Torik banner

Torik

he/him

5.0

(1)

Timezone

Europe/stockholm

Language

English
Swedish

Identity

Queer
Artist

About Torik

"What do you want to do?" and "Well now there is!" Those are my two favourite things to say as a GM, because that's what TTRPG's are all about. Making things up and figuring out the consequences of my actions are my two favourite things to do while playing. I prefer to run games with the agendas and structures figured out, but really want a base of honest storytelling to do bits and tense moments on top of. I try to make my games fun in the moment but with a true and heartfelt message in the centre. I find it really hard but when it works it feels so good. Let me help you make the funny and cool things happen, and then help me make a gripping story for us all. As a player pretty much the same thing, I like to throw out many hooks for the GM to latch on to, giving them leverage to threaten my character with. No matter if I'm playing a bastard waiting for the consequences to their actions, or a sad, sad boy finding something to live for I will have a good time if I get to pop off either with mechanics or storytelling. Hopefully both.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Knows the Rules, Sets the Mood

Featured Prompts

I got started GMing...

because I wanted to make things up with my friends. Trying to build a conflict with them in the middle.

How Torik runs games

I am still a bit unsure about my style, since that all depends on what I feel like GM-ing. But when it comes to rules I stick to them but am not afraid to change rules I don’t like (such as DnD5e’s legendary resistance) and then make my own version. I strongly prefer to say yes if someone tries to do things outside of the rules, but don’t allow for things i know are possible/have eligible options in the already existing rules. In roleplay I try to encourage the players to also make things up about the world, since that is usually more fun and creative. For example letting players tell me what an NPC’s name is or letting them decide where/how they get lost when exploring the wilderness. Usually that both gives them a bit more to do in the story, as they also build the world. TTRPGS are playing make-believe but there are rules, and when playing make-believe everyone takes part. When it comes to combat it depends on the table, but I prefer to have some location-based effects, such as the rocking of a boat, maybe shoving players around as the waves make the vessel sway or the classic chandelier/half-cut tree. In those types of battles I am more loose on the rules. If/when I don’t have any location-based effect I strongly prefer using the rules to my advantage, and then letting my players do the same. Generally I prefer adding a gimmick to my fights, since that spices things up and keeps them entertaining every time.

Torik's ideal table

I prefer players who are spontaneous and come up with wacky new ideas. Hopefully from the elements of the story/world I've already made. I'll sometimes have to tone it down with the wackiness if someone goes out of the pre-set boundaries, but that's much more fun than having to keep asking players to make a decision.

Featured Prompts

I love it when a player

makes up an NPC or location that I can include in the story. Leaving me room to make other things and connect them more easily to their character.

I think it's a red flag when players...

do pvp without asking the other players out of character. It can lead to fun moments when agreed upon, but not without consent. By the way, I recognize PvP as anything antagonizing other players. So don't steal from the party unless they (as the players) say it's fine.

I think min/maxing...

is great! It's amazing to watch a character really nail what they're good at.

Torik's Preferences

Game style

Roleplay Heavy

Combat Heavy

Theater of the Mind