James
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About me
I've been playing D&D since 1990. I stepped away for a stretch — the Navy, an ambulance, a graduate degree, a family — and came back six years ago carrying everything those years put into me. I hold a BA in Religious Studies and an MA in Cultural Anthropology. I didn't pursue those degrees to teach. I pursued them because I've always been drawn to what sits underneath — ritual, symbol, myth, the deep structures that shape how people make meaning out of chaos. That framework lives in every character I build. I don't write backstories. I build people, grounded in real history and belief and the kind of psychological weight that surprises me as often as it surprises the table. As a hearing-impaired veteran, online voice chat creates inconsistencies my hearing aids can't always compensate for. Text-based play isn't a workaround. It's the format where I do my best work. When I'm not playing, I run my own Play-by-Post campaigns — small tables, dark themes, the kind of games where your character isn't just participating in a story but is the story. I also organize Dungeons & Drafts, a live monthly game at a local brewery built to bring new people into the hobby. I love this game enough to share it with strangers. If you're a DM who values depth, creative investment, and a player who will never phone it in — I'd love to find a seat at your table. And if you're a player looking for that same standard on the other side of the screen, I might have a seat at mine.
My preferences
I like to play...
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I like to play games with themes like...
I prefer games that have...
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Play By Post
Puzzle / Mystery Focused
Reviews I've given (1)
I'm currently in one of Curtis's Play-by-Post games, and honestly, it's one of the best PbP experiences I've had. I came to him with a character concept I'd been developing for years — something deeply personal, woven together from real-world myths, legends, literature, and a little piece of myself. The kind of concept most DMs would've turned away without a second thought. Curtis didn't hesitate. He's a remarkable storyteller, but what really sets him apart is how collaborative he makes the whole experience. You're not just a guest in his world — he makes it feel like your world too, something you're building together. That sense of shared ownership over the story is rare, and it makes all the difference. If you're looking for a creative, immersive game where your ideas are genuinely welcomed, grab a seat at his table. You won't regret it.