Steven!
he/they
5.0
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Identity
About Steven!
Hello! I am Steven, a storyteller, improviser, and DM with 5 years of experience. Role playing games tie together all of my creative pursuits (writing, acting, drawing, gaming, etc.) into a neat little bow that also lets me connect with people in a very unique way. TTRPGs are truly the love of my life and I cannot imagine my life without them. If you've gotten this far, go ahead and check out what games I have available for booking! ;)
At a glance
1 year on StartPlaying
4 games hosted
Highly rated for: Inclusive, Knows the Rules, Creativity
$15 per session
Featured Prompts
My favorite system of all Time is
D&D 5e. I have to go with the classic, it's what I started with and it continues to pioneer the landscape of table-top gaming.
People are always surprised when I tell them
I haven't seen the Lord of the Rings. I know I would love it! I know I have the time! I am just not someone that typically goes out of their way to watch movies, I can't help it. I promise I'll get around to it one day.
When I'm not running games I'm...
writing, sewing, playing video games, or spending time with people. I get joy in life from creating things and relationships. :)
How Steven! runs games
I would describe my GM style as immersive. I always do my best to make you feel like we are truly in a fantasy world together with all its quirks and eccentricities. I get in character with NPCs, describe for all 5 senses, and try to describe for your character's perspective. In medium to long-term games, I intend for you to feel like you are part of a living world. I want you to feel a genuine connection to your homeland and the events of your past, and I want you to weigh the choices you are presented with in-game. In short-term games, I tend to go more combat focused. I still want you to be immersed, but in a less expansive way. I see a game as the collective work of DM and players creating a story together in a balance of equal creative input. It means more than anything to me that when I put a world together as a DM, my players feel encouraged to make choices that create and change aspects of it.
Featured Prompts
My games focus on...
people. The choices people make at a very large or very small scale, and how those choices affect other people.
When it comes to voices
I love them! I have a few classics that I bounce between, but I still like to think I'm otherwise good enough at doing voices that you can tell who's speaking in a scene with multiple NPCs. I don't expect everyone to do voices though, I know some people have an easier time with their own voice.
I once ran a session...
where the players had been engaging in an intricate political plot involving a city mayoral race, and grew to hate the local Duke who was trying to consolidate power. With careful planning, the 3 player party managed to publicly assassinate the Duke and get away. We ended that session 2 hours early.
Steven!'s ideal table
I am an actor and storyteller type of player, so my writing tends to favor those archetypes. However, I LOVE creating combat encounters, especially if they have meaning to the plot or PCs! What's a game of D&D without beating up some bad guys? >:) The vibe of my table is usually more serious. I don't particularly enjoy over-the-top comedy games, as I like to get genuinely engrossed and invested in my characters, combat, and roleplay.
Featured Prompts
I think it's a red flag when players...
speak during role play. Sometimes you aren't in a scene, and you're talking reeeeeally quietly, but I like to run a tight ship. Hearing someone chatter to the side, or worse, chattering yourself, immediately takes everyone out of the game and makes it harder to focus.
I think min/maxing...
is a lot of fun, but shouldn't usually be done. I LOVE playing characters that feel powerful, really, and a healthy amount of strength is conducive to a good experience. Hardcore min/maxing, however, can lead to a party strength imbalance that becomes a burden to the DM.
I love it when a player
makes a big choice. Assassinations, powerful cursed objects, shady deals, and much more have found very comfortable and dramatic homes in my past games. I give my players FULL permission to do some crazy stuff and let me figure out the consequences!
Steven!'s Preferences
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