Steven! banner

Steven!

he/they

5.0

(3)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Neurodivergent
Artist

About Steven!

Hello! I am Steven, a storyteller, improviser, and DM with 5 years of experience. Role playing games tie together all of my creative pursuits (writing, acting, drawing, gaming, etc.) into a neat little bow that also lets me connect with people in a very unique way. TTRPGs are truly the love of my life and I cannot imagine my life without them. If you've gotten this far, go ahead and check out what games I have available for booking! ;)

At a glance

1 year on StartPlaying

4 games hosted

Highly rated for: Inclusive, Knows the Rules, Creativity

$15 per session

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My favorite system of all Time is

D&D 5e. I have to go with the classic, it's what I started with and it continues to pioneer the landscape of table-top gaming.

People are always surprised when I tell them

I haven't seen the Lord of the Rings. I know I would love it! I know I have the time! I am just not someone that typically goes out of their way to watch movies, I can't help it. I promise I'll get around to it one day.

When I'm not running games I'm...

writing, sewing, playing video games, or spending time with people. I get joy in life from creating things and relationships. :)

How Steven! runs games

I would describe my GM style as immersive. I always do my best to make you feel like we are truly in a fantasy world together with all its quirks and eccentricities. I get in character with NPCs, describe for all 5 senses, and try to describe for your character's perspective. In medium to long-term games, I intend for you to feel like you are part of a living world. I want you to feel a genuine connection to your homeland and the events of your past, and I want you to weigh the choices you are presented with in-game. In short-term games, I tend to go more combat focused. I still want you to be immersed, but in a less expansive way. I see a game as the collective work of DM and players creating a story together in a balance of equal creative input. It means more than anything to me that when I put a world together as a DM, my players feel encouraged to make choices that create and change aspects of it.

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My games focus on...

people. The choices people make at a very large or very small scale, and how those choices affect other people.

When it comes to voices

I love them! I have a few classics that I bounce between, but I still like to think I'm otherwise good enough at doing voices that you can tell who's speaking in a scene with multiple NPCs. I don't expect everyone to do voices though, I know some people have an easier time with their own voice.

I once ran a session...

where the players had been engaging in an intricate political plot involving a city mayoral race, and grew to hate the local Duke who was trying to consolidate power. With careful planning, the 3 player party managed to publicly assassinate the Duke and get away. We ended that session 2 hours early.

Steven!'s ideal table

I am an actor and storyteller type of player, so my writing tends to favor those archetypes. However, I LOVE creating combat encounters, especially if they have meaning to the plot or PCs! What's a game of D&D without beating up some bad guys? >:) The vibe of my table is usually more serious. I don't particularly enjoy over-the-top comedy games, as I like to get genuinely engrossed and invested in my characters, combat, and roleplay.

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I think it's a red flag when players...

speak during role play. Sometimes you aren't in a scene, and you're talking reeeeeally quietly, but I like to run a tight ship. Hearing someone chatter to the side, or worse, chattering yourself, immediately takes everyone out of the game and makes it harder to focus.

I think min/maxing...

is a lot of fun, but shouldn't usually be done. I LOVE playing characters that feel powerful, really, and a healthy amount of strength is conducive to a good experience. Hardcore min/maxing, however, can lead to a party strength imbalance that becomes a burden to the DM.

I love it when a player

makes a big choice. Assassinations, powerful cursed objects, shady deals, and much more have found very comfortable and dramatic homes in my past games. I give my players FULL permission to do some crazy stuff and let me figure out the consequences!

Steven!'s Preferences

Game style

Roleplay Heavy

Dungeon Crawl

Rule of Cool (RoC)

Realm Building