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Stephen

he/him

Timezone

America/new York

Language

English

Identity

Neurodivergent
Published Writer
Game Designer

About Stephen

I've been playing, running, writing, and designing role-playing games for almost 20 years now, and I never want to stop.

At a glance

Less than a year on StartPlaying

Featured Prompts

My favorite books are

Ender's Game, Gateway, Dune, the Song of Albion trilogy

When I'm not running games I'm...

Reading, writing, studying stage and historical combat systems, hiking, and finding new hobbies to enjoy.

How Stephen runs games

I love building and telling stories in my games and prefer to treat RPGs as a collaborative storytelling medium with the mechanics providing a structure to build on, rather than a tactical board game with story elements.

Featured Prompts

My games focus on...

Collaborative storytelling that gives all the characters a chance to grow and explore their potential within the narrative.

Rules are...

A great framework to inform the how of a game. Ultimately they serve the story rather than strictly confine it.

Stephen's ideal table

I run an easy-going table that promotes collaboration and ensemble storytelling, even in the crunchiest of combat survival settings. Players who can embrace failure as a strong driver of story will do well.

Featured Prompts

I love it when a player

Tries something they are not mechanically good at because it makes sense for their character.

I think it's a red flag when players...

Try to be the main character. RPGs are about ensemble storytelling and there's no place for one person to always be in the spotlight.

Stephen's Preferences

Systems

Pathfinder 2e
Pathfinder 1e
Star Wars D6
D20 Modern
Warhammer 40,000 Roleplay
Dune: Adventures in the Imperium
Dark Heresy 1e
Dark Heresy 2e
Rogue Trader
Deathwatch
Stargate SG-1 RPG
Homeworld: Revelations
Warhammer 40,000 Imperium Maledictum

Game Mechanics

Game style

Roleplay Heavy

Rule of Cool (RoC)

Tactical / Crunchy