Justin
he/him
5.0
(6)
Timezone
Language
About Justin
Hello adventurers! I'm Justin, and I’ve been a Game Master for about 7 years. I originally started running games because my group of friends all wanted to play Dungeons & Dragons, but no one wanted to take on the role of Dungeon Master. So I stepped behind the screen—and quickly discovered how much I loved building worlds and telling stories with my players. Since then, I’ve run many in-person and online campaigns, including some very large tables. The biggest group I’ve ever run had 13 players, which taught me a lot about making sure everyone at the table gets their moment to shine. My goal as a GM is to make every player feel like they are truly part of the world. I work with players to develop their backstories, and I enjoy weaving those stories into the campaign so their characters feel connected to the adventure. Even when running official modules, I adapt the story to include the characters and their personal journeys. I also believe that the best games are collaborative. Players help shape the story just as much as I do, and I try to make every moment memorable—whether it’s a heroic natural 20 or a hilarious natural 1. If you’re looking for a game where your character matters, your story is heard, and the table shares plenty of laughs along the way, you’re in the right place. Let’s roll some dice and tell an unforgettable story together.
At a glance
2 years on StartPlaying
65 games hosted
Highly rated for: Creativity, Inclusive, Sets the Mood
Average response time: 3 hours
Response rate: 100%
Featured Prompts
I got started GMing...
about 6 years ago. I wanted to play so bad but no one knew how to run the game so i picked up a few books and my world was changed. I have been running games ever since.
How Justin runs games
Every character deserves a story worth telling. In my games you’ll find a balance between combat, roleplay, and exploration, where both your blade and your imagination have room to shine. I enjoy running games where the decisions players make matter just as much as the dice rolls themselves. A natural 20 should feel heroic, but even a natural 1 should become a memorable moment at the table. When I run a campaign, I don’t just read the adventure—I study it. I dive deep into the lore of the setting, the motivations of the villains, and the history of the places you explore. Whether it's Vecna: Eve of Ruin, Curse of Strahd, Wild Beyond the Witchlight, or Waterdeep: Dragon Heist, I want the world to feel alive and consistent. But just as importantly, I put that same effort into your character’s story. I work closely with players to understand their backstories, motivations, and goals, then weave those elements into the campaign. Your past, your decisions, and your relationships can shape the story in meaningful ways. At my table, the players are the stars of the story. My role is to build the world around you, challenge your characters, and help create moments that feel epic, tense, or hilarious depending on where the dice and the story lead. If you enjoy games where your character matters, the world feels alive, and every roll can become a story, you’ll feel right at home here.
Justin's Preferences
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