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Cost Per Player

$20.00
Curtis

Curtis (he/him)

5.0

(8)

Neurodivergent

Less than a year on StartPlaying

14 games hosted

Highly rated for: Creativity, Voices, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

About me

Ever since a friend gave me a 3rd Edition Monster Manual at summer camp, I've been captivated by D&D lore. I decided to share this passion by starting my own games, gathering friends and family to play with starter kits. Over time, I've explored settings like the Mists of Ravenloft and the Islands of Kozakura, learning from the characters and stories they presented. As a DM, I realized our sessions leaned more towards roleplay and exploration rather than combat, which reduced unnecessary encounters. I still enjoy integrating roleplay elements into combat through lair actions and monster tactics. I believe in flexibility with the rules to ensure everyone has fun. I've introduced various supplements to keep the game fresh and welcome new ideas, as long as the group agrees. Custom rules are also okay, provided I’m informed about them and understand how they work. I'm open to discussing their implementation and impact on the game.

GM Style

In my "about" section, I mentioned my love for roleplaying and exploration. I believe a world comes alive with intriguing characters and hidden messages, like a dragon's warning. I enjoy incorporating pop culture references and prefer creative storytelling over combat, but I keep combat simple and in character. I'm flexible with game rules, open to negotiating actions or introducing custom rules to enhance the experience. The only firm rule is respecting player boundaries; I prioritize communication on this before the game. Players receive two warnings for crossing boundaries, after which the offender will be removed. Using Roll20, I can reward "Inspiration Cards" based on a character's role in the story or creative problem-solving. These cards have effects that can be used right away or later.

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