Trisha
she/her
5.0
(5)
Timezone
Language
About Trisha
With 46 different systems as a player and 21 different ones as a GM under my belt you could say I love TTRPGs. And that may just be an understatement. All of these TTRPGs where played and/or run in the span of 2 years. I started picking up the hobby again 2 years ago, after I had a few sessions of D&D here and there about 6+ years ago, so as you may be able to deduce: I've been busy! I'm a big lover of roleplay, like to add mystery to my stories, (a little) humor here and there, and I play by the rules. But only as long as it works for the narrative we've built together, fits your character's personality and what you describe they want to do. Because I believe it's not only the GM who's in charge of the story, the world and the characters' destinies. We all are <3
At a glance
Less than a year on StartPlaying
Highly rated for: Beginner Friendly, Inclusive, Storytelling
$8 per session
Featured Prompts
I started running games because...
after playing some games I figured it wasn't as hard as I thought it was. After playing some Magical Kitties Save The Day (one of the first RPGs I ran) I saw how simple it could be, and how fun! I also immediately got ideas to write my own adventures for the game as well. Even more fun!
How Trisha runs games
I love roleplay and always try to include my players into the world and story with collaborative storytelling. There could be some combat here and there to, at the very least, show new players of the system or TTRPGs in general how the different aspects of the game work, if not to spice things up a bit. But roleplaying through the story, having the players uncover the mystery, having fun, emotional character moments, and more usually make up most of my sessions. I'm a GM that knows everyone at the table has different experiences. Some more positive than others. To ensure everybody has a fun time and feels safe I use safety tools for my games. The bare minimum for me is the X-card and Lines & Veils, next to having content warnings when applicable to warn players beforehand of the possible themes that can occur. Those themes can still not be present if requested, or faded to black whenever they come up (veiled), hence me calling them 'possible' themes. Other than that I also tend to use other safety tools like the Open Door Policy, Journeying Tools (from Wanderhome), I've done Session Zero's — even for some one-/two-shots — and I'm a huge fan of Stars & Wishes (great for campaigns or multi-shots).
Featured Prompts
My games focus on...
the characters and the world around them; how they interact with each other. Everything the players do has consequences — good or bad — and the world changes around, with, and because of them.
Rules are...
the base of the game, but in no way something to hold onto when the narrative and/or players ask for something else. Like the Pirate Code, it's "more what you'd call guidelines than actual rules."
Trisha's ideal table
I GM my games in a beginner-friendly and pick-up-play kind of style, meaning I'm here to get you started. I often go into explain-mode automatically even when it may not be needed for some players, but I'd rather have us all be one the same page than there to be uncertainty about something later on. Do you have any questions beforehand? Ask away! Any questions during the game? Please, tell me! I'm here to help you and to ensure we all have a fun time. This can ask some patience from fellow players at the table that may be more familiar with the system, so be sure you're up for that if you fall into that category. I always hope my table can make people feel welcome and involved. I try to give everyone a chance in the spotlight, and I ask my players to give each other this as well. We're in this together. Other than that I always hope my table has a relaxed vibe. We're playing to have fun and choose to do this with our free time. Let's make the most of it!
Featured Prompts
I love it when a player
can both take their moment in the spotlight, and is able to step back to give others their own moment. There's something beautiful about that push and pull.
Trisha's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Play By Post
Puzzle / Mystery Focused