Ryan - Tafelavontuur
he/him
4.9
(19)
Timezone
Language
Identity
About Ryan - Tafelavontuur
Welcome to your next Table Adventure! Are you new to Dungeons & Dragons or tabletop roleplaying games? I specialize in creating a welcoming, beginner-friendly environment for new players and characters to grow and have fun in safe, inclusive space. No prior experience is required. Just bring your curiosity and imagination and I'll guide you through the rest. Whether you're looking to dip your toes into TTRPGs or take on your first campaign, I want to make your experience enjoyable and memorable.
At a glance
Less than a year on StartPlaying
11 games hosted
Highly rated for: Teacher, Creativity, Inclusive
Average response time: 6 hours
Response rate: 100%
Featured Prompts
I got started GMing...
actually when I was a little kid with the Pokémon Jr. Adventure Game: Pokémon Emergency! I ran my siblings and cousins through a very light ttrpg where they got to catch their own pokemon, solve problems, and battle.
The three words my players would use to describe me are...
Friendly, Informative, Helpful. I pride myself in my ability to teach and communicate, whether it's as complicated as the rules to a boardgame or as simple as "what implications does that have for my decision?" My favorite thing to do is to teach games (which helps because my friends hate rulebooks)
When I'm not running games I'm...
playing games. No seriously, I play lots of videogames, participate in TTRPGs, and attend or host boardgame nights in most of my free time. It's best to play with friends and like-minded people, but when I can't I dive into a videogame where I make important decisions or progress and grow.
How Ryan - Tafelavontuur runs games
I love immersion and player choice. I want your character to shape the story, the NPCs, and the environment. I want your person playstyle to inform how we play the game. My job is simply to provide the playground and to direct when you feel lost or indecisive.
Featured Prompts
I deal with rules issues by...
winging it, if I can't find the rule right away. What's most important is that everyone has fun and the game doesn't grind to a halt. We can always look it up later and move forward with the correct information.
I once ran a session...
for like 12 players. My high school friends all wanted to play together, and there was this situation where they were outnumbered but came up with a way to use the environment to trample most of the enemies, completely turning their numbers disadvantage around and it was a great story moment.
When it comes to voices
am admittedly still getting used to the discomfort of it all. I'd love to try it out more and give each NPC a bit more flair, but there's absolutely no worries if you're nervous about roleplaying for the first time because I'm still learning and improving, too!
Ryan - Tafelavontuur's ideal table
My ideal table is a group of players who have no preconceived notions of what Dungeons & Dragons is "supposed to be" and simply come with their imaginations and creativity. People who have all read different books and watched different shows and have a unique impact on the game that only they can bring. Whether you're inspired by Lord of the Rings or Kingdom Hearts or Steven Universe, YOU have a unique perspective that will bring something completely original to the table, I'm sure of it!
Featured Prompts
I am for a vibe that's...
all about improv and "yes and". Add to the scene. Interject dialogue. Share history about your character's backstory, race, homeland. The game and the story are YOURS. Anything you say (within reason) becomes true.
I love it when a player
makes choices for their character that speak to their history and personality, especially their flaws. Flaws are what make characters special, gives them room for growth, and are foils for what the character is good at, too!
I think metagaming...
is inevitable to a point. Of course if you recognize a monster you might already know their weakness. But more importantly, if something happens in a scene where your character isn't present, what complications does that have? What would be the most interesting choice for them not knowing that?
Ryan - Tafelavontuur's Preferences
Platforms
Game Mechanics
Game style
Theater of the Mind
Rule of Cool (RoC)
Rules as Written (RaW)
Organized Play
Sandbox / Open World