMs. She has one of those business-oriented brains that many of us lack. She was able to not only provide a lot of ideas on how we can earn income without having to run 1 million games a week, but she was also able to quickly engage with ideas thrown at her and produce relevant suggestions matching each our of strengths. Amazing!