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she/her
Timezone
Language
Experience Level
Identity
About me
I've played so many games, AD&D, Rolemaster, Vampire: The Masquerade, Rifts Palladium, Pathfinder, Traveler, Feng Shui, City of Mists, Marvel, Mutants & Masterminds, and.... I have a copy of It Came From the Late, Late, Late Show! I've been dying to try. Yes, I can calculate THAC0, you whippersnappers!
My preferences
I prefer to play on...
I like to play games with themes like...
I prefer games that have...
Roleplay Heavy
Combat Heavy
Dungeon Crawl
Theater of the Mind
Rule of Cool (RoC)
Rules as Written (RaW)
Play By Post
Organized Play
Sandbox / Open World
Roleplay Lite
Combat Lite
Hexcrawl / Exploration
Puzzle / Mystery Focused
Tactical / Crunchy
Reviews I've given (1)
Ams is a lot of fun. I look forward to Game every weekend. I know the storyline is Very Serious Business and we'll get there eventually, but I laugh every session so much from our two idiot brother PCs every time. We get to do crazy shenanigans and she lets us. It's great to be able to my newbie player self-direct with little pressure. She doesn't need to railroad a plot, the PCs will get there eventually. As a DM, Ams is great for beginners to get accustomed to running a character and using DnD Beyond. She's got cool visual aides for lore-related world-building items to help immerse players. She'll do silly voices and serious voices for her NPCs. She's a soft touch on some rules which I can appreciate after having a hardliner DM for many years. The whole cozy vibe is great, non-threatening, and encouraging for new players. For a veteran player, I get to have the new player joy of "I push the button!" and it /doesn't/ immediately kill me. It's delightful to have the fun shenanigans again.