Flurin
he/him
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About me
Neurodivergent | Demisexual | Wanderer Student by day, CG Paladin by night. Fuelled by curiosity, psychology, social ecology, and the open road on my Ducati (hey, we all have our contradictions). I thrive in games where morality is gray, characters are complex, and the story is collaborative. Let’s build a world (or burn it down—responsibly). “I have no special talents. I am only passionately curious.” —Albert Einstein Currently obsessed with: ✔ Psychology (because people are puzzles, and I love puzzles) ✔ Theater-of-the-Mind TTRPGs (imagination > dice math) ✔ Critters, chaos, and characters with too many feelings ✔ Coffee, sunflowers fields, and the sound of a well-timed nat 20 Looking for: Games with rich roleplay, political intrigue, or existential dilemmas Players/GMs who embrace weirdness and collaborative storytelling A table where OOC laughter is as welcome as IC intrigue
My preferences
I like to play...
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I like to play games with themes like...
I prefer games that have...
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World
Combat Lite
Puzzle / Mystery Focused
Realm Building
Reviews I've given (3)
I had the pleasure of playing in a Star Wars: Force and Destiny campaign run by the GameBastard, and it was a genuinely memorable experience. From the moment we started character creation, they were engaged, supportive, and genuinely invested in helping each player bring their vision to life. They struck an excellent balance between structured storytelling and allowing player agency to shape the narrative. Combat encounters were engaging without feeling overwhelming, and roleplay moments felt natural and impactful. Beyond the mechanics, they created a welcoming table where everyone felt comfortable exploring their characters. Even though circumstances forced me to step back from the campaign, it wasn’t because of anything lacking on their part—they were nothing but professional, accommodating, and encouraging. I would absolutely jump at the chance to play in their campaigns again, and I’d highly recommend them to anyone looking for a thoughtful, skilled Game Master. Thank you for the adventure. See you soon.
Kels is the kind of GM who doesn’t just run a game; they conjure worlds. Their storytelling is a tapestry—rich, immersive, and woven with threads contributed by every player at the table. There’s a rare generosity in the way they guide the narrative, creating space for everyone to shape the story, to stumble into its depths, and to emerge with the thrill of having truly lived within it. What stands out most is their ability to balance structure and spontaneity. The world feels alive, not because it’s rigidly planned, but because it breathes with the choices and quirks of the players. Kels doesn’t just invite you to suspend disbelief; they make forgetting the real world effortless. Their pacing is intuitive, their descriptions vivid, and their ability to adapt to the chaos of player creativity is nothing short of masterful. But beyond mechanics and lore, it’s their presence that elevates the experience. Kels listens as much as they lead, turning even the smallest player idea into a spark that ignites the next twist in the tale. The table becomes a collaborative dream, where laughter and tension coexist, and every session leaves you lingering in the afterglow of a story well-told—and well-shared. In short: If you ever get the chance to play in one of their games, take it. You won’t just roll dice; you’ll help build something unforgettable.