Gabriel
he/him
Timezone
Language
Experience Level
Identity
About me
Hi, my name is Gabriel. I’m a storyteller and an artist. I’ve been designing and running tabletop RPGs for the better part of fifty years, and I’ve never lost the thrill of sitting down with a group of people to tell a good story together. For me, RPGs are another medium. The rules are my brushes, and the campaign material is my paint. I put a lot of myself into the worlds I run, but I don’t decide how your story ends. That’s where you come in. I like setting a scene you can picture yourself in—the sights, the sounds, even the smells your characters encounter. I want you to feel like you’re there, with meaningful choices to make and the freedom to change the course of the story. My games are roleplay-light. You can tell me what your character does without acting it out. If you enjoy speaking in character, go for it. There’s room for both at my table. The story comes first. I use the rules as loose guidelines, and I’m a firm believer in the rule of cool. If you have an idea that makes sense in the moment, I’ll give it a fair shot, even if the rulebook doesn’t quite cover it. I want you thinking about what you could do, not just what you’re allowed to do. I use Foundry VTT to automate much of the mechanics and keep the game moving. Less time adding modifiers, more time playing. What I want is pretty simple: a group of people who enjoy playing together and a campaign you’ll remember long after we finish playing
My preferences
I like to play...
I like to play games with themes like...
I prefer games that have...
Combat Heavy
Dungeon Crawl
Rule of Cool (RoC)
Sandbox / Open World
Roleplay Lite
Hexcrawl / Exploration
Tactical / Crunchy
Realm Building