cappucina

cappucina

Reviews I've given (10)

LoarMaster92 avatar

LoarMaster92

Played 10 sessions

This was a memorable game, great story hooks, information to gather, villains to fight, mysteries to solve. It had everything PLUS a great pace set by the DM. He knew exactly how much time to let us muse, but then push us on, so the game never ever got bogged down and we accomplished a lot in the three or four hours we played. I played in a one shot where everyone developed great rapport straight away, listened to each other well, and encouraged shenanigans. It was fantastic. I have my eye on this DMs games for when I can join a weekly campaign. If I could I would click all the tag buttons below!

Sphinx avatar

Sphinx

Played 1 session

First time in one shot adventure with DM and he proved to be wonderful at handling maps, tokens, combats, creature descriptions, knew all the important particulars of each new person's class and was helpful, and making sure everyone had a fantastic adventure. DM seemed very much as if he was enjoying the game's unexpected or funny moments just as much as the players and had some good laughs that also added to the fun of the game for me personally. Fantastic DM. I would not hesitate to join a campaign.

Keenan avatar

Keenan

Played 1 session

I did a one shot called Fangs of the Fjords and it was a great group of people and a very fun encounter. We were sent to rescue villagers, that was our main goal, and this set up a situation where there were a lot of tough decisions on everyone's turn to make as the party had to fan out all over the village to save as many people as we could. Everything - every miss and every hit - had a lot of consequences. We couldn't do the traditional stick together and take out things one by one because the villagers were being slaughtered really fast and all over town. It was a huge struggle and very satisfying one shot.

WitherAries avatar

WitherAries

Played 4 sessions

I joined an established group for this one-shot. This seemed like a side quest of their main campaign. DM did great descriptions of each encounter or discovery and set the mood well. There were some great surprise traps, unique and unexpected! What was great though, was that I left feeling like I joined a whole world rather than just a one-shot and the story was not over - there was more story to tell. In fact, my character left the main group (to wrap up the evening) with a ghost lady from ancient Netheril and hopefully her adventure continues from there. Maybe she finds a way to go back in time to when Netheril was at it's peak. Or, maybe she can't and now has a wizard spellcasting good buddy ghost. DM ran a great one-shot. I recommend checking his games out.

Jesse T. William avatar

Jesse T. William

Played 1 session

Jessie ran a very fun, very challenging level 19 one shot for charity and I got to play in it. It got silly because most of the players were Monkey Clerics named stuff like Dona"tail"o and Micha"lemur"angelo and then combat started and our Wish Simulacrum got smashed into teeny pieces in round 1 and it got serious. It was level 19 combat in a crowded hallway for three hours with spells and effects flying so that the DM describing the whole hallway was just vibrating with all the magic going off - mages on both sides counterspells, walls of force, disintegration, banishments, mind whips, chain lighting, buffs, debuffs, and meanwhile the cleric monkeys all go melee. It was run really, really well. There was so much high level magic hijinks and it didn't slow down anything. You know that's when a DM knows his stuff.