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Curtis

Curtis (he/him)

5.0

(8)

Neurodivergent

1 year on StartPlaying

28 games hosted

Highly rated for: Creativity, Voices, Knows the Rules

About me

Ever since a friend let me read a 3rd Edition Monster Manual at summer camp, I've been captivated by D&D lore. I decided to share this passion by starting my own games, gathering friends and family to play with starter kits. Over time, I've explored settings like the Mists of Ravenloft and the Islands of Kozakura, learning from the characters and stories they presented. As a DM, I realized our sessions leaned more towards roleplay and exploration rather than combat, which reduced unnecessary encounters. I still enjoy integrating roleplay elements into combat through lair actions and monster tactics. I like to do collaborative storytelling. For that I'm flexible with the rules to go with the plot. I've introduced various supplements to keep the game fresh and welcome new ideas, as long as the group agrees. Custom rules are also okay, provided I’m informed about them and understand how they work. I'm open to discussing their implementation and impact on the game. ***Ask about discounts for group bookings and contributing players!***

GM Style

In my "about" section, I mentioned my love for roleplaying and exploration. I believe a world comes alive with intriguing characters and hidden messages, like a dragon's warning. I enjoy incorporating pop culture references and prefer creative storytelling over combat, but I keep combat simple and in character. I'm flexible with game rules, open to negotiating actions or introducing custom rules to enhance the experience. The only firm rule is respecting player boundaries; I prioritize communication on this before the game. Players receive two warnings for crossing boundaries, after which the offender will be removed. Using Roll20, I can reward "Inspiration Cards" based on a character's role in the story or creative problem-solving. These cards have effects that can be used right away or later.

Social
Game Master Reviews (8)

Proficiencies

Players say this GM is great at:

Creativity

Voices

Knows the Rules

Kyle  avatar

Kyle

Curtis is very gracious with new players and very helpful.

Scraw (Sam) avatar

Scraw (Sam)

Curtis is an excellent game master and I would definitely seek him out to play great games! He came very prepared for session 0 with clear structure and did a great job of getting some strangers all on the same page. His NPCs are interactive and he has a strong understanding of mechanics. For those looking for high-rated 5e community content, like 'Heliana's Guide for Monster Hunting', Curtis can provide these 5e+ materials to make sure your game is memorable with new tools to use.

Vinni The Troll avatar

Vinni The Troll

Curtis is very vocal and entertaining. He works hard to keep all the players engaged. I highly recommend! I had a lot of fun!

Novadragon avatar

Novadragon

This DM is a great partner for those who are also into game development and gaming. In game he is reasonable , and allows for a lot of player creativity. Good with voices , storytelling and some world building.

Smunchdanu avatar

Smunchdanu

When I had my first campaign, I was immediately impressed by the fact that he has an outstanding ability to come up with scenarios and make natural changes on the fly based on player choices and input. No railroading here, player agency and creativity are a top priority with this GM. Everyone has their time to shine. Ex. Who knew that my humble bard character would help defeat the final boss just by using the "go ethereal" ability not many people think is really that useful, and not many GMs know how to utilize it in combat. a true virtuoso of interactive storytelling and someone who is always willing to meet you half way when it comes to having your character play a role in sometimes year long overarching plots.

Baily “BailCat2020” Wagoner avatar

Baily “BailCat2020” Wagoner

I've had him as my DM in a Fellowship Campaign for over a year now. He has a great sense of humor and highly adaptable in both storytelling and scheduling. Excellent in building OC characters and has no shortage of plans for multiple mission options. Inclusive and respectful of character diversity and within OC development. He leaves a lot of room for creativity in player's choices and in some rule adaptability when needed. Well versed in rules of our current Fellowship campaign. Ensures all players have room to be included and involved in game play and are given important lore or development depending on each characters needs or for the progress of the campaign, whichever is appropriate or needed at the time. He's full of surprises and unusual twists in environments, likely when its least expected. His great strength is in diverse character voices and scene descriptions. Great at keeping track of actions/consequences of choices being made. NOTE: He's not afraid to make you care about OCs and kill them off out of the choices you make! Look out for your OC pals! ;)

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