
Andrew
he/him
Timezone
America/los Angeles
My preferences
I like to play...
I prefer to play on...
Reviews I've given (1)
Excellent experience, lots of GMs are great at combat but have trouble dealing with investigations, diplomacy and all the other stuff that is 75% of the source material for most TTRPGs but is hard to implement in a group so people default to hitting things with swords/phaser blasts/spells/air strikes/ Cthulhu himself. Gerald gets combat in the mix but I've had fun sessions which were all tense rolls to figure out problems while we navigated a mystery. Highly recommended.