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Tom

he/him

5.0

(2)

Timezone

America/sao Paulo

Language

English
Portuguese

Identity

Hispanic/Latinx
Neurodivergent
Game Designer
Multi-lingual

About Tom

๐Ÿ’ฌ Who's Tom Corral? ๐ŸŽฒ๐Ÿƒ Game Designer and Computer Science nerd from Brazil. ๐Ÿ––๐Ÿ‘จโ€๐Ÿ’ป ๐Ÿ‡ง๐Ÿ‡ท ๐Ÿ€„โ™Ÿ๏ธ Passionate about Systems, Games and Game Design. ๐ŸŽฎ๐Ÿ‘พ ๐Ÿณ๏ธโ€๐ŸŒˆโœŠ โ˜ญ Leftist. LGBTPQAI+, POC and Feminist Ally. Demisexual. Autistic. ADHD. โค๏ธ Personality: People say I'm cute, crazy, creative, sensitive and heartfelt. ๐Ÿ’ฌ More about me: ๐Ÿ•น๏ธ๐ŸŒˆ I write and create weird games about people instead of things. ๐Ÿค– I have passion for 0451 games. Games where players solve problems instead of puzzles, and they do so however it is they prefer, in whichever order they'd like to go about it. ๐Ÿ’ฃ My favorite Zelda is the very first Zelda on the NES. Because of how much player freedom it gives you. ๐Ÿ‘„๐Ÿ‘‚๐Ÿ’ญ๐Ÿ“ My native tongue is Brazilian Portuguese. I speak/read/write in Fluent English. My Spanish is okay. I took French classes for a year, once upon a time. โœ๏ธ Currently writing Dungeon Delve (working title) a Heavy-Tactics Dungeon Crawler RPG with Social and Romance Systems inspired by Ironsworn and Dogs in the Vineyard. โœ๏ธ Currently writing "God's Intention in West Virginia", a GM-less RPG about violence, religion, and very small mining towns during the hard decades of war, union strikes and industrial chemical disasters of the 20th century. ๐ŸŒ๐Ÿ”— Here's my modest Itch.io: https://tomaz-corral-moreira.itch.io/ I hope to one day fill it with more finished projects. ๐Ÿ† One of my games, Awkward Waving, won a "Best Design" award at IndieBits!

At a glance

2 years on StartPlaying

Highly rated for: Inclusive, Teacher, Creativity

Featured Prompts

I became a GM because

As a Game Designer, GMing is one of the coolest experiences; as I get to deliver custom-tailored content directly to my players. And I get to go from conception to actual playing in a matter of days or weeks instead of months or years. And I get to be right there when players play what I've created.

The three words my players would use to describe me are...

Thrilled, Creative and Empathetic

When I'm not running games I'm...

- Writing and Designing Games (RPGs, Boardgames, Videogames) - Programming (Games and Software) - Playing (RPGs, Retro Videogames, Board Games (I've been playing a lot of Twilight Imperium IV lately))

How Tom runs games

๐Ÿ’ฌ What's it like playing with me as Game Master or Dungeon Master? ๐Ÿงšโ€โ™‚๏ธ๐Ÿ„๐Ÿง™๐Ÿฝโ€โ™€๏ธ๐Ÿ—ก๏ธ๐Ÿฒ๐Ÿง๐Ÿพโ€โ™€๏ธ๐Ÿฆ„๐Ÿฅณ๐Ÿฅฐ๐Ÿ˜ About my GMing style: I've been GMing for the past couple of years. In the hopes to do it professionally. Come have fun with me as I learn the ropes of my chosen trade. I put everything of myself into creating lively game worlds that take everything you throw at me into consideration. My girlfriend says I should stop worrying so much about the traveling migration patterns of Wyverns though. She says no one will ever care about such level of detail (She's probably right, but I keep over-designing and over-detailing everything anyway). My games are a conversation between what you (the Players) wanna do (what warms your hearts), and whatever crazily elaborate world I'm conjuring just for you. Everything is custom-tailored. Even if I start an adventure the same way with the same premise out of convenience, two runs of the same adventure will never be the same for as long as the players aren't the same. I care for how my players feel and I strive to accomodate their needs and tastes. My players usually feel welcome by the freedom I give them and how much I encourage them to take part in the storytelling process (if they want to). I design for the players, not for myself. I strive for the perfect balance between designed encounters and events, and just pure player freedom and imagination. -;- ๐Ÿ’ฌ YOU MATTER: โœ”๏ธ Completely customized experience. I'll cater to your heart's desire. โœ”๏ธ I'll fully read your character's backstory. Your character is highly important to me. โœ”๏ธ I'll write an unique and customized Campaign, Lore and fictional History based on all of your characters' backstories. ๐Ÿ’ฌ YOU REALLY MATTER: โœ”๏ธ I'll be there simply to provide the liveness, history, lore and reactiveness of the game-world. โœ”๏ธ I'll be there to tie-together the ovearching narratives of your characters' unique journeys; according to each individual character's backstory and ongoing narrative. โœ”๏ธ I'll provide the plot. You'll provide the story. ๐Ÿ’ฌ PLAYER FREEDOM. I WANT PLAYERS TO SURPRISE ME: โœ”๏ธ Improvisational style of storytelling. Highly interactive. Following an "Yes, and..." roleplay approach. โœ”๏ธ Player Freedom will always be the priority and ultimate goal. โœ”๏ธ Players of my games can, go wherever they wanna go, do whatever they wanna do, and however it is that they want to go about it. In whichever order they wanna do. You decide what you find interesting, not me. โœ”๏ธ I'll provide players with problems that have no single definitive and exact solution. There'll always be endless ways to solve each and every situation, encounter or puzzle. ๐Ÿ’ฌ ROLEPLAY? PLAYER STORYTELLING? THE ANSWER IS YES: โœ”๏ธ Games can feature as much roleplay as players want and feel comfortable with. โœ”๏ธ Players can prefer to simply narrate what their characters are saying and doing โœ”๏ธ Players can prefer to be encouraged to stay in-character as much as possible all throughout each session. โœ”๏ธ I'll enable and create opportinities for any style of roleplaying that players agree on. I'll change the wording, tone and style of my narration to better accomodate each player's roleplaying style. โœ”๏ธ Players can be encouraged to have opportunities to tell their own stories. If they so desire. I'll give them opportunities to inject their own Lore, Characters and Ideas into the unfolding narrative by asking them questions which only their characters would know the answer to. โœ”๏ธ Players will always be rewarded in-game for their Roleplay, be they introverts or extroverts. ๐Ÿ’ฌ HOMEBREW? THE ANSWER IS YES: โœ”๏ธ Games can feature as much homebrew as players want and feel comfortable with. โœ”๏ธ I will read your Homebrews. We will work together to use them in our game sesssions. โœ”๏ธ Any and all undesired rules will be taken out. All desired homebrew rules will be put in. โœ”๏ธ Rule of Cool! ๐Ÿ’ฌ I'M A GAME DESIGNER: โœ”๏ธ I'll write Homebrew for you. No matter how elaborate you want it to be. โœ”๏ธ I'll help you playtest, review and write your very own Homebrews. โœ”๏ธ I'll write customized House-Rules and Systems for your characters to fit within your desired fantasies. โœ”๏ธ I'll write customized House-Rules and Systems for whatever game mechanics and dynamics you'd wish to include in our game sessions. โœ”๏ธ I'll adapt any rule from any other system to the chosen and crafted system of our game sessions. โœ”๏ธ I'll adapt any fictional setting to any game system. โœ”๏ธ I'll suggest and adapt rules from multiple game systems onto your game, to fit your very own necessities. From my knowledge and repertoire of game systems and deep understanding of Games' History. โœ”๏ธ I will design thoughtfuly crafted and customized encounters that challenge each and every character's abilities and traits. โœ”๏ธ I'll provide intriguing and interesting player and character choices based on the flow of play. โœ”๏ธ I'll provide players with challenging but fair events. I have no interest in killing players' characters. My interest lies in everybody having a good time. โœ”๏ธ I'll give players with an experience that can be as Hardcore or Laid-Back, as Hard or Easy as they want and prefer. โœ”๏ธ I'm welcoming to players of every skill level, be they novice players or veterans. ๐Ÿ’ฌ LET ME HANDLE THE LOGISTICS: โœ”๏ธ I'll organize and schedule the sessions to ensure sessions are consistently and frequently played. ๐Ÿ’ฌ BE AWESOME: โœ”๏ธ Caring about others and their characters gives players reward bonuses during and at the end of each session. For actions performed inside and outside our game sessions. โœ”๏ธ Player progression will be tied to their niceness or toxicity. Players can only progress if they are being pleasant and polite to each-other. โœ”๏ธ Players who actively participate in keeping the group together will be rewarded. โœ”๏ธ Players who pay attention to detail, as well as those who take notes, will be rewarded. ๐Ÿ’ฌ SAFETY FIRST: โœ”๏ธ I'll offer opportinities for Communication, Trust, and Care. โœ”๏ธ Players decide subjects they consider as Uncrossable Boundaries and Lines. Those shall never be crossed. Some subjects might be triggering or otherwise just undesired. Any subject which players don't wan't to be the subject of any conversation, narration or content won't be touched upon. Players will respect those boundaries together, just as much as I will. And I will respect them fully. โœ”๏ธ I'll always ask before including any sensitive topic or NSFW content that wasn't previously discussed as uncrossable Boundaries or Lines. โœ”๏ธ I'll always warn players of the possibility of sensitive topics of each session before we start playing; without giving any spoilers. There and then players can tell me if they'd like me to change what I've prepared. โœ”๏ธ Restrictions can last only for one session, only for a few sessions or for all of our sessions going forward, you decide. โœ”๏ธ The inclusion, exclusion or censorship of any and all NSFW content is completely up to the players discretion. โœ”๏ธ Players can always tell me whatever's making them uncomfortable, so that we can work together on interrupting the source of those discomforts. I'm easily reachable at any time through Discord.

Tom's Preferences

Systems

Dungeons & Dragons 5e
Pathfinder 1e
Fiasco
Dungeons & Dragons 3/3.5e
Dungeon World
Ironsworn
My Little Pony: Tails of Equestria

Game style

Dungeon Crawl

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy

Social