
cappucina
Reviews I've given (12)
Joined for a test run of his own material. All the PCs were really tied into the game, the other PCs and the NPCs and had very clear goals and some secrets that made each one of us driving the game forward for our own reasons, but in a situation where we had to rely on each other. Very professional, lots of clarity about turn taking and environment. Very quick to set up the encounters, lots of great description. Every character had a bright light shined on them each opportunity. We were very encouraged to think strategically but it was all full of action too. It was really well done and I think.
This was a memorable game, great story hooks, information to gather, villains to fight, mysteries to solve. It had everything PLUS a great pace set by the DM. He knew exactly how much time to let us muse, but then push us on, so the game never ever got bogged down and we accomplished a lot in the three or four hours we played. I played in a one shot where everyone developed great rapport straight away, listened to each other well, and encouraged shenanigans. It was fantastic. I have my eye on this DMs games for when I can join a weekly campaign. If I could I would click all the tag buttons below!
First time in one shot adventure with DM and he proved to be wonderful at handling maps, tokens, combats, creature descriptions, knew all the important particulars of each new person's class and was helpful, and making sure everyone had a fantastic adventure. DM seemed very much as if he was enjoying the game's unexpected or funny moments just as much as the players and had some good laughs that also added to the fun of the game for me personally. Fantastic DM. I would not hesitate to join a campaign.
I did a one shot called Fangs of the Fjords and it was a great group of people and a very fun encounter. We were sent to rescue villagers, that was our main goal, and this set up a situation where there were a lot of tough decisions on everyone's turn to make as the party had to fan out all over the village to save as many people as we could. Everything - every miss and every hit - had a lot of consequences. We couldn't do the traditional stick together and take out things one by one because the villagers were being slaughtered really fast and all over town. It was a huge struggle and very satisfying one shot.