Adrian Tymes banner

Adrian Tymes

he/him

5.0

(1)

Timezone

America/new York

Language

English

Identity

Published Writer

About Adrian Tymes

I have been GMing since shortly after 2000, and playing since the late 1980s. I have run more campaigns than I care to count, from multi-year epics (not yet a decade or more) of my own design to one-shots. I tend to favor player agency - which means I steer away from horror, though neither do I favor Monty Haul to the point that it undoes the story. I have likewise read more RPG systems than I care to count (quite a few of them not listed on StartPlaying's forms because they are too old or niche), and written content for some of them. Some of that content has been published by the system's publisher. IRL I am an engineer, so I tend to think through the implications of fantastical elements: when I am confronted with a new magic system for a new RPG, I sometimes consider how one could build a bridge with it (if that is in theme with the magic).

At a glance

Less than a year on StartPlaying

Highly rated for: Inclusive, Beginner Friendly, Storytelling

$20 per session

Average response time: 5 hours

Response rate: 100%

Featured Prompts

People are always surprised when I tell them

about the other parts of my life. "You're a GM? What's your day job?" "Rocket scientist." (Or whatever project I'm working on.) "You're a rocket scientist? What do you do for fun?" "Write sci-fi, play video games." "You're a gamer?" "In the video game sense, and I also GM." Et cetera.

How Adrian Tymes runs games

Combat light, roleplay/narrative heavy, some puzzles. I help the players tell a story, and try to veer away from "roll playing".

Adrian Tymes's Preferences

Systems

Dungeon World
Fate
GURPS
Big Eyes, Small Mouth
World of Darkness
Ryuutama
Cortex RPG
Exalted 2nd Edition
Pokemon Tabletop United
Toon Roleplaying Game
Traveller
Serenity RPG
Tristat
Avatar Legends: The RPG
Dresden Files Accelerated Edition
Risus: The Anything RPG
Final Fantasy RPG 4th Edition
Diaspora
Apocalypse World 2e
Dusk City Outlaws
Lone Wolf
Fate Accelerated
SHIFT RPG

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Combat Lite

Puzzle / Mystery Focused